App 2.40.0: Grid with map straight from above, full height
The map fills the whole screen, top-down and heading up, about 400 m ahead and 450 m to each side, over a ground grid that turns with it. The speed moves to a panel under the gears; the battery wall, the clock, the gears and the disc stand on dark panels over the map. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
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@@ -138,6 +138,14 @@ tyre pressures, GPS (lat, lon, elevation, heading) and the is_* flags. It does *
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confirmed car facts, app structure, UI conventions, build/test/ship, documents. It replaces
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upstream's EVABRPUploader text. The test emulator is now in the flake: `nix run .#car-emulator`
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(Android 9 AOSP at 1920×720, 160 dpi; the car build installs as the system user — checked).
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- 2026-10-27 — App 2.40.0: **Grid with map straight from above, full height** (owner: 2.39.2
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"does not look right"; wanted the map over the whole height and fully top-down). The map is
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the whole background in map mode: orthographic, heading up, 1.2 layout units per metre (about
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400 m ahead, 125 m behind, 450 m to each side on the car's screen), the car 150 units above
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the bottom edge; ground grid every 50 m fixed to the ground; roads from 250 m ahead fainter;
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the camera, the sky and the floor are gone there. The speed moves to a panel under the gears
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(120 units), and the battery wall, the clock, the gears and the disc get dark panels. The
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plain Grid is unchanged. Emulator with the Berlin tiles, both layouts. Not tried on the car.
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- 2026-10-27 — App 2.39.2 published (`car-2.39.2`).
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- 2026-10-27 — App 2.39.2: **Grid with map seen from higher up** (owner: the map looked like a
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fish-eye; wanted it more top-down). The map has its own pinhole camera now: 45° down, 300 m
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