App 2.35.0: the app takes on the Overview style's own colours

While the style shows its own palette (Sci-fi, Cartoon, Aviation, Nixie;
Retro and Terminal with "Original"), the navigation, buttons and titles
take it instead of the accent colour, e.g. turquoise for Retro
(StylePalette, style_palettes.xml). Blueprint and Mascot are removed; a
stored one opens Tiles. The navigation no longer saves view state, which
crashed a restore across the wide and narrow layouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-25 20:38:32 +01:00
co-authored by Claude Opus 5.5
parent c5f0d5dc9a
commit 921bab7170
24 changed files with 195 additions and 1834 deletions
@@ -1,283 +0,0 @@
package com.evsuite.abrp;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.view.View;
import java.util.Locale;
/**
* The Blueprint Overview style: a technical drawing of the car from above, white lines on a navy
* sheet with a grid.
*
* The battery pack between the axles is hatched as far as it is charged. Each tyre has a leader
* line to its pressure. Power is a force arrow at the front — out of the car while drawing,
* into it (dashed) while regenerating — its length scaled to the power. Dimension lines give the
* range and the trip, the cabin is annotated with the climate setpoint, and a title block in the
* corner holds speed, power, gear, usage, odometer and time. Unread values show "—", no hatch and
* no arrow. Redrawn only when a reading arrives.
*/
public final class BlueprintView extends View {
/** The MG4's length over its width, 4.287 m by 1.836 m. */
private static final float ASPECT = 4.287f / 1.836f;
private final Paint sheet = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint grid = new Paint();
private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint faint = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint dashed = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Path path = new Path();
private final RectF rect = new RectF();
private final int ink;
private ClusterValues v = new ClusterValues();
public BlueprintView(Context context, AttributeSet attrs) {
super(context, attrs);
float d = context.getResources().getDisplayMetrics().density;
ink = context.getColor(R.color.blueprint_line);
sheet.setColor(context.getColor(R.color.blueprint_sheet));
grid.setStyle(Paint.Style.STROKE);
line.setStyle(Paint.Style.STROKE);
line.setColor(ink);
line.setStrokeJoin(Paint.Join.ROUND);
line.setStrokeCap(Paint.Cap.ROUND);
faint.setStyle(Paint.Style.STROKE);
faint.setColor(AccentColor.withAlpha(ink, 0x99));
dashed.setStyle(Paint.Style.STROKE);
dashed.setColor(AccentColor.withAlpha(ink, 0xB0));
dashed.setPathEffect(new DashPathEffect(new float[] { 8f * d, 6f * d }, 0f));
text.setColor(ink);
text.setTypeface(Typeface.create(Typeface.MONOSPACE, Typeface.NORMAL));
text.setFontFeatureSettings("tnum");
}
void setValues(ClusterValues values) {
v = values == null ? new ClusterValues() : values;
invalidate();
}
@Override
protected void onDraw(Canvas c) {
super.onDraw(c);
float w = getWidth(), h = getHeight();
if (w <= 0 || h <= 0) return;
float d = getResources().getDisplayMetrics().density;
// The sheet and its grid: fine every 20 dp, bolder every 100 dp; a border inset.
rect.set(0, 0, w, h);
c.drawRect(rect, sheet);
for (float step : new float[] { 20f * d, 100f * d }) {
grid.setColor(AccentColor.withAlpha(ink, step > 50f * d ? 0x22 : 0x10));
grid.setStrokeWidth(Math.max(1f, d * 0.75f));
for (float x = 0; x <= w; x += step) c.drawLine(x, 0, x, h, grid);
for (float y = 0; y <= h; y += step) c.drawLine(0, y, w, y, grid);
}
line.setStrokeWidth(2f * d);
c.drawRect(8f * d, 8f * d, w - 8f * d, h - 8f * d, line);
// The car, front to the right, its size from the space left of the title block.
// Centred, with its power arrow, in the space left of the title block.
float carH = Math.min(h * 0.40f, w * 0.44f / ASPECT), carW = carH * ASPECT;
float l = w * 0.04f + (w * 0.60f - carW - w * 0.12f) / 2f, t = (h - carH) / 2f, r = l + carW, b = t + carH;
drawCar(c, l, t, r, b, d);
drawTyres(c, l, t, r, b, d);
drawPower(c, r, (t + b) / 2f, w * 0.10f, d);
drawDimensions(c, l, t, r, b, d);
drawTitleBlock(c, w * 0.66f, h * 0.10f, w - 22f * d, h - 22f * d, d);
}
private void drawCar(Canvas c, float l, float t, float r, float b, float d) {
float len = r - l, wid = b - t;
// Body: rounded, fuller at the front.
path.reset();
path.moveTo(l + len * 0.10f, t);
path.lineTo(r - len * 0.14f, t);
path.cubicTo(r - len * 0.02f, t, r, t + wid * 0.12f, r, t + wid * 0.30f);
path.lineTo(r, b - wid * 0.30f);
path.cubicTo(r, b - wid * 0.12f, r - len * 0.02f, b, r - len * 0.14f, b);
path.lineTo(l + len * 0.10f, b);
path.cubicTo(l + len * 0.02f, b, l, b - wid * 0.14f, l, b - wid * 0.32f);
path.lineTo(l, t + wid * 0.32f);
path.cubicTo(l, t + wid * 0.14f, l + len * 0.02f, t, l + len * 0.10f, t);
line.setStrokeWidth(2.5f * d);
c.drawPath(path, line);
// Glass: windscreen, roof and rear window, dashed.
rect.set(l + len * 0.24f, t + wid * 0.12f, l + len * 0.74f, b - wid * 0.12f);
c.drawRoundRect(rect, wid * 0.12f, wid * 0.12f, dashed);
c.drawLine(l + len * 0.62f, t + wid * 0.13f, l + len * 0.62f, b - wid * 0.13f, dashed);
c.drawLine(l + len * 0.33f, t + wid * 0.13f, l + len * 0.33f, b - wid * 0.13f, dashed);
// Mirrors.
