App 2.30.0: a chibi fox as the third Mascot
FoxFigure draws a sitting fox with a scarf in the accent colour whose ears and tail act the mood with the face: wagging, stiff, drooping, laid back. The chibi's shared parts (frame, eyes, mouths, limbs by mood, effects) moved into ChibiBase, which both figures extend. Settings → Mascot: Classic / Chibi / Fox. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
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package com.evsuite.abrp;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.RectF;
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/**
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* What the chibi Mascot figures ({@link ChibiFigure}, {@link FoxFigure}) share: the frame
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* (scaled down and moved left so the big head stays clear of the speed, a shadow, a hop while
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* cheering, a lean), their big eyes and mouths per {@link MascotMood}, limbs placed by the mood,
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* and the effects around them (Zs, sparkles, wind, "?", drops). Sticker style: dark outlines.
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*
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* Draws on {@link MascotView}'s 100 × 100 grid; holds no state.
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*/
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abstract class ChibiBase {
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protected final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
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protected final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
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protected final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
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protected final Path p = new Path();
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protected final Path q = new Path();
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protected final RectF r = new RectF();
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protected final int accent, accentLight, regen;
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protected final int ink = 0xFF3A2A33, blush = 0x66FF7A8A, mouth = 0xFF8E3A48, tongue = 0xFFE88A95;
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/** The eyes' colours, and what a narrowed lid is filled with (skin or fur). */
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private final int iris, irisLight, lid;
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/** How far left the figure moves, in grid units. */
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private final float shiftX;
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ChibiBase(int accent, int accentLight, int regen, int iris, int irisLight, int lid, float shiftX) {
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this.accent = accent;
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this.accentLight = accentLight;
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this.regen = regen;
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this.iris = iris;
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this.irisLight = irisLight;
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this.lid = lid;
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this.shiftX = shiftX;
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line.setStyle(Paint.Style.STROKE);
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line.setStrokeCap(Paint.Cap.ROUND);
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line.setStrokeJoin(Paint.Join.ROUND);
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line.setColor(ink);
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text.setTextAlign(Paint.Align.CENTER);
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text.setFakeBoldText(true);
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}
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/** Where the speech bubble's tail points, on the grid. */
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abstract float tipX();
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abstract float tipY();
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/** The figure itself, standing or sitting on y = 96, centred on x = 50. */
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protected abstract void drawFigure(Canvas c, MascotMood mood, long t, boolean blink);
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final void draw(Canvas c, MascotMood mood, long t, boolean blink) {
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c.save();
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c.translate(-shiftX, 0f);
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c.scale(0.92f, 0.92f, 50f, 100f);
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// A hop while cheering.
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float hop = mood == MascotMood.CHEERING ? -3.5f * (float) Math.abs(Math.sin(t / 180.0)) : 0f;
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fill.setColor(0x40000000);
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float shadow = 18f + hop * 0.8f;
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c.drawOval(oval(50f - shadow, 96.5f, 50f + shadow, 100f), fill);
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c.save();
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c.translate(0f, hop);
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float lean = mood == MascotMood.FAST ? 5f : mood == MascotMood.SLEEPING ? -6f : 0f;
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c.rotate(lean, 50f, 96f);
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drawFigure(c, mood, t, blink);
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c.restore();
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switch (mood) {
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case SLEEPING: zs(c, t); break;
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case CHEERING: sparkles(c, t); break;
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case FAST: wind(c, t); break;
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case WAITING: question(c, t); break;
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default: break;
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}
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c.restore();
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}
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/** Head tilt per mood, degrees. */
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static float tilt(MascotMood mood) {
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return mood == MascotMood.REVERSE ? -10f : mood == MascotMood.SLEEPING ? 10f
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: mood == MascotMood.WAITING ? 6f : 0f;
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}
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/** Hands on the cheeks and a fist at the chest are drawn in front of the head. */
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static boolean handsInFront(MascotMood mood) {
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return mood == MascotMood.WORRIED || mood == MascotMood.DETERMINED;
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}
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/** Left and right hand positions for the mood: {lx, ly, rx, ry}. */
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static float[] hands(MascotMood mood, long t) {
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float wave = (float) Math.sin(t / 220.0) * 3f;
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switch (mood) {
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case CONTENT: return new float[] { 33f, 82f, 82f + wave * 0.5f, 64f + wave };
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case CHEERING: return new float[] { 16f, 56f, 84f, 56f };
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case DETERMINED: return new float[] { 33f, 82f, 57f, 72f };
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case WORRIED: return new float[] { 34f, 55f, 66f, 55f };
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// Pointing back.
