App 2.38.0: Overview styles Visor and Empire
Visor, after Halo's helmet display: the battery as the shield bar, the range as the ammunition counter, P R N D as grenade slots, the speed in the reticle with power round it, and the power trail as blips on a motion tracker that sweeps while moving. Original blue or the accent. Empire, after Age of Empires: a wooden resource bar, an isometric world that moves with the speed, the car as the selected unit, P R N D as commands, a diamond minimap, and ages by odometer (EmpireAge, tested). The app takes the player's blue. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
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# Overview styles
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The Overview can look fifteen ways: pick one under **Settings → Overview style**. Every style shows
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The Overview can look seventeen ways: pick one under **Settings → Overview style**. Every style shows
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the same readings (battery, range, power, speed, gear, usage, trip, climate, odometer, time) and
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shows "—" for anything the car did not answer, never a made-up zero.
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@@ -10,8 +10,8 @@ emulator at the car's resolution with **sample values** (87 km/h in D, 76 %, 18.
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emulator has no car; on the car the values are live.
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**Colours.** Most styles are drawn in the accent colour you pick from the MG4 paints (Settings →
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Accent colour; shown here in Dynamic Red). Retro, Terminal and Grid can also show their original
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colours, and Sci-fi, Cartoon, Nixie tubes, Time circuits and Quest always do; while one of those is shown, the whole app
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Accent colour; shown here in Dynamic Red). Retro, Terminal, Grid and Visor can also show their original
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colours, and Sci-fi, Cartoon, Nixie tubes, Time circuits, Quest and Empire always do; while one of those is shown, the whole app
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(navigation, buttons, switches) takes on its colours too.
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| Style | Look | Colours |
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@@ -31,6 +31,8 @@ colours, and Sci-fi, Cartoon, Nixie tubes, Time circuits and Quest always do; wh
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| [Grid](#grid) | neon lines on a glowing grid floor | original or accent |
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| [Time circuits](#time-circuits) | a time machine's LED displays | own |
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| [Quest](#quest) | a fantasy game's interface | own |
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| [Visor](#visor) | a soldier's helmet display | original or accent |
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| [Empire](#empire) | a strategy game's interface | own |
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## Tiles
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## Visor
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After the helmet display of a science-fiction shooter like Halo: thin light-blue lines and
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slanted frames on a dark visor. The shield bar on top is the battery, turning red and blinking
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"BATTERY LOW" below 20 %; the ammunition counter is the range, as a number and as rounds, one per
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10 km, with P R N D as the grenade slots under it; the reticle in the middle holds the speed and
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fills with power round it, green and the other way while regenerating; the motion tracker shows
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the last two minutes of power as blips, red while drawing and green while regenerating, and
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sweeps while you drive. The objective lists trip, usage, climate and odometer. In its original
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blue (shown, and the app turns blue with it) or in the accent colour.
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## Empire
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After the interface of a real-time strategy game like Age of Empires: a wooden resource bar on
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top with the battery, range, power and usage, the clock, and the age you have reached by
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odometer — Dark Age, then Feudal from 10,000 km, Castle from 30,000 and Imperial from 60,000. In
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the isometric world below, the car is the selected unit on a road, its health bar the battery,
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while the ground and trees move past as fast as you drive and the speed stands large over the
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land. The carved panel at the bottom has P R N D as command buttons, the unit's portrait and
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stats, and a diamond minimap with the odometer and the way to the next age. Below 20 % it warns
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"Your battery is running low!". The app turns the player's blue with it.
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