App 2.43.1: Halloween's bats can be seen

They were near-black and small on the darkest part of the sky. Now a
moonlit purple-grey with a light edge, a third larger. Not tried on the car.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-31 12:43:10 +01:00
co-authored by Claude Opus 5.5
parent 293464e297
commit 12752c41e2
5 changed files with 11 additions and 5 deletions
@@ -39,6 +39,7 @@ final class HalloweenView extends ClusterCanvasView {
private static final int STONE_DARK = 0xFF3E3C4A, MOON = 0xFFF4E9B8, MOON_SHADE = 0xFFD8C98C;
private static final int POTION = 0xFF7BF03A, GLASS = 0xFFB9D8D0, BONE = 0xFFF2EAD8, ORANGE = 0xFFFF8C1A;
private static final int STEM = 0xFF4E7A2B, WOOD = 0xFF2E1B10, INK = 0xFF140A08;
private static final int BAT = 0xFF6F6390, BAT_EDGE = 0xFFD6CCEA;
private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
@@ -180,11 +181,11 @@ final class HalloweenView extends ClusterCanvasView {
float x = ((i * 0.13f * span + time * speed) % span) + w * 0.04f;
float y = lane + (float) Math.sin(time * 2f + i) * 8f * u;
if (Math.abs(x - cx) < 60f * u) y -= 10f * u;
bat(c, x, y, (i % 2 == 0 ? 15f : 12f) * u, (float) Math.sin(time * 14f + i * 2f));
bat(c, x, y, (i % 2 == 0 ? 20f : 16f) * u, (float) Math.sin(time * 14f + i * 2f), u);
}
}
private void bat(Canvas c, float x, float y, float s, float flap) {
private void bat(Canvas c, float x, float y, float s, float flap, float u) {
float tip = -s * 0.5f * flap;
path.reset();
path.moveTo(x, y - s * 0.3f);
@@ -197,8 +198,12 @@ final class HalloweenView extends ClusterCanvasView {
path.quadTo(x - s * 1.1f, y + s * 0.05f, x - s * 1.5f, y - s * 0.3f + tip);
path.quadTo(x - s * 0.6f, y - s * 0.7f + tip, x, y - s * 0.3f);
path.close();
fill.setColor(0xFF06030C);
// Lit by the moon: black would vanish in the night sky.
fill.setColor(BAT);
c.drawPath(path, fill);
line.setColor(BAT_EDGE);
line.setStrokeWidth(1.5f * u);
c.drawPath(path, line);
}
// ---------- Ghost: only where there is room ----------