App 2.39.2: Grid with map seen from higher up

The map gets its own camera, tilted 45 degrees down from about 300 m up,
so roads keep their shape some 400 m ahead instead of collapsing into
the horizon. In map mode the floor starts at half height, the speed is a
little smaller, the floor's grid is fixed to the ground and turns with
the roads, and the power disc has a dark backing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-27 00:06:07 +01:00
co-authored by Claude Opus 5.5
parent 09cbd21634
commit 2d7b324899
6 changed files with 122 additions and 59 deletions
+8
View File
@@ -138,6 +138,14 @@ tyre pressures, GPS (lat, lon, elevation, heading) and the is_* flags. It does *
confirmed car facts, app structure, UI conventions, build/test/ship, documents. It replaces
upstream's EVABRPUploader text. The test emulator is now in the flake: `nix run .#car-emulator`
(Android 9 AOSP at 1920×720, 160 dpi; the car build installs as the system user — checked).
- 2026-10-27 — App 2.39.2: **Grid with map seen from higher up** (owner: the map looked like a
fish-eye; wanted it more top-down). The map has its own pinhole camera now: 45° down, 300 m
up, the car on its axis just above the read-outs, the top of the floor about 420 m ahead
(scale there ~60 % of the car's, before ~1/20 at 900 m); the floor starts at half height in
map mode and the speed is 170 instead of 210 units; the floor's grid becomes a ground grid
(a line every 50 m, fixed to the ground, turning with the roads); roads from 250 m ahead
fainter; the power disc gets a dark backing over the map. Emulator with the Berlin tiles,
both layouts. Not tried on the car.
- 2026-10-26 — Server 2.8.0 image pushed and pinned in `k8s/server.yaml` by digest
`sha256:8b8d94e0562833d196162866b7fdc6910d5dd219f6eb84572d4d5c91b74f7ff1` (checked with skopeo);
app 2.39.1 published (`car-2.39.1`). Not applied yet: the owner applies it.