App 2.40.0: Grid with map straight from above, full height

The map fills the whole screen, top-down and heading up, about 400 m
ahead and 450 m to each side, over a ground grid that turns with it.
The speed moves to a panel under the gears; the battery wall, the
clock, the gears and the disc stand on dark panels over the map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-27 00:12:06 +01:00
co-authored by Claude Opus 5.5
parent 90c2c75fc6
commit 69b1adee2b
6 changed files with 104 additions and 107 deletions
+5 -5
View File
@@ -165,11 +165,11 @@ films' other side.
## Grid with map
The Grid, with the roads round the car from OpenStreetMap (through OpenFreeMap) laid on its floor as light lanes, seen
from a camera high above and behind the car, tilted down, so the streets keep their shape some
400 m ahead, and turned with the direction you drive: motorways glow brightest, then main
roads, then the smaller streets, the far ones fainter. A ground grid every 50 m turns and slides
with them. The car is the chevron on the
The Grid over a map: the roads round the car from OpenStreetMap (through OpenFreeMap) fill the
whole screen as light lanes, straight from above and turned with the direction you drive, about
400 m ahead and 450 m to each side: motorways glow brightest, then main roads, then the smaller
streets, the far ones fainter, over a ground grid every 50 m that turns and slides with them.
The speed, the battery wall, the power disc and the clock stand on dark panels over the map. The car is the chevron on the
floor, and between GPS fixes it runs on with the speed. The roads come through the car's own
server, which fetches only the map tiles you drive through and keeps them (see the README); the car also keeps
the last few hundred tiles itself. Without GPS, the server or the roads, the floor says so and