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case REVERSE: return new float[] { 20f, 66f, 67f, 82f };
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case FAST: return new float[] { 30f, 76f, 70f, 76f };
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default: return new float[] { 33f, 82f, 67f, 82f };
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}
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}
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/** A limb from the shoulder to a round hand or paw, outlined. */
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protected void limb(Canvas c, float sx, float sy, float hx, float hy, int sleeve, int hand) {
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line.setStrokeWidth(7.4f);
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c.drawLine(sx, sy, hx, hy, line);
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line.setColor(sleeve);
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line.setStrokeWidth(5f);
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c.drawLine(sx, sy, hx, hy, line);
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line.setColor(ink);
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fill.setColor(hand);
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line.setStrokeWidth(1.1f);
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c.drawCircle(hx, hy, 3.2f, fill);
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c.drawCircle(hx, hy, 3.2f, line);
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}
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/** Cheeks, eyes at y 44, brows, mouth around y 55 and the worried drops. */
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protected void face(Canvas c, MascotMood mood, long t, boolean blink) {
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if (mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.CONTENT
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|| mood == MascotMood.SLEEPING || mood == MascotMood.WORRIED) {
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fill.setColor(blush);
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c.drawOval(oval(29.5f, 50f, 37f, 54f), fill);
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c.drawOval(oval(63f, 50f, 70.5f, 54f), fill);
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}
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eye(c, 39f, 44f, mood, blink);
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eye(c, 61f, 44f, mood, blink);
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brows(c, mood);
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mouth(c, mood, t);
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if (mood == MascotMood.WORRIED) {
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fill.setColor(0xFF8FD3FF);
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drop(c, 72f, 30f, 3f);
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drop(c, 34.5f, 52f, 1.8f);
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}
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}
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private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink) {
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line.setColor(ink);
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line.setStrokeWidth(1.5f);
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if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING && mood != MascotMood.FAST)) {
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c.drawArc(oval(cx - 4.5f, cy - 3f, cx + 4.5f, cy + 2f), 20f, 140f, false, line);
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return;
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}
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if (mood == MascotMood.FAST) {
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// ^ ^
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c.drawArc(oval(cx - 4.5f, cy - 2f, cx + 4.5f, cy + 5f), 200f, 140f, false, line);
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return;
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}
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float look = mood == MascotMood.REVERSE ? -2f : 0f;
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oval(cx - 4.6f, cy - 5.6f, cx + 4.6f, cy + 5.6f);
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if (mood == MascotMood.REVERSE) {
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fill.setColor(Color.WHITE);
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c.drawOval(r, fill);
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fill.setColor(iris);
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c.drawOval(oval(cx - 3f + look, cy - 4f, cx + 3f + look, cy + 4.5f), fill);
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} else {
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fill.setColor(iris);
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c.drawOval(r, fill);
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fill.setColor(irisLight);
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c.drawOval(oval(cx - 3.6f, cy + 0.5f, cx + 3.6f, cy + 5f), fill);
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}
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fill.setColor(Color.WHITE);
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if (mood == MascotMood.CHEERING) {
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star(c, cx, cy - 0.5f, 3.6f);
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} else {
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c.drawCircle(cx - 1.6f + look, cy - 2.4f, 2f, fill);
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c.drawCircle(cx + 1.8f + look, cy + 2.4f, 0.9f, fill);
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}
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if (mood == MascotMood.DETERMINED) {
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// A flat lid over the top: focused.
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fill.setColor(lid);
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c.drawRect(cx - 5.2f, cy - 6.4f, cx + 5.2f, cy - 2f, fill);
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line.setStrokeWidth(1.6f);
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c.drawLine(cx - 5f, cy - 2f, cx + 5f, cy - 2f, line);
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return;
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}
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line.setStrokeWidth(1.6f);
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c.drawArc(oval(cx - 5f, cy - 5.9f, cx + 5f, cy + 5.6f), 200f, 140f, false, line);
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}
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private void brows(Canvas c, MascotMood mood) {
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line.setColor(ink);
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line.setStrokeWidth(1.4f);
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if (mood == MascotMood.DETERMINED) {
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c.drawLine(34f, 33.5f, 43.5f, 36.5f, line);
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c.drawLine(56.5f, 36.5f, 66f, 33.5f, line);
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} else if (mood == MascotMood.WORRIED) {
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c.drawLine(34f, 36f, 43f, 33f, line);
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c.drawLine(57f, 33f, 66f, 36f, line);
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}
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}
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private void mouth(Canvas c, MascotMood mood, long t) {
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line.setColor(ink);
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line.setStrokeWidth(1.2f);
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switch (mood) {
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case CHEERING:
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case FAST:
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p.reset();
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p.moveTo(45f, 53.5f);
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p.quadTo(50f, 61.5f, 55f, 53.5f);
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p.close();
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fill.setColor(mouth);
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c.drawPath(p, fill);
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fill.setColor(tongue);
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c.drawOval(oval(47.5f, 56.4f, 52.5f, 58.4f), fill);
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c.drawPath(p, line);
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break;
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case DETERMINED:
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fill.setColor(Color.WHITE);
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oval(44.5f, 53f, 55.5f, 57f);
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c.drawRoundRect(r, 1.5f, 1.5f, fill);
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c.drawRoundRect(r, 1.5f, 1.5f, line);
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c.drawLine(44.8f, 55f, 55.2f, 55f, line);
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break;
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case WORRIED:
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p.reset();
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p.moveTo(45.5f, 56f);
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p.quadTo(47f, 54.3f, 48.5f, 56f);
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p.quadTo(50f, 57.7f, 51.5f, 56f);
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p.quadTo(53f, 54.3f, 54.5f, 56f);
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c.drawPath(p, line);
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break;
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case SLEEPING: {
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fill.setColor(mouth);
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c.drawOval(oval(48.6f, 54.5f, 51.4f, 57f), fill);
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// A nose bubble that swells and pops.
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float grow = (t % 2400) / 2400f;
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fill.setColor(0x7090D8FF);
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c.drawCircle(53.5f, 51f, 1f + grow * 4f, fill);
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break;
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}
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case REVERSE:
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fill.setColor(mouth);
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c.drawOval(oval(48.6f, 54f, 51.4f, 57f), fill);
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break;
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case WAITING:
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c.drawLine(47.5f, 55.5f, 52.5f, 55.5f, line);
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break;
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default:
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// A cat smile: w.