float mx = l + len * 0.66f;
line.setStrokeWidth(2f * d);
c.drawLine(mx, t, mx - len * 0.03f, t - wid * 0.09f, line);
c.drawLine(mx - len * 0.03f, t - wid * 0.09f, mx - len * 0.07f, t - wid * 0.02f, line);
c.drawLine(mx, b, mx - len * 0.03f, b + wid * 0.09f, line);
c.drawLine(mx - len * 0.03f, b + wid * 0.09f, mx - len * 0.07f, b + wid * 0.02f, line);
// The battery between the axles, hatched as far as it is charged (from the rear).
float pl = l + len * 0.25f, pr = l + len * 0.73f, pt = t + wid * 0.24f, pb = b - wid * 0.24f;
faint.setStrokeWidth(1.5f * d);
c.drawRect(pl, pt, pr, pb, faint);
if (v.socPercent != null) {
float fx = pl + (pr - pl) * Math.max(0f, Math.min(100f, v.socPercent)) / 100f;
c.save();
c.clipRect(pl, pt, fx, pb);
float step = 9f * d;
for (float x = pl - (pb - pt); x < fx; x += step) c.drawLine(x, pb, x + (pb - pt), pt, faint);
c.restore();
line.setStrokeWidth(2f * d);
c.drawLine(fx, pt - 6f * d, fx, pb + 6f * d, line);
}
text.setTextAlign(Paint.Align.CENTER);
text.setTextSize(14f * d);
String soc = v.socPercent == null ? "—" : String.format(Locale.US, "%.0f %%", v.socPercent);
float labelY = (pt + pb) / 2f + 5f * d;
rect.set((pl + pr) / 2f - 70f * d, labelY - 18f * d, (pl + pr) / 2f + 70f * d, labelY + 8f * d);
c.drawRect(rect, sheet);
c.drawText("BATTERY " + soc, (pl + pr) / 2f, labelY, text);
// The cabin's climate setpoint, as a note.
String climate = v.climateCelsius == null ? "—" : String.format(Locale.US, "%.0f °C", v.climateCelsius);
text.setTextSize(12f * d);
c.drawText("CABIN SET " + climate, l + len * 0.49f, t + wid * 0.19f, text);
}
private void drawTyres(Canvas c, float l, float t, float r, float b, float d) {
float len = r - l, wid = b - t, tw = len * 0.13f, th = wid * 0.13f;
float rear = l + len * 0.20f, front = l + len * 0.80f;
// Driving to the right, the car's left side is at the top.
Object[][] tyres = {
{ front, t, v.tyreFl, true, "FL" }, { front, b, v.tyreFr, false, "FR" },
{ rear, t, v.tyreRl, true, "RL" }, { rear, b, v.tyreRr, false, "RR" },
};
line.setStrokeWidth(2f * d);
text.setTextSize(15f * d);
for (Object[] tyre : tyres) {
float x = (Float) tyre[0], y = (Float) tyre[1];
boolean top = (Boolean) tyre[3];
rect.set(x - tw / 2f, y - th / 2f, x + tw / 2f, y + th / 2f);
c.drawRect(rect, sheet);
c.drawRoundRect(rect, 4f * d, 4f * d, line);
// A leader line out to the pressure.
float ly = top ? y - th / 2f - wid * 0.24f : y + th / 2f + wid * 0.24f;
float lx = x + len * 0.06f;
faint.setStrokeWidth(1.5f * d);
c.drawLine(x, top ? y - th / 2f : y + th / 2f, lx, ly, faint);
c.drawLine(lx, ly, lx + 110f * d, ly, faint);
c.drawCircle(x, top ? y - th / 2f : y + th / 2f, 3f * d, line);
text.setTextAlign(Paint.Align.LEFT);
c.drawText(tyre[4] + " " + tyre[2], lx + 4f * d, ly - 6f * d, text);
}
}
/** Power as a force arrow at the front; length scaled to 150 kW; regeneration points back. */
private void drawPower(Canvas c, float x, float y, float maxLen, float d) {
text.setTextAlign(Paint.Align.LEFT);
text.setTextSize(15f * d);
if (v.powerKw == null || Math.abs(v.powerKw) < 0.1f) {
c.drawText(v.powerKw == null ? "P = —" : "P = 0 kW", x + 16f * d, y + 5f * d, text);
return;
}
float kw = v.powerKw;
float len = Math.max(24f * d, maxLen * Math.min(150f, Math.abs(kw)) / 150f);
float x0 = x + 10f * d, x1 = x0 + len;
Paint p = kw >= 0f ? line : dashed;
p.setStrokeWidth(2.5f * d);
c.drawLine(x0, y, x1, y, p);
// The head: at the far end drawing, at the car regenerating.
