App 2.39.2: Grid with map seen from higher up

The map gets its own camera, tilted 45 degrees down from about 300 m up,
so roads keep their shape some 400 m ahead instead of collapsing into
the horizon. In map mode the floor starts at half height, the speed is a
little smaller, the floor's grid is fixed to the ground and turns with
the roads, and the power disc has a dark backing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-27 00:06:07 +01:00
co-authored by Claude Opus 5.5
parent 09cbd21634
commit 2d7b324899
6 changed files with 122 additions and 59 deletions
+5 -3
View File
@@ -165,9 +165,11 @@ films' other side.
## Grid with map
The Grid, with the roads round the car from OpenStreetMap (through OpenFreeMap) laid on its floor as light lanes, in
the floor's perspective and turned with the direction you drive: motorways glow brightest, then
main roads, then the smaller streets, fading towards the horizon. The car is the chevron on the
The Grid, with the roads round the car from OpenStreetMap (through OpenFreeMap) laid on its floor as light lanes, seen
from a camera high above and behind the car, tilted down, so the streets keep their shape some
400 m ahead, and turned with the direction you drive: motorways glow brightest, then main
roads, then the smaller streets, the far ones fainter. A ground grid every 50 m turns and slides
with them. The car is the chevron on the
floor, and between GPS fixes it runs on with the speed. The roads come through the car's own
server, which fetches only the map tiles you drive through and keeps them (see the README); the car also keeps
the last few hundred tiles itself. Without GPS, the server or the roads, the floor says so and