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p.reset();
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p.moveTo(45.5f, 54f);
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p.quadTo(47.75f, 57.5f, 50f, 54.5f);
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p.quadTo(52.25f, 57.5f, 54.5f, 54f);
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c.drawPath(p, line);
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}
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}
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private void zs(Canvas c, long t) {
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float phase = (t % 3000) / 3000f;
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float[][] zs = { { 20f, 24f, 6f }, { 13f, 14f, 7.5f }, { 5f, 4f, 9f } };
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for (float[] z : zs) {
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text.setTextSize(z[2]);
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text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
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c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
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}
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}
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private void sparkles(Canvas c, long t) {
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float[][] at = { { 14f, 30f }, { 86f, 26f }, { 12f, 62f }, { 88f, 60f }, { 50f, 1.5f } };
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for (int i = 0; i < at.length; i++) {
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float s = 2.4f + 1.8f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
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fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
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star(c, at[i][0], at[i][1], s);
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}
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}
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private void wind(Canvas c, long t) {
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line.setStrokeWidth(1f);
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line.setColor(0x88FFFFFF);
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for (int i = 0; i < 5; i++) {
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float x = 18f - ((t / 6f + i * 37f) % 20f);
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float y = 20f + i * 14f;
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c.drawLine(x - 10f, y, x, y, line);
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}
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line.setColor(ink);
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}
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private void question(Canvas c, long t) {
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text.setTextSize(14f);
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text.setColor(accentLight);
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float bob = (float) Math.sin(t / 400.0) * 1.2f;
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c.drawText("?", 16f, 18f + bob, text);
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}
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protected void drop(Canvas c, float x, float y, float s) {
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p.reset();
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p.moveTo(x, y - s * 1.6f);
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p.quadTo(x + s * 1.2f, y + s * 0.2f, x, y + s);
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p.quadTo(x - s * 1.2f, y + s * 0.2f, x, y - s * 1.6f);
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c.drawPath(p, fill);
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}
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/** A four-pointed sparkle; leaves its outline in {@link #p}. */
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protected void star(Canvas c, float x, float y, float s) {
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p.reset();
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p.moveTo(x, y - s);
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p.quadTo(x, y, x + s, y);
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p.quadTo(x, y, x, y + s);
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p.quadTo(x, y, x - s, y);
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p.quadTo(x, y, x, y - s);
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p.close();
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c.drawPath(p, fill);
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}
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protected RectF oval(float left, float top, float right, float bottom) {
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r.set(left, top, right, bottom);
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return r;
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}
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}
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@@ -2,9 +2,7 @@ package com.evsuite.abrp;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.RectF;
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/**
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* The chibi co-pilot for the Mascot Overview style ({@link MascotCharacter#CHIBI}): the small,
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@@ -14,71 +12,35 @@ import android.graphics.RectF;
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* Her whole body acts the mood: waves while content, throws both arms up and hops while
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* cheering (star eyes), pumps a fist when determined, holds her cheeks with a tear when worried,
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* sleeps with a nose bubble in P, glances and points back in R, leans into the wind when
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* fast, and wonders "?" while waiting.
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*
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* Draws on the same 100 × 100 grid as {@link MascotView}'s classic figure; it holds no state.
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* fast, and wonders "?" while waiting. The shared parts are in {@link ChibiBase}.
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*/
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final class ChibiFigure {
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final class ChibiFigure extends ChibiBase {
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private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Path p = new Path();
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private final Path q = new Path();
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private final RectF r = new RectF();
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private final int accent, accentLight, regen;
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private final int ink = 0xFF3A2A33, hair = 0xFFF0855C, hairLight = 0xFFFFB08A, skin = 0xFFFFE6D6,
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iris = 0xFF6E45B8, irisLight = 0xFFA27BE6, blush = 0x66FF7A8A, trousers = 0xFF2D3142,
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shoe = 0xFFF6F6F8, mouth = 0xFF8E3A48, tongue = 0xFFE88A95;
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private final int hair = 0xFFF0855C, hairLight = 0xFFFFB08A, skin = 0xFFFFE6D6, trousers = 0xFF2D3142,
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shoe = 0xFFF6F6F8;
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ChibiFigure(int accent, int accentLight, int regen) {
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this.accent = accent;
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this.accentLight = accentLight;
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this.regen = regen;
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line.setStyle(Paint.Style.STROKE);
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line.setStrokeCap(Paint.Cap.ROUND);
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line.setStrokeJoin(Paint.Join.ROUND);
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line.setColor(ink);
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text.setTextAlign(Paint.Align.CENTER);
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text.setFakeBoldText(true);
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super(accent, accentLight, regen, 0xFF6E45B8, 0xFFA27BE6, 0xFFFFE6D6, 6f);
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}
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/** Where the speech bubble's tail points, on the grid. */
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static final float TIP_X = 70f, TIP_Y = 34f;
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@Override
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float tipX() {
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return 70f;
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}
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void draw(Canvas c, MascotMood mood, long t, boolean blink) {
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// Smaller and further left than the grid, so her big head stays clear of the speed.
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c.save();
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c.translate(-6f, 0f);
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c.scale(0.92f, 0.92f, 50f, 100f);
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// A hop while cheering.
|
||||
float hop = mood == MascotMood.CHEERING ? -3.5f * (float) Math.abs(Math.sin(t / 180.0)) : 0f;
|
||||
fill.setColor(0x40000000);
|
||||
float shadow = 18f + hop * 0.8f;
|
||||
c.drawOval(oval(50f - shadow, 96.5f, 50f + shadow, 100f), fill);
|
||||
|
||||
c.save();
|
||||
c.translate(0f, hop);
|
||||
float lean = mood == MascotMood.FAST ? 5f : mood == MascotMood.SLEEPING ? -6f : 0f;
|
||||
c.rotate(lean, 50f, 96f);
|
||||
@Override
|
||||
float tipY() {
|
||||
return 34f;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawFigure(Canvas c, MascotMood mood, long t, boolean blink) {
|
||||
drawLegs(c);
|
||||
drawBody(c);
|
||||
// Hands on her cheeks and the fist at her chest are in front of the head.
|
||||
boolean inFront = mood == MascotMood.WORRIED || mood == MascotMood.DETERMINED;
|
||||
boolean inFront = handsInFront(mood);
|
||||
if (!inFront) drawArms(c, mood, t);
|
||||
drawHead(c, mood, t, blink);
|
||||
if (inFront) drawArms(c, mood, t);
|
||||
c.restore();
|
||||
|
||||
switch (mood) {
|
||||
case SLEEPING: zs(c, t); break;
|
||||
case CHEERING: sparkles(c, t); break;
|
||||
case FAST: wind(c, t); break;
|
||||
case WAITING: question(c, t); break;
|
||||
default: break;
|
||||
}
|
||||
c.restore();
|
||||
}
|
||||
|
||||
private void drawLegs(Canvas c) {
|
||||
@@ -124,42 +86,15 @@ final class ChibiFigure {
|
||||
line.setColor(ink);
|
||||
}
|
||||
|
||||
/** Two arms from the shoulders to hands placed by the mood. */
|
||||
private void drawArms(Canvas c, MascotMood mood, long t) {
|
||||
float wave = (float) Math.sin(t / 220.0) * 3f;
|
||||
float lx, ly, rx, ry;
|
||||
switch (mood) {
|
||||
case CONTENT: lx = 33f; ly = 82f; rx = 82f + wave * 0.5f; ry = 64f + wave; break;
|
||||
case CHEERING: lx = 16f; ly = 56f; rx = 84f; ry = 56f; break;
|
||||
case DETERMINED: lx = 33f; ly = 82f; rx = 57f; ry = 72f; break;
|
||||
case WORRIED: lx = 34f; ly = 55f; rx = 66f; ry = 55f; break;
|
||||
// Pointing back.