float hx = kw >= 0f ? x1 : x0, dir = kw >= 0f ? 1f : -1f, hs = 10f * d;
line.setStrokeWidth(2.5f * d);
c.drawLine(hx, y, hx - dir * hs, y - hs * 0.6f, line);
c.drawLine(hx, y, hx - dir * hs, y + hs * 0.6f, line);
c.drawText(String.format(Locale.US, "P = %.1f kW", kw), x0, y - 10f * d, text);
if (kw < 0f) c.drawText("(REGEN)", x0, y + 22f * d, text);
}
/** Dimension lines: the range under the car, the trip above it. */
private void drawDimensions(Canvas c, float l, float t, float r, float b, float d) {
float wid = b - t;
String range = v.rangeKm == null ? "RANGE —" : String.format(Locale.US, "RANGE %.0f km", v.rangeKm);
dimension(c, l, r, b + wid * 0.50f, range, d);
String trip = v.tripKm == null ? "TRIP —" : String.format(Locale.US, "TRIP %.1f km", v.tripKm);
if (v.usageTrip != null) trip += String.format(Locale.US, " @ %.1f kWh/100 km", v.usageTrip);
dimension(c, l, r, t - wid * 0.50f, trip, d);
}
private void dimension(Canvas c, float x0, float x1, float y, String label, float d) {
faint.setStrokeWidth(1.5f * d);
c.drawLine(x0, y - 10f * d, x0, y + 10f * d, faint);
c.drawLine(x1, y - 10f * d, x1, y + 10f * d, faint);
c.drawLine(x0, y, x1, y, faint);
float hs = 9f * d;
c.drawLine(x0, y, x0 + hs, y - hs * 0.45f, faint);
c.drawLine(x0, y, x0 + hs, y + hs * 0.45f, faint);
c.drawLine(x1, y, x1 - hs, y - hs * 0.45f, faint);
c.drawLine(x1, y, x1 - hs, y + hs * 0.45f, faint);
text.setTextAlign(Paint.Align.CENTER);
text.setTextSize(15f * d);
float tw = text.measureText(label);
float mid = (x0 + x1) / 2f;
rect.set(mid - tw / 2f - 8f * d, y - 12f * d, mid + tw / 2f + 8f * d, y + 12f * d);
c.drawRect(rect, sheet);
c.drawText(label, mid, y + 5f * d, text);
}
/** The drawing's title block: rows of fields, the speed large. */
private void drawTitleBlock(Canvas c, float l, float t, float r, float b, float d) {
line.setStrokeWidth(2f * d);
rect.set(l, t, r, b);
c.drawRect(rect, sheet);
c.drawRect(rect, line);
// Eight rows: the speed takes two, the last holds scale and time.
float rowH = (b - t) / 8f;
String speed = v.speedKmh == null ? "—" : String.format(Locale.US, "%.0f", v.speedKmh);
String[][] rows = {
{ "DRAWING", "NILS' MG4 · TOP VIEW" },
{ "SPEED", null },
{ "POWER", v.powerKw == null ? "—" : String.format(Locale.US, "%.1f kW", v.powerKw) },
{ "GEAR", Gear.label(v.gear).isEmpty() ? "—" : Gear.label(v.gear) },
{ "USAGE 5 MIN", v.usage5Min == null ? "—" : String.format(Locale.US, "%.1f kWh/100 km", v.usage5Min) },
{ "ODOMETER", v.odometerKm == null ? "—" : String.format(Locale.US, "%,.0f km", v.odometerKm) },
};
float split = l + (r - l) * 0.34f;
float y = t;
for (int i = 0; i < rows.length; i++) {
float rh = i == 1 ? rowH * 2f : rowH;
if (i > 0) c.drawLine(l, y, r, y, faint);
text.setTextAlign(Paint.Align.LEFT);
text.setTextSize(11f * d);
c.drawText(rows[i][0], l + 10f * d, y + 18f * d, text);
if (i == 1) {
text.setTextSize(rh * 0.62f);
text.setTextAlign(Paint.Align.RIGHT);
c.drawText(speed, r - (r - l) * 0.22f, y + rh * 0.80f, text);
text.setTextSize(14f * d);
text.setTextAlign(Paint.Align.LEFT);
c.drawText("km/h", r - (r - l) * 0.20f, y + rh * 0.80f, text);
} else {
text.setTextSize(Math.min(rh * 0.42f, 18f * d));
c.drawText(rows[i][1], i == 0 ? l + 10f * d : split + 12f * d, y + rh * 0.72f, text);
}
y += rh;
}
// The last row: scale and time, split in two.
c.drawLine(l, y, r, y, faint);
c.drawLine(split, y, split, b, faint);
text.setTextSize(11f * d);
text.setTextAlign(Paint.Align.LEFT);
c.drawText("SCALE 1:20", l + 10f * d, y + rowH * 0.62f, text);
c.drawText("TIME", split + 10f * d, y + 18f * d, text);
text.setTextSize(Math.min(rowH * 0.5f, 22f * d));
text.setTextAlign(Paint.Align.RIGHT);
c.drawText(v.clock.isEmpty() ? "—" : v.clock, r - 12f * d, y + rowH * 0.72f, text);
c.drawLine(split, t + rowH * 3f, split, t + rowH * 7f, faint);
}
}
@@ -1,316 +0,0 @@
package com.evsuite.abrp;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
/**
* What the chibi Mascot figures ({@link ChibiFigure}, {@link FoxFigure}) share: the frame
* (scaled down and moved left so the big head stays clear of the speed, a shadow, a hop while
* cheering, a lean), their big eyes and mouths per {@link MascotMood}, limbs placed by the mood,
* and the effects around them (Zs, sparkles, wind, "?", drops). Sticker style: dark outlines.
*
* Draws on {@link MascotView}'s 100 × 100 grid; holds no state.
*/
abstract class ChibiBase {
protected final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
protected final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
protected final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
protected final Path p = new Path();
protected final Path q = new Path();
protected final RectF r = new RectF();
protected final int accent, accentLight, regen;
protected final int ink = 0xFF3A2A33, blush = 0x66FF7A8A, mouth = 0xFF8E3A48, tongue = 0xFFE88A95;
/** The eyes' colours, and what a narrowed lid is filled with (skin or fur). */
private final int iris, irisLight, lid;
/** How far left the figure moves, in grid units. */
private final float shiftX;
ChibiBase(int accent, int accentLight, int regen, int iris, int irisLight, int lid, float shiftX) {
this.accent = accent;
this.accentLight = accentLight;
this.regen = regen;
this.iris = iris;
this.irisLight = irisLight;
this.lid = lid;
this.shiftX = shiftX;
line.setStyle(Paint.Style.STROKE);
line.setStrokeCap(Paint.Cap.ROUND);
line.setStrokeJoin(Paint.Join.ROUND);
line.setColor(ink);
text.setTextAlign(Paint.Align.CENTER);
text.setFakeBoldText(true);
}
/** Where the speech bubble's tail points, on the grid. */
abstract float tipX();
abstract float tipY();
/** The figure itself, standing or sitting on y = 96, centred on x = 50. */
protected abstract void drawFigure(Canvas c, MascotMood mood, long t, boolean blink);
final void draw(Canvas c, MascotMood mood, long t, boolean blink) {
c.save();
c.translate(-shiftX, 0f);
c.scale(0.92f, 0.92f, 50f, 100f);
// A hop while cheering.