|
||||
case REVERSE: lx = 20f; ly = 66f; rx = 67f; ry = 82f; break;
|
||||
case FAST: lx = 30f; ly = 76f; rx = 70f; ry = 76f; break;
|
||||
default: lx = 33f; ly = 82f; rx = 67f; ry = 82f;
|
||||
}
|
||||
arm(c, 39.5f, 69f, lx, ly);
|
||||
arm(c, 60.5f, 69f, rx, ry);
|
||||
}
|
||||
|
||||
private void arm(Canvas c, float sx, float sy, float hx, float hy) {
|
||||
line.setStrokeWidth(7.4f);
|
||||
c.drawLine(sx, sy, hx, hy, line);
|
||||
line.setColor(accent);
|
||||
line.setStrokeWidth(5f);
|
||||
c.drawLine(sx, sy, hx, hy, line);
|
||||
line.setColor(ink);
|
||||
fill.setColor(skin);
|
||||
line.setStrokeWidth(1.1f);
|
||||
c.drawCircle(hx, hy, 3.2f, fill);
|
||||
c.drawCircle(hx, hy, 3.2f, line);
|
||||
float[] h = hands(mood, t);
|
||||
limb(c, 39.5f, 69f, h[0], h[1], accent, skin);
|
||||
limb(c, 60.5f, 69f, h[2], h[3], accent, skin);
|
||||
}
|
||||
|
||||
private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
|
||||
float tilt = mood == MascotMood.REVERSE ? -10f : mood == MascotMood.SLEEPING ? 10f
|
||||
: mood == MascotMood.WAITING ? 6f : 0f;
|
||||
c.save();
|
||||
c.rotate(tilt, 50f, 62f);
|
||||
c.rotate(tilt(mood), 50f, 62f);
|
||||
// The bob behind the face.
|
||||
fill.setColor(hair);
|
||||
line.setStrokeWidth(1.3f);
|
||||
@@ -201,197 +136,7 @@ final class ChibiFigure {
|
||||
line.setStrokeWidth(0.8f);
|
||||
c.drawPath(p, line);
|
||||
|
||||
if (mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.CONTENT
|
||||
|| mood == MascotMood.SLEEPING || mood == MascotMood.WORRIED) {
|
||||
fill.setColor(blush);
|
||||
c.drawOval(oval(29.5f, 50f, 37f, 54f), fill);
|
||||
c.drawOval(oval(63f, 50f, 70.5f, 54f), fill);
|
||||
}
|
||||
eye(c, 39f, 44f, mood, blink, t);
|
||||
eye(c, 61f, 44f, mood, blink, t);
|
||||
brows(c, mood);
|
||||
mouth(c, mood, t);
|
||||
if (mood == MascotMood.WORRIED) {
|
||||
fill.setColor(0xFF8FD3FF);
|
||||
drop(c, 72f, 30f, 3f);
|
||||
drop(c, 34.5f, 52f, 1.8f);
|
||||
}
|
||||
face(c, mood, t, blink);
|
||||
c.restore();
|
||||
}
|
||||
|
||||
private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink, long t) {
|
||||
line.setColor(ink);
|
||||
line.setStrokeWidth(1.5f);
|
||||
if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING && mood != MascotMood.FAST)) {
|
||||
c.drawArc(oval(cx - 4.5f, cy - 3f, cx + 4.5f, cy + 2f), 20f, 140f, false, line);
|
||||
return;
|
||||
}
|
||||
if (mood == MascotMood.FAST) {
|
||||
// ^ ^
|
||||
c.drawArc(oval(cx - 4.5f, cy - 2f, cx + 4.5f, cy + 5f), 200f, 140f, false, line);
|
||||
return;
|
||||
}
|
||||
float look = mood == MascotMood.REVERSE ? -2f : 0f;
|
||||
oval(cx - 4.6f, cy - 5.6f, cx + 4.6f, cy + 5.6f);
|
||||
if (mood == MascotMood.REVERSE) {
|
||||
fill.setColor(Color.WHITE);
|
||||
c.drawOval(r, fill);
|
||||
fill.setColor(iris);
|
||||
c.drawOval(oval(cx - 3f + look, cy - 4f, cx + 3f + look, cy + 4.5f), fill);
|
||||
} else {
|
||||
fill.setColor(iris);
|
||||
c.drawOval(r, fill);
|
||||
fill.setColor(irisLight);
|
||||
c.drawOval(oval(cx - 3.6f, cy + 0.5f, cx + 3.6f, cy + 5f), fill);
|
||||
}
|
||||
if (mood == MascotMood.CHEERING) {
|
||||
fill.setColor(Color.WHITE);
|
||||
star(c, cx, cy - 0.5f, 3.6f);
|
||||
} else {
|
||||
fill.setColor(Color.WHITE);
|
||||
c.drawCircle(cx - 1.6f + look, cy - 2.4f, 2f, fill);
|
||||
c.drawCircle(cx + 1.8f + look, cy + 2.4f, 0.9f, fill);
|
||||
}
|
||||
if (mood == MascotMood.DETERMINED) {
|
||||
// A flat lid over the top: focused.