float hop = mood == MascotMood.CHEERING ? -3.5f * (float) Math.abs(Math.sin(t / 180.0)) : 0f;
fill.setColor(0x40000000);
float shadow = 18f + hop * 0.8f;
c.drawOval(oval(50f - shadow, 96.5f, 50f + shadow, 100f), fill);
c.save();
c.translate(0f, hop);
float lean = mood == MascotMood.FAST ? 5f : mood == MascotMood.SLEEPING ? -6f : 0f;
c.rotate(lean, 50f, 96f);
drawFigure(c, mood, t, blink);
c.restore();
switch (mood) {
case SLEEPING: zs(c, t); break;
case CHEERING: sparkles(c, t); break;
case FAST: wind(c, t); break;
case WAITING: question(c, t); break;
default: break;
}
c.restore();
}
/** Head tilt per mood, degrees. */
static float tilt(MascotMood mood) {
return mood == MascotMood.REVERSE ? -10f : mood == MascotMood.SLEEPING ? 10f
: mood == MascotMood.WAITING ? 6f : 0f;
}
/** Hands on the cheeks and a fist at the chest are drawn in front of the head. */
static boolean handsInFront(MascotMood mood) {
return mood == MascotMood.WORRIED || mood == MascotMood.DETERMINED;
}
/** Left and right hand positions for the mood: {lx, ly, rx, ry}. */
static float[] hands(MascotMood mood, long t) {
float wave = (float) Math.sin(t / 220.0) * 3f;
switch (mood) {
case CONTENT: return new float[] { 33f, 82f, 82f + wave * 0.5f, 64f + wave };
case CHEERING: return new float[] { 16f, 56f, 84f, 56f };
case DETERMINED: return new float[] { 33f, 82f, 57f, 72f };
case WORRIED: return new float[] { 34f, 55f, 66f, 55f };
// Pointing back.
case REVERSE: return new float[] { 20f, 66f, 67f, 82f };
case FAST: return new float[] { 30f, 76f, 70f, 76f };
default: return new float[] { 33f, 82f, 67f, 82f };
}
}
/** A limb from the shoulder to a round hand or paw, outlined. */
protected void limb(Canvas c, float sx, float sy, float hx, float hy, int sleeve, int hand) {
line.setStrokeWidth(7.4f);
c.drawLine(sx, sy, hx, hy, line);
line.setColor(sleeve);
line.setStrokeWidth(5f);
c.drawLine(sx, sy, hx, hy, line);
line.setColor(ink);
fill.setColor(hand);
line.setStrokeWidth(1.1f);
c.drawCircle(hx, hy, 3.2f, fill);
c.drawCircle(hx, hy, 3.2f, line);
}
/** Cheeks, eyes at y 44, brows, mouth around y 55 and the worried drops. */
protected void face(Canvas c, MascotMood mood, long t, boolean blink) {
if (mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.CONTENT
|| mood == MascotMood.SLEEPING || mood == MascotMood.WORRIED) {
fill.setColor(blush);
c.drawOval(oval(29.5f, 50f, 37f, 54f), fill);
c.drawOval(oval(63f, 50f, 70.5f, 54f), fill);
}
eye(c, 39f, 44f, mood, blink);
eye(c, 61f, 44f, mood, blink);
brows(c, mood);
mouth(c, mood, t);
if (mood == MascotMood.WORRIED) {
fill.setColor(0xFF8FD3FF);
drop(c, 72f, 30f, 3f);
drop(c, 34.5f, 52f, 1.8f);
}
}
private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink) {
line.setColor(ink);
line.setStrokeWidth(1.5f);
if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING && mood != MascotMood.FAST)) {
c.drawArc(oval(cx - 4.5f, cy - 3f, cx + 4.5f, cy + 2f), 20f, 140f, false, line);
return;
}
if (mood == MascotMood.FAST) {
// ^ ^
c.drawArc(oval(cx - 4.5f, cy - 2f, cx + 4.5f, cy + 5f), 200f, 140f, false, line);
return;
}
float look = mood == MascotMood.REVERSE ? -2f : 0f;
oval(cx - 4.6f, cy - 5.6f, cx + 4.6f, cy + 5.6f);
if (mood == MascotMood.REVERSE) {
fill.setColor(Color.WHITE);
c.drawOval(r, fill);
fill.setColor(iris);
c.drawOval(oval(cx - 3f + look, cy - 4f, cx + 3f + look, cy + 4.5f), fill);
} else {
fill.setColor(iris);
c.drawOval(r, fill);
fill.setColor(irisLight);
c.drawOval(oval(cx - 3.6f, cy + 0.5f, cx + 3.6f, cy + 5f), fill);
}
fill.setColor(Color.WHITE);
if (mood == MascotMood.CHEERING) {
star(c, cx, cy - 0.5f, 3.6f);
} else {
c.drawCircle(cx - 1.6f + look, cy - 2.4f, 2f, fill);
c.drawCircle(cx + 1.8f + look, cy + 2.4f, 0.9f, fill);
}
if (mood == MascotMood.DETERMINED) {
// A flat lid over the top: focused.