|
||||
fill.setColor(skin);
|
||||
c.drawRect(cx - 5.2f, cy - 6.4f, cx + 5.2f, cy - 2f, fill);
|
||||
line.setStrokeWidth(1.6f);
|
||||
c.drawLine(cx - 5f, cy - 2f, cx + 5f, cy - 2f, line);
|
||||
return;
|
||||
}
|
||||
line.setStrokeWidth(1.6f);
|
||||
c.drawArc(oval(cx - 5f, cy - 5.9f, cx + 5f, cy + 5.6f), 200f, 140f, false, line);
|
||||
}
|
||||
|
||||
private void brows(Canvas c, MascotMood mood) {
|
||||
line.setColor(ink);
|
||||
line.setStrokeWidth(1.4f);
|
||||
if (mood == MascotMood.DETERMINED) {
|
||||
c.drawLine(34f, 33.5f, 43.5f, 36.5f, line);
|
||||
c.drawLine(56.5f, 36.5f, 66f, 33.5f, line);
|
||||
} else if (mood == MascotMood.WORRIED) {
|
||||
c.drawLine(34f, 36f, 43f, 33f, line);
|
||||
c.drawLine(57f, 33f, 66f, 36f, line);
|
||||
}
|
||||
}
|
||||
|
||||
private void mouth(Canvas c, MascotMood mood, long t) {
|
||||
line.setColor(ink);
|
||||
line.setStrokeWidth(1.2f);
|
||||
switch (mood) {
|
||||
case CHEERING:
|
||||
case FAST:
|
||||
p.reset();
|
||||
p.moveTo(45f, 53.5f);
|
||||
p.quadTo(50f, 61.5f, 55f, 53.5f);
|
||||
p.close();
|
||||
fill.setColor(mouth);
|
||||
c.drawPath(p, fill);
|
||||
fill.setColor(tongue);
|
||||
c.drawOval(oval(47.5f, 56.4f, 52.5f, 58.4f), fill);
|
||||
c.drawPath(p, line);
|
||||
break;
|
||||
case DETERMINED:
|
||||
fill.setColor(Color.WHITE);
|
||||
oval(44.5f, 53f, 55.5f, 57f);
|
||||
c.drawRoundRect(r, 1.5f, 1.5f, fill);
|
||||
c.drawRoundRect(r, 1.5f, 1.5f, line);
|
||||
c.drawLine(44.8f, 55f, 55.2f, 55f, line);
|
||||
break;
|
||||
case WORRIED:
|
||||
p.reset();
|
||||
p.moveTo(45.5f, 56f);
|
||||
p.quadTo(47f, 54.3f, 48.5f, 56f);
|
||||
p.quadTo(50f, 57.7f, 51.5f, 56f);
|
||||
p.quadTo(53f, 54.3f, 54.5f, 56f);
|
||||
c.drawPath(p, line);
|
||||
break;
|
||||
case SLEEPING: {
|
||||
fill.setColor(mouth);
|
||||
c.drawOval(oval(48.6f, 54.5f, 51.4f, 57f), fill);
|
||||
// A nose bubble that swells and pops.
|
||||
float grow = (t % 2400) / 2400f;
|
||||
fill.setColor(0x7090D8FF);
|
||||
c.drawCircle(53.5f, 51f, 1f + grow * 4f, fill);
|
||||
break;
|
||||
}
|
||||
case REVERSE:
|
||||
fill.setColor(mouth);
|
||||
c.drawOval(oval(48.6f, 54f, 51.4f, 57f), fill);
|
||||
break;
|
||||
case WAITING:
|
||||
c.drawLine(47.5f, 55.5f, 52.5f, 55.5f, line);
|
||||
break;
|
||||
default:
|
||||
// A cat smile: w.
|
||||
p.reset();
|
||||
p.moveTo(45.5f, 54f);
|
||||
p.quadTo(47.75f, 57.5f, 50f, 54.5f);
|
||||
p.quadTo(52.25f, 57.5f, 54.5f, 54f);
|
||||
c.drawPath(p, line);
|
||||
}
|
||||
}
|
||||
|
||||
private void zs(Canvas c, long t) {
|
||||
float phase = (t % 3000) / 3000f;
|
||||
float[][] zs = { { 20f, 24f, 6f }, { 13f, 14f, 7.5f }, { 5f, 4f, 9f } };
|
||||
for (float[] z : zs) {
|
||||
text.setTextSize(z[2]);
|
||||
text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
|
||||
c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
|
||||
}
|
||||
}
|
||||
|
||||
private void sparkles(Canvas c, long t) {
|
||||
float[][] at = { { 14f, 30f }, { 86f, 26f }, { 12f, 62f }, { 88f, 60f }, { 50f, 1.5f } };
|
||||
for (int i = 0; i < at.length; i++) {
|
||||
float s = 2.4f + 1.8f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
|
||||
fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
|
||||
star(c, at[i][0], at[i][1], s);
|
||||
}
|
||||
}
|
||||
|
||||
private void wind(Canvas c, long t) {
|
||||
line.setStrokeWidth(1f);
|
||||
line.setColor(0x88FFFFFF);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
float x = 18f - ((t / 6f + i * 37f) % 20f);
|
||||
float y = 20f + i * 14f;
|
||||
c.drawLine(x - 10f, y, x, y, line);
|
||||
}
|
||||
line.setColor(ink);
|
||||
}
|
||||
|
||||
private void question(Canvas c, long t) {
|
||||
text.setTextSize(14f);
|
||||
text.setColor(accentLight);
|
||||
float bob = (float) Math.sin(t / 400.0) * 1.2f;
|
||||
c.drawText("?", 16f, 18f + bob, text);
|
||||
}
|
||||
|
||||
private void drop(Canvas c, float x, float y, float s) {
|
||||
p.reset();
|
||||
p.moveTo(x, y - s * 1.6f);
|
||||
p.quadTo(x + s * 1.2f, y + s * 0.2f, x, y + s);
|
||||
p.quadTo(x - s * 1.2f, y + s * 0.2f, x, y - s * 1.6f);
|
||||
c.drawPath(p, fill);
|
||||
}
|
||||
|
||||
/** A four-pointed sparkle; leaves its outline in {@link #p}. */
|
||||
private void star(Canvas c, float x, float y, float s) {
|
||||
p.reset();
|
||||
p.moveTo(x, y - s);
|
||||
p.quadTo(x, y, x + s, y);
|
||||
p.quadTo(x, y, x, y + s);
|
||||
p.quadTo(x, y, x - s, y);
|
||||
p.quadTo(x, y, x, y - s);
|
||||
p.close();
|
||||
c.drawPath(p, fill);
|
||||
}
|
||||
|
||||
private RectF oval(float left, float top, float right, float bottom) {
|
||||
r.set(left, top, right, bottom);
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,206 @@
|
||||
package com.evsuite.abrp;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Path;
|
||||
|
||||
/**
|
||||
* The chibi fox for the Mascot Overview style ({@link MascotCharacter#FOX}): a sitting fox with
|
||||
* a big head, pointed ears, cream cheeks and chest, dark paws, a scarf in the accent colour and
|
||||
* a large brush tail with a cream tip.
|
||||
*
|
||||
* Ears and tail act the mood with the face ({@link ChibiBase}): the tail wags while content and
|
||||
* fast while cheering (paws up, star eyes), stands stiff when determined (paw at the chest),
|
||||
* hangs low with drooping ears when worried (paws on the cheeks), lies flat in P (ears down,
|
||||
* nose bubble); ears go back and the scarf flies when fast; a paw points back in R.
|
||||
*/
|
||||
final class FoxFigure extends ChibiBase {
|
||||
|
||||
private final int fur = 0xFFF08A3C, furLight = 0xFFFFB46E, cream = 0xFFFFF4E6, paw = 0xFF4A3028,
|
||||
earInside = 0xFF5A3A30;
|
||||
|
||||
FoxFigure(int accent, int accentLight, int regen) {
|
||||
super(accent, accentLight, regen, 0xFF9A5A1A, 0xFFE0A040, 0xFFF08A3C, 10f);
|
||||
}
|
||||
|
||||
@Override
|
||||
float tipX() {
|
||||
return 66f;
|
||||
}
|
||||
|
||||
@Override
|
||||
float tipY() {
|
||||
return 38f;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawFigure(Canvas c, MascotMood mood, long t, boolean blink) {
|
||||
drawTail(c, mood, t);
|
||||
drawBody(c);
|
||||
drawScarf(c, mood, t);
|
||||
boolean inFront = handsInFront(mood);
|
||||
if (!inFront) drawPaws(c, mood, t);
|
||||
drawHead(c, mood, t, blink);
|
||||
if (inFront) drawPaws(c, mood, t);
|
||||
}
|
||||
|
||||
/** The brush, rotated about its root by the mood; wagging is a swing over time. */
|
||||
private void drawTail(Canvas c, MascotMood mood, long t) {
|
||||
// Kept within about 18° to the right, so the tail stays clear of the values.
|
||||
float angle;
|
||||
switch (mood) {
|
||||
case CONTENT: angle = (float) Math.sin(t / 250.0) * 8f; break;
|
||||
case CHEERING: angle = (float) Math.sin(t / 110.0) * 14f; break;
|
||||
case DETERMINED: angle = -8f; break;
|
||||
case WORRIED: angle = 15f; break;
|
||||
case SLEEPING: angle = 18f; break;
|
||||
case FAST: angle = 16f; break;
|
||||
case REVERSE: angle = (float) Math.sin(t / 400.0) * 5f; break;
|
||||
default: angle = (float) Math.sin(t / 600.0) * 4f;
|
||||
}
|
||||
c.save();
|
||||
c.rotate(angle, 60f, 90f);
|
||||
p.reset();
|
||||
p.moveTo(57f, 92f);
|
||||
p.cubicTo(80f, 96f, 94f, 78f, 88f, 56f);
|
||||
p.cubicTo(86f, 46f, 78f, 40f, 73f, 44f);
|
||||
p.cubicTo(78f, 56f, 76f, 74f, 57f, 86f);
|
||||
p.close();
|
||||
fill.setColor(fur);
|
||||
c.drawPath(p, fill);
|
||||
c.save();
|
||||
c.clipPath(p);
|
||||
fill.setColor(cream);
|
||||
c.drawCircle(83f, 46f, 10f, fill);
|
||||
c.restore();
|
||||
line.setStrokeWidth(1.3f);
|
||||
c.drawPath(p, line);
|
||||
c.restore();
|
||||
}
|
||||
|
||||
private void drawBody(Canvas c) {
|
||||
p.reset();
|
||||
p.moveTo(37f, 93f);
|
||||
p.cubicTo(33f, 80f, 40f, 66f, 50f, 66f);
|
||||
p.cubicTo(60f, 66f, 67f, 80f, 63f, 93f);
|
||||
p.quadTo(50f, 96f, 37f, 93f);
|
||||
p.close();
|
||||
fill.setColor(fur);
|
||||
c.drawPath(p, fill);
|
||||
line.setStrokeWidth(1.2f);
|
||||
c.drawPath(p, line);
|
||||
fill.setColor(cream);
|
||||
c.drawOval(oval(43f, 71f, 57f, 91f), fill);
|
||||
// Hind paws.
|
||||
fill.setColor(paw);
|
||||
for (float x : new float[] { 37.5f, 52.5f }) {
|
||||
oval(x, 90f, x + 10f, 97.5f);
|
||||
c.drawOval(r, fill);
|
||||
c.drawOval(r, line);
|
||||
}
|
||||
}
|
||||
|
||||
/** The scarf round the neck; its end hangs, or flies back when fast. */
|
||||
private void drawScarf(Canvas c, MascotMood mood, long t) {
|
||||
fill.setColor(accent);
|
||||
line.setStrokeWidth(1.1f);
|
||||
if (mood == MascotMood.FAST) {
|
||||
float flap = (float) Math.sin(t / 90.0) * 2f;
|
||||
p.reset();
|
||||
p.moveTo(40f, 64f);
|
||||
p.quadTo(30f, 60f + flap, 20f, 63f - flap);
|
||||
p.lineTo(21f, 69f - flap);
|
||||
p.quadTo(30f, 67f + flap, 40f, 70f);
|
||||
p.close();
|
||||
} else {
|
||||
p.reset();
|
||||
p.addRoundRect(oval(54f, 65f, 61f, 80f), 2f, 2f, Path.Direction.CW);
|
||||
}
|
||||
c.drawPath(p, fill);
|
||||
c.drawPath(p, line);
|
||||
oval(36f, 62f, 64f, 70f);
|
||||
c.drawRoundRect(r, 4f, 4f, fill);
|
||||
c.drawRoundRect(r, 4f, 4f, line);
|
||||
}
|
||||
|
||||
private void drawPaws(Canvas c, MascotMood mood, long t) {
|
||||
float[] h = hands(mood, t);
|
||||
limb(c, 41f, 72f, h[0], h[1], fur, paw);
|
||||
limb(c, 59f, 72f, h[2], h[3], fur, paw);
|
||||
}
|
||||
|
||||
private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
|
||||
c.save();
|
||||
c.rotate(tilt(mood), 50f, 62f);
|
||||
// Ears behind the head, drooping or laid back by the mood; the right one mirrored.
|
||||
float droop = mood == MascotMood.WORRIED ? 38f : mood == MascotMood.SLEEPING ? 26f
|
||||
: mood == MascotMood.FAST ? 22f : mood == MascotMood.CONTENT ? (float) Math.sin(t / 900.0) * 3f : 0f;
|
||||
ear(c, droop);
|
||||
c.save();
|
||||
c.scale(-1f, 1f, 50f, 0f);
|
||||
ear(c, droop);
|
||||
c.restore();
|
||||
|
||||
// The head: round on top, a tuft at each cheek.
|
||||
p.reset();
|
||||
p.moveTo(50f, 16f);
|
||||
p.cubicTo(66f, 16f, 78f, 26f, 79f, 40f);
|
||||
p.lineTo(86f, 52f);
|
||||
p.lineTo(77f, 53f);
|
||||
p.cubicTo(70f, 63f, 60f, 66f, 50f, 66f);
|
||||
p.cubicTo(40f, 66f, 30f, 63f, 23f, 53f);
|
||||
p.lineTo(14f, 52f);
|
||||
p.lineTo(21f, 40f);
|
||||
p.cubicTo(22f, 26f, 34f, 16f, 50f, 16f);
|
||||
p.close();
|
||||
fill.setColor(fur);
|
||||
c.drawPath(p, fill);
|
||||
// Cream cheeks and muzzle, inside the head.
|
||||
c.save();
|
||||
c.clipPath(p);
|
||||
fill.setColor(cream);
|
||||
c.drawOval(oval(22f, 47f, 78f, 84f), fill);
|
||||
c.drawOval(oval(12f, 45f, 34f, 60f), fill);
|
||||
c.drawOval(oval(66f, 45f, 88f, 60f), fill);
|
||||
c.restore();
|
||||
line.setStrokeWidth(1.3f);
|
||||
c.drawPath(p, line);
|
||||
line.setColor(furLight);
|
||||
line.setStrokeWidth(1.6f);
|
||||
c.drawArc(oval(30f, 19f, 56f, 36f), 200f, 60f, false, line);
|
||||
line.setColor(ink);
|
||||
|
||||
// Whiskers, then the nose and the face.
|
||||
line.setStrokeWidth(0.6f);
|
||||
c.drawLine(28f, 53f, 19f, 51f, line);
|
||||
c.drawLine(28f, 55.5f, 19f, 56.5f, line);
|
||||
c.drawLine(72f, 53f, 81f, 51f, line);
|
||||
c.drawLine(72f, 55.5f, 81f, 56.5f, line);
|
||||
face(c, mood, t, blink);
|
||||
fill.setColor(ink);
|
||||
c.drawOval(oval(47.6f, 49f, 52.4f, 52f), fill);
|
||||
c.restore();
|
||||
}
|
||||
|
||||
/** The left ear, rotated outwards about its root by {@code droop} degrees. */
|
||||
private void ear(Canvas c, float droop) {
|
||||
c.save();
|
||||
c.rotate(-droop, 35f, 23f);
|
||||
p.reset();
|
||||
p.moveTo(23f, 34f);
|
||||
p.lineTo(26f, 3f);
|
||||
p.lineTo(47f, 20f);
|
||||
p.close();
|
||||
fill.setColor(fur);
|
||||
c.drawPath(p, fill);
|
||||
line.setStrokeWidth(1.3f);
|
||||
c.drawPath(p, line);
|
||||
p.reset();
|
||||
p.moveTo(27.5f, 27f);
|
||||
p.lineTo(29f, 10f);
|
||||
p.lineTo(40f, 20f);
|
||||
p.close();
|
||||
fill.setColor(earInside);
|
||||
c.drawPath(p, fill);
|
||||
c.restore();
|
||||
}
|
||||
}
|
||||
@@ -1267,7 +1267,8 @@ public class MainActivity extends AppCompatActivity {
|
||||
/** Who sits in the Mascot style; the drop-down shows only while that style is chosen. */
|
||||
private void bindMascotCharacter() {
|
||||
MascotCharacter[] characters = MascotCharacter.values();
|
||||
String[] labels = { getString(R.string.mascot_character_classic), getString(R.string.mascot_character_chibi) };
|
||||
String[] labels = { getString(R.string.mascot_character_classic), getString(R.string.mascot_character_chibi),
|
||||
getString(R.string.mascot_character_fox) };
|
||||
int current = MascotCharacter.fromPref(prefs.getString(MascotCharacter.PREF_KEY, null)).ordinal();
|
||||
bindChoices(settingsPane.findViewById(R.id.mascot_choices), labels, current, position -> {
|
||||
prefs.edit().putString(MascotCharacter.PREF_KEY, characters[position].name()).apply();
|
||||
|
||||
@@ -2,13 +2,15 @@ package com.evsuite.abrp;
|
||||
|
||||
/**
|
||||
* Who sits in the Mascot Overview style, in the order of the Settings drop-down: the classic
|
||||
* co-pilot (head and shoulders, headset, racing jacket) or the chibi (small, full figure, big
|
||||
* head, hoodie, bubbly). Each has her own drawing and lines; both follow {@link MascotMood}.
|
||||
* co-pilot (head and shoulders, headset, racing jacket), the chibi (small, full figure, big
|
||||
* head, hoodie, bubbly) or the chibi fox (sitting, scarf, a tail that wags). Each has their
|
||||
* own drawing and lines; all follow {@link MascotMood}.
|
||||
* Pure Java, unit-tested.
|
||||
*/
|
||||
enum MascotCharacter {
|
||||
CLASSIC,
|
||||
CHIBI;
|
||||
CHIBI,
|
||||
FOX;
|
||||
|
||||
static final String PREF_KEY = "mascot_character";
|
||||
|
||||
|
||||
@@ -24,8 +24,8 @@ import android.os.SystemClock;
|
||||
* power, 5-minute usage and the trip; the clock top right, left of the full-screen button.
|
||||
* Unread values show "—".
|
||||
*
|
||||
* Two characters ({@link MascotCharacter}): this classic co-pilot, or the chibi drawn by
|
||||
* {@link ChibiFigure}, each with her own lines.
|
||||
* Three characters ({@link MascotCharacter}): this classic co-pilot, the chibi
|
||||
* ({@link ChibiFigure}) or the chibi fox ({@link FoxFigure}), each with their own lines.
|
||||
*
|
||||
* Drawn on a 100 × 100 grid scaled to the pane. Nothing animates on its own: blinking, the Zs,
|
||||
* sparkles and wind move because readings redraw the view every 0.2 s.
|
||||
@@ -37,7 +37,9 @@ final class MascotView extends ClusterCanvasView {
|
||||
{ R.array.mascot_waiting, R.array.mascot_reverse, R.array.mascot_worried, R.array.mascot_sleeping,
|
||||
R.array.mascot_cheering, R.array.mascot_determined, R.array.mascot_fast, R.array.mascot_content },
|
||||
{ R.array.chibi_waiting, R.array.chibi_reverse, R.array.chibi_worried, R.array.chibi_sleeping,
|
||||
R.array.chibi_cheering, R.array.chibi_determined, R.array.chibi_fast, R.array.chibi_content } };
|
||||
R.array.chibi_cheering, R.array.chibi_determined, R.array.chibi_fast, R.array.chibi_content },
|
||||
{ R.array.fox_waiting, R.array.fox_reverse, R.array.fox_worried, R.array.fox_sleeping,
|
||||
R.array.fox_cheering, R.array.fox_determined, R.array.fox_fast, R.array.fox_content } };
|
||||
|
||||
private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
|
||||
private final Paint stroke = new Paint(Paint.ANTI_ALIAS_FLAG);
|
||||
@@ -46,7 +48,8 @@ final class MascotView extends ClusterCanvasView {
|
||||
private final RectF r = new RectF();
|
||||
private final MascotMood.Holder holder = new MascotMood.Holder();
|
||||
private final String[][][] lines = new String[LINES.length][][];
|
||||
private final ChibiFigure chibi;
|
||||
/** The drawn figures by {@link MascotCharacter} ordinal; null for the classic one, drawn here. */
|
||||
private final ChibiBase[] figures;
|
||||
private MascotCharacter character = MascotCharacter.CLASSIC;
|
||||
private final int accent, accentDark, accentLight, regen, warn, white, grey, track;
|
||||
private final int hair = 0xFF2E2440, hairLight = 0xFF5A4880, skin = 0xFFFBE2D0, skinShade = 0xFFE9BFA9,
|
||||
@@ -68,7 +71,8 @@ final class MascotView extends ClusterCanvasView {
|
||||
lines[i] = new String[LINES[i].length][];
|
||||
for (int j = 0; j < LINES[i].length; j++) lines[i][j] = context.getResources().getStringArray(LINES[i][j]);
|
||||
}
|
||||
chibi = new ChibiFigure(accent, accentLight, regen);
|
||||
figures = new ChibiBase[] { null, new ChibiFigure(accent, accentLight, regen),
|
||||
new FoxFigure(accent, accentLight, regen) };
|
||||
stroke.setStyle(Paint.Style.STROKE);
|
||||
stroke.setStrokeCap(Paint.Cap.ROUND);
|
||||
stroke.setStrokeJoin(Paint.Join.ROUND);
|
||||
@@ -98,13 +102,13 @@ final class MascotView extends ClusterCanvasView {
|
||||
c.save();
|
||||
c.translate(ox, oy);
|
||||
c.scale(k, k);
|
||||
boolean chibiShown = character == MascotCharacter.CHIBI;
|
||||
if (chibiShown) chibi.draw(c, mood, t, t % 4200 < 260);
|
||||
ChibiBase figure = figures[character.ordinal()];
|
||||
if (figure != null) figure.draw(c, mood, t, t % 4200 < 260);
|
||||
else drawCharacter(c, mood, t);
|
||||
c.restore();
|
||||
|
||||
float x0 = ox + 78f * k;
|
||||
float tipX = chibiShown ? ChibiFigure.TIP_X : 70f, tipY = chibiShown ? ChibiFigure.TIP_Y : 46f;
|
||||
float tipX = figure != null ? figure.tipX() : 70f, tipY = figure != null ? figure.tipY() : 46f;
|
||||
drawBubble(c, mood, t, x0, h, ox + tipX * k, oy + tipY * k, w);
|
||||
drawValues(c, x0, ox + 93f * k, w, h);
|
||||
}
|
||||
|
||||
@@ -143,6 +143,41 @@
|
||||
<string name="label_mascot_character">Mascot</string>
|
||||
<string name="mascot_character_classic">Classic</string>
|
||||
<string name="mascot_character_chibi">Chibi</string>
|
||||
<string name="mascot_character_fox">Fox</string>
|
||||
<!-- The fox's lines, per mood like mascot_*. -->
|
||||
<string-array name="fox_waiting">
|
||||
<item>Kon? Anyone there?</item>
|
||||
<item>Sniff sniff… no car yet.</item>
|
||||
</string-array>
|
||||
<string-array name="fox_reverse">
|
||||
<item>Backing up, ears up!</item>
|
||||
<item>Mind my tail!</item>
|
||||
</string-array>
|
||||
<string-array name="fox_worried">
|
||||
<item>Battery\'s low, kon…</item>
|
||||
<item>Find a charger, please!</item>
|
||||
</string-array>
|
||||
<string-array name="fox_sleeping">
|
||||
<item>Curled up in P… zzz</item>
|
||||
<item>Fox nap time.</item>
|
||||
</string-array>
|
||||
<string-array name="fox_cheering">
|
||||
<item>Kon kon! Free energy!</item>
|
||||
<item>Tail-wagging regen!</item>
|
||||
</string-array>
|
||||
<string-array name="fox_determined">
|
||||
<item>Pounce!</item>
|
||||
<item>Full speed, kon!</item>
|
||||
</string-array>
|
||||
<string-array name="fox_fast">
|
||||
<item>Ears back, here we go!</item>
|
||||
<item>Zoomies!</item>
|
||||
</string-array>
|
||||
<string-array name="fox_content">
|
||||
<item>Kon! Nice drive.</item>
|
||||
<item>Happy tail, happy fox.</item>
|
||||
<item>Sniffing the road ahead.</item>
|
||||
</string-array>
|
||||
<!-- The chibi's lines, per mood like mascot_*. -->
|
||||
<string-array name="chibi_waiting">
|
||||
<item>Hellooo? Car?</item>
|
||||
|
||||
Reference in New Issue
Block a user