fill.setColor(lid);
c.drawRect(cx - 5.2f, cy - 6.4f, cx + 5.2f, cy - 2f, fill);
line.setStrokeWidth(1.6f);
c.drawLine(cx - 5f, cy - 2f, cx + 5f, cy - 2f, line);
return;
}
line.setStrokeWidth(1.6f);
c.drawArc(oval(cx - 5f, cy - 5.9f, cx + 5f, cy + 5.6f), 200f, 140f, false, line);
}
private void brows(Canvas c, MascotMood mood) {
line.setColor(ink);
line.setStrokeWidth(1.4f);
if (mood == MascotMood.DETERMINED) {
c.drawLine(34f, 33.5f, 43.5f, 36.5f, line);
c.drawLine(56.5f, 36.5f, 66f, 33.5f, line);
} else if (mood == MascotMood.WORRIED) {
c.drawLine(34f, 36f, 43f, 33f, line);
c.drawLine(57f, 33f, 66f, 36f, line);
}
}
private void mouth(Canvas c, MascotMood mood, long t) {
line.setColor(ink);
line.setStrokeWidth(1.2f);
switch (mood) {
case CHEERING:
case FAST:
p.reset();
p.moveTo(45f, 53.5f);
p.quadTo(50f, 61.5f, 55f, 53.5f);
p.close();
fill.setColor(mouth);
c.drawPath(p, fill);
fill.setColor(tongue);
c.drawOval(oval(47.5f, 56.4f, 52.5f, 58.4f), fill);
c.drawPath(p, line);
break;
case DETERMINED:
fill.setColor(Color.WHITE);
oval(44.5f, 53f, 55.5f, 57f);
c.drawRoundRect(r, 1.5f, 1.5f, fill);
c.drawRoundRect(r, 1.5f, 1.5f, line);
c.drawLine(44.8f, 55f, 55.2f, 55f, line);
break;
case WORRIED:
p.reset();
p.moveTo(45.5f, 56f);
p.quadTo(47f, 54.3f, 48.5f, 56f);
p.quadTo(50f, 57.7f, 51.5f, 56f);
p.quadTo(53f, 54.3f, 54.5f, 56f);
c.drawPath(p, line);
break;
case SLEEPING: {
fill.setColor(mouth);
c.drawOval(oval(48.6f, 54.5f, 51.4f, 57f), fill);
// A nose bubble that swells and pops.
float grow = (t % 2400) / 2400f;
fill.setColor(0x7090D8FF);
c.drawCircle(53.5f, 51f, 1f + grow * 4f, fill);
break;
}
case REVERSE:
fill.setColor(mouth);
c.drawOval(oval(48.6f, 54f, 51.4f, 57f), fill);
break;
case WAITING:
c.drawLine(47.5f, 55.5f, 52.5f, 55.5f, line);
break;
default:
// A cat smile: w.
p.reset();
p.moveTo(45.5f, 54f);
p.quadTo(47.75f, 57.5f, 50f, 54.5f);
p.quadTo(52.25f, 57.5f, 54.5f, 54f);
c.drawPath(p, line);
}
}
private void zs(Canvas c, long t) {
float phase = (t % 3000) / 3000f;
float[][] zs = { { 20f, 24f, 6f }, { 13f, 14f, 7.5f }, { 5f, 4f, 9f } };
for (float[] z : zs) {
text.setTextSize(z[2]);
text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
}
}
private void sparkles(Canvas c, long t) {
float[][] at = { { 14f, 30f }, { 86f, 26f }, { 12f, 62f }, { 88f, 60f }, { 50f, 1.5f } };
for (int i = 0; i < at.length; i++) {
float s = 2.4f + 1.8f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
star(c, at[i][0], at[i][1], s);
}
}
private void wind(Canvas c, long t) {
line.setStrokeWidth(1f);
line.setColor(0x88FFFFFF);
for (int i = 0; i < 5; i++) {
float x = 18f - ((t / 6f + i * 37f) % 20f);
float y = 20f + i * 14f;
c.drawLine(x - 10f, y, x, y, line);
}
line.setColor(ink);
}
private void question(Canvas c, long t) {
text.setTextSize(14f);
text.setColor(accentLight);
float bob = (float) Math.sin(t / 400.0) * 1.2f;
c.drawText("?", 16f, 18f + bob, text);
}
protected void drop(Canvas c, float x, float y, float s) {
p.reset();
p.moveTo(x, y - s * 1.6f);
p.quadTo(x + s * 1.2f, y + s * 0.2f, x, y + s);
p.quadTo(x - s * 1.2f, y + s * 0.2f, x, y - s * 1.6f);
c.drawPath(p, fill);
}
/** A four-pointed sparkle; leaves its outline in {@link #p}. */
protected void star(Canvas c, float x, float y, float s) {
p.reset();
p.moveTo(x, y - s);
p.quadTo(x, y, x + s, y);
p.quadTo(x, y, x, y + s);
p.quadTo(x, y, x - s, y);
p.quadTo(x, y, x, y - s);
p.close();
c.drawPath(p, fill);
}
protected RectF oval(float left, float top, float right, float bottom) {
r.set(left, top, right, bottom);
return r;
}
}
@@ -1,142 +0,0 @@
package com.evsuite.abrp;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Path;
/**
* The chibi co-pilot for the Mascot Overview style ({@link MascotCharacter#CHIBI}): the small,
* full-figure version — a big round head with a coral bob and a star clip, a hoodie in the
* accent colour, short legs, white trainers — drawn with dark outlines like a sticker.
*
* Her whole body acts the mood: waves while content, throws both arms up and hops while
* cheering (star eyes), pumps a fist when determined, holds her cheeks with a tear when worried,
* sleeps with a nose bubble in P, glances and points back in R, leans into the wind when
* fast, and wonders "?" while waiting. The shared parts are in {@link ChibiBase}.
*/
final class ChibiFigure extends ChibiBase {
private final int hair = 0xFFF0855C, hairLight = 0xFFFFB08A, skin = 0xFFFFE6D6, trousers = 0xFF2D3142,
shoe = 0xFFF6F6F8;
ChibiFigure(int accent, int accentLight, int regen) {
super(accent, accentLight, regen, 0xFF6E45B8, 0xFFA27BE6, 0xFFFFE6D6, 6f);
}
@Override
float tipX() {
return 70f;
}
@Override
float tipY() {
return 34f;
}
@Override
protected void drawFigure(Canvas c, MascotMood mood, long t, boolean blink) {
drawLegs(c);
drawBody(c);
boolean inFront = handsInFront(mood);
if (!inFront) drawArms(c, mood, t);
drawHead(c, mood, t, blink);
if (inFront) drawArms(c, mood, t);
}
private void drawLegs(Canvas c) {
fill.setColor(trousers);
line.setStrokeWidth(1.2f);
for (float x : new float[] { 42f, 52f }) {
oval(x, 84f, x + 6f, 95f);
c.drawRect(r, fill);
c.drawRect(r, line);
}
fill.setColor(shoe);
for (float x : new float[] { 39.5f, 50.5f }) {
oval(x, 92.5f, x + 10f, 98.5f);
c.drawOval(r, fill);
c.drawOval(r, line);
}
}
private void drawBody(Canvas c) {
p.reset();
p.moveTo(35.5f, 88f);
p.lineTo(38f, 67f);
p.quadTo(50f, 60f, 62f, 67f);
p.lineTo(64.5f, 88f);
p.quadTo(50f, 91f, 35.5f, 88f);
p.close();
fill.setColor(accent);
c.drawPath(p, fill);
line.setStrokeWidth(1.2f);
c.drawPath(p, line);
// The pocket and the drawstrings.
line.setStrokeWidth(0.9f);
p.reset();
p.moveTo(42.5f, 88.5f);
p.lineTo(43.5f, 79.5f);
p.quadTo(50f, 78f, 56.5f, 79.5f);
p.lineTo(57.5f, 88.5f);
c.drawPath(p, line);
line.setColor(Color.WHITE);
line.setStrokeWidth(1f);
c.drawLine(46.5f, 66f, 46f, 74f, line);
c.drawLine(53.5f, 66f, 54f, 74f, line);
line.setColor(ink);
}
private void drawArms(Canvas c, MascotMood mood, long t) {
float[] h = hands(mood, t);
limb(c, 39.5f, 69f, h[0], h[1], accent, skin);
limb(c, 60.5f, 69f, h[2], h[3], accent, skin);
}
private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
c.save();
c.rotate(tilt(mood), 50f, 62f);
// The bob behind the face.
fill.setColor(hair);
line.setStrokeWidth(1.3f);
p.reset();
p.addOval(oval(20f, 5f, 80f, 62f), Path.Direction.CW);
q.reset();
q.addRoundRect(oval(19.5f, 30f, 80.5f, 64f), 7f, 7f, Path.Direction.CW);
p.op(q, Path.Op.UNION);
c.drawPath(p, fill);
c.drawPath(p, line);
// The face.
fill.setColor(skin);
oval(25f, 15f, 75f, 65f);
c.drawOval(r, fill);
c.drawOval(r, line);
// Bangs.
p.reset();
p.moveTo(22.5f, 40f);
p.cubicTo(19f, 7f, 81f, 7f, 77.5f, 40f);
p.lineTo(73f, 27f);
p.lineTo(66f, 34f);
p.lineTo(60f, 23f);
p.lineTo(52f, 32f);
p.lineTo(45f, 22f);
p.lineTo(38f, 32f);
p.lineTo(32f, 25f);
p.lineTo(27f, 35f);
p.close();
fill.setColor(hair);
c.drawPath(p, fill);
c.drawPath(p, line);
line.setColor(hairLight);
line.setStrokeWidth(1.6f);
c.drawArc(oval(30f, 10f, 56f, 30f), 200f, 60f, false, line);
line.setColor(ink);
// The star clip.
fill.setColor(accentLight);
star(c, 70f, 19f, 4.5f);
line.setStrokeWidth(0.8f);
c.drawPath(p, line);
face(c, mood, t, blink);
c.restore();
}
}
@@ -1,7 +1,7 @@
package com.evsuite.abrp;
/**
* One reading for the drawn Overview styles (Retro, Futuristic, Sci-fi, Cartoon, Blueprint):
* One reading for the drawn Overview styles (Retro, Futuristic, Sci-fi, Cartoon, MG and the canvas styles):
* what they show, already in display units. Every field is null when unread, and the styles show that as dashes, never 0.
*/
final class ClusterValues {
@@ -1,206 +0,0 @@
package com.evsuite.abrp;
import android.graphics.Canvas;
import android.graphics.Path;
/**
* The chibi fox for the Mascot Overview style ({@link MascotCharacter#FOX}): a sitting fox with
* a big head, pointed ears, cream cheeks and chest, dark paws, a scarf in the accent colour and
* a large brush tail with a cream tip.
*
* Ears and tail act the mood with the face ({@link ChibiBase}): the tail wags while content and
* fast while cheering (paws up, star eyes), stands stiff when determined (paw at the chest),
* hangs low with drooping ears when worried (paws on the cheeks), lies flat in P (ears down,
* nose bubble); ears go back and the scarf flies when fast; a paw points back in R.
*/
final class FoxFigure extends ChibiBase {
private final int fur = 0xFFF08A3C, furLight = 0xFFFFB46E, cream = 0xFFFFF4E6, paw = 0xFF4A3028,
earInside = 0xFF5A3A30;
FoxFigure(int accent, int accentLight, int regen) {
super(accent, accentLight, regen, 0xFF9A5A1A, 0xFFE0A040, 0xFFF08A3C, 10f);
}
@Override
float tipX() {
return 66f;
}
@Override
float tipY() {
return 38f;
}
@Override
protected void drawFigure(Canvas c, MascotMood mood, long t, boolean blink) {
drawTail(c, mood, t);
drawBody(c);
drawScarf(c, mood, t);
boolean inFront = handsInFront(mood);
if (!inFront) drawPaws(c, mood, t);
drawHead(c, mood, t, blink);
if (inFront) drawPaws(c, mood, t);
}
/** The brush, rotated about its root by the mood; wagging is a swing over time. */
private void drawTail(Canvas c, MascotMood mood, long t) {
// Kept within about 18° to the right, so the tail stays clear of the values.
float angle;
switch (mood) {
case CONTENT: angle = (float) Math.sin(t / 250.0) * 8f; break;
case CHEERING: angle = (float) Math.sin(t / 110.0) * 14f; break;
case DETERMINED: angle = -8f; break;
case WORRIED: angle = 15f; break;
case SLEEPING: angle = 18f; break;
case FAST: angle = 16f; break;
case REVERSE: angle = (float) Math.sin(t / 400.0) * 5f; break;
default: angle = (float) Math.sin(t / 600.0) * 4f;
}
c.save();
c.rotate(angle, 60f, 90f);
p.reset();
p.moveTo(57f, 92f);
p.cubicTo(80f, 96f, 94f, 78f, 88f, 56f);
p.cubicTo(86f, 46f, 78f, 40f, 73f, 44f);
p.cubicTo(78f, 56f, 76f, 74f, 57f, 86f);
p.close();
fill.setColor(fur);
c.drawPath(p, fill);
c.save();
c.clipPath(p);
fill.setColor(cream);
c.drawCircle(83f, 46f, 10f, fill);
c.restore();
line.setStrokeWidth(1.3f);
c.drawPath(p, line);
c.restore();
}
private void drawBody(Canvas c) {
p.reset();
p.moveTo(37f, 93f);
p.cubicTo(33f, 80f, 40f, 66f, 50f, 66f);
p.cubicTo(60f, 66f, 67f, 80f, 63f, 93f);
p.quadTo(50f, 96f, 37f, 93f);
p.close();
fill.setColor(fur);
c.drawPath(p, fill);
line.setStrokeWidth(1.2f);
c.drawPath(p, line);
fill.setColor(cream);
c.drawOval(oval(43f, 71f, 57f, 91f), fill);
// Hind paws.
fill.setColor(paw);
for (float x : new float[] { 37.5f, 52.5f }) {
oval(x, 90f, x + 10f, 97.5f);
c.drawOval(r, fill);
c.drawOval(r, line);
}
}
/** The scarf round the neck; its end hangs, or flies back when fast. */
private void drawScarf(Canvas c, MascotMood mood, long t) {
fill.setColor(accent);
line.setStrokeWidth(1.1f);
if (mood == MascotMood.FAST) {
float flap = (float) Math.sin(t / 90.0) * 2f;
p.reset();
p.moveTo(40f, 64f);
p.quadTo(30f, 60f + flap, 20f, 63f - flap);
p.lineTo(21f, 69f - flap);
p.quadTo(30f, 67f + flap, 40f, 70f);
p.close();
} else {
p.reset();
p.addRoundRect(oval(54f, 65f, 61f, 80f), 2f, 2f, Path.Direction.CW);
}
c.drawPath(p, fill);
c.drawPath(p, line);
oval(36f, 62f, 64f, 70f);
c.drawRoundRect(r, 4f, 4f, fill);
c.drawRoundRect(r, 4f, 4f, line);
}
private void drawPaws(Canvas c, MascotMood mood, long t) {
float[] h = hands(mood, t);
limb(c, 41f, 72f, h[0], h[1], fur, paw);
limb(c, 59f, 72f, h[2], h[3], fur, paw);
}
private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
c.save();
c.rotate(tilt(mood), 50f, 62f);
// Ears behind the head, drooping or laid back by the mood; the right one mirrored.
float droop = mood == MascotMood.WORRIED ? 38f : mood == MascotMood.SLEEPING ? 26f
: mood == MascotMood.FAST ? 22f : mood == MascotMood.CONTENT ? (float) Math.sin(t / 900.0) * 3f : 0f;
ear(c, droop);
c.save();
c.scale(-1f, 1f, 50f, 0f);
ear(c, droop);
c.restore();
// The head: round on top, a tuft at each cheek.
p.reset();
p.moveTo(50f, 16f);
p.cubicTo(66f, 16f, 78f, 26f, 79f, 40f);
p.lineTo(86f, 52f);
p.lineTo(77f, 53f);
p.cubicTo(70f, 63f, 60f, 66f, 50f, 66f);
p.cubicTo(40f, 66f, 30f, 63f, 23f, 53f);
p.lineTo(14f, 52f);
p.lineTo(21f, 40f);
p.cubicTo(22f, 26f, 34f, 16f, 50f, 16f);
p.close();
fill.setColor(fur);
c.drawPath(p, fill);
// Cream cheeks and muzzle, inside the head.
c.save();
c.clipPath(p);
fill.setColor(cream);
c.drawOval(oval(22f, 47f, 78f, 84f), fill);
c.drawOval(oval(12f, 45f, 34f, 60f), fill);
c.drawOval(oval(66f, 45f, 88f, 60f), fill);
c.restore();
line.setStrokeWidth(1.3f);
c.drawPath(p, line);
line.setColor(furLight);
line.setStrokeWidth(1.6f);
c.drawArc(oval(30f, 19f, 56f, 36f), 200f, 60f, false, line);
line.setColor(ink);
// Whiskers, then the nose and the face.
line.setStrokeWidth(0.6f);
c.drawLine(28f, 53f, 19f, 51f, line);
c.drawLine(28f, 55.5f, 19f, 56.5f, line);
c.drawLine(72f, 53f, 81f, 51f, line);
c.drawLine(72f, 55.5f, 81f, 56.5f, line);
face(c, mood, t, blink);
fill.setColor(ink);
c.drawOval(oval(47.6f, 49f, 52.4f, 52f), fill);
c.restore();
}
/** The left ear, rotated outwards about its root by {@code droop} degrees. */
private void ear(Canvas c, float droop) {
c.save();
c.rotate(-droop, 35f, 23f);
p.reset();
p.moveTo(23f, 34f);
p.lineTo(26f, 3f);
p.lineTo(47f, 20f);
p.close();
fill.setColor(fur);
c.drawPath(p, fill);
line.setStrokeWidth(1.3f);
c.drawPath(p, line);
p.reset();
p.moveTo(27.5f, 27f);
p.lineTo(29f, 10f);
p.lineTo(40f, 20f);
p.close();
fill.setColor(earInside);
c.drawPath(p, fill);
c.restore();
}
}
@@ -64,12 +64,10 @@ public class MainActivity extends AppCompatActivity {
private FlowView flowView;
private SciFiView sciFiView;
private CartoonView cartoonView;
private BlueprintView blueprintView;
private OctagonView octagonView;
/** The styles built on {@link ClusterCanvasView}, fed together. */
private final java.util.List<ClusterCanvasView> canvasStyles = new java.util.ArrayList<>();
private TerminalView terminalView;
private MascotView mascotView;
/** The pane of each Overview style, by its {@link OverviewStyle} ordinal. */
private View[] stylePanes;
private View consumptionPane;
@@ -316,8 +314,10 @@ public class MainActivity extends AppCompatActivity {
getDelegate().setLocalNightMode(AppCompatDelegate.MODE_NIGHT_YES);
super.onCreate(savedInstanceState);
prefs = getSharedPreferences("abrp_prefs", MODE_PRIVATE);
// Before anything is inflated: every ?attr/evAccent… resolves against this overlay.
getTheme().applyStyle(AccentColor.fromPref(prefs.getString(AccentColor.PREF_KEY, null)).overlay, true);
// Before anything is inflated: every ?attr/evAccent… resolves against this overlay — the
// accent colour, or the Overview style's own palette while it shows that (StylePalette).
appliedOverlay = appOverlay();
getTheme().applyStyle(appliedOverlay, true);
setContentView(R.layout.activity_main);
@@ -338,21 +338,17 @@ public class MainActivity extends AppCompatActivity {
flowView = futuristicPane.findViewById(R.id.flow_view);
sciFiView = new SciFiView(this, null);
cartoonView = new CartoonView(this, null);
blueprintView = new BlueprintView(this, null);
octagonView = new OctagonView(this, null);
View sciFiPane = drawnPane(sciFiView), cartoonPane = drawnPane(cartoonView),
blueprintPane = drawnPane(blueprintView), mgPane = drawnPane(octagonView);
mgPane = drawnPane(octagonView);
terminalView = new TerminalView(this);
mascotView = new MascotView(this);
mascotView.setCharacter(MascotCharacter.fromPref(prefs.getString(MascotCharacter.PREF_KEY, null)));
java.util.Collections.addAll(canvasStyles, new MinimalView(this), terminalView,
new AviationView(this), new NixieView(this), new ChronographView(this), mascotView);
new AviationView(this), new NixieView(this), new ChronographView(this));
View[] canvasPanes = new View[canvasStyles.size()];
for (int i = 0; i < canvasPanes.length; i++) canvasPanes[i] = drawnPane(canvasStyles.get(i));
stylePanes = new View[] { vehiclePane, gaugesPane, cockpitPane, retroPane,
futuristicPane, sciFiPane, cartoonPane, blueprintPane, mgPane,
canvasPanes[0], canvasPanes[1], canvasPanes[2], canvasPanes[3], canvasPanes[4],
canvasPanes[5] };
futuristicPane, sciFiPane, cartoonPane, mgPane,
canvasPanes[0], canvasPanes[1], canvasPanes[2], canvasPanes[3], canvasPanes[4] };
// The Overview page holds every style; Settings → Overview style picks the one shown.
android.widget.FrameLayout overviewPage = new android.widget.FrameLayout(this);
overviewPage.setLayoutParams(new android.view.ViewGroup.LayoutParams(
@@ -365,7 +361,6 @@ public class MainActivity extends AppCompatActivity {
overviewPage.addView(futuristicPane);
overviewPage.addView(sciFiPane);
overviewPage.addView(cartoonPane);
overviewPage.addView(blueprintPane);
overviewPage.addView(mgPane);
for (View pane : canvasPanes) overviewPage.addView(pane);
consumptionPane = inflatePane(R.layout.pane_consumption);
@@ -1189,7 +1184,6 @@ public class MainActivity extends AppCompatActivity {
voiceKeySwitch.setOnCheckedChangeListener((btn, checked) ->
prefs.edit().putBoolean(UploadSettings.KEY_VOICE_KEY_OPENS, checked).apply());
bindTireUnit();
bindMascotCharacter();
bindDriveMode();
bindOverviewStyle();
bindAccentColor();
@@ -1294,7 +1288,7 @@ public class MainActivity extends AppCompatActivity {
/**
* The accent colour; a change recreates the activity so every view takes it. For a style
* with an original palette, "Original colours" comes first: it keeps the style in its own
* colours and leaves the app's accent as it is.
* colours, and the app takes them on too (StylePalette).
*/
private void bindAccentColor() {
OverviewStyle style = overviewStyle();
@@ -1307,17 +1301,10 @@ public class MainActivity extends AppCompatActivity {
int selected = originalColours(style) ? 0 : current.ordinal() + offset;
bindChoices(settingsPane.findViewById(R.id.accent_choices), labels, selected, position -> {
if (style.hasOriginal) prefs.edit().putBoolean(style.originalKey(), position == 0).apply();
if (position < offset) {
applyOverviewStyle();
return;
if (position >= offset) {
prefs.edit().putString(AccentColor.PREF_KEY, colors[position - offset].name()).apply();
}
AccentColor picked = colors[position - offset];
if (picked == current) {
applyOverviewStyle();
return;
}
prefs.edit().putString(AccentColor.PREF_KEY, picked.name()).apply();
recreate();
applyStyleOrRecreate();
});
applyAccentAvailability();
}
@@ -1332,7 +1319,6 @@ public class MainActivity extends AppCompatActivity {
prefs.edit().putString(PressureUnit.PREF_KEY, units[position].name()).apply());
}
/** Who sits in the Mascot style; the drop-down shows only while that style is chosen. */
private static final int[] DRIVE_MODE_IDS = { R.id.drive_mode_eco, R.id.drive_mode_normal,
R.id.drive_mode_sport, R.id.drive_mode_snow, R.id.drive_mode_custom };
private static final int[] DRIVE_MODE_LABELS = { R.string.drive_mode_eco, R.string.drive_mode_normal,
@@ -1443,17 +1429,6 @@ public class MainActivity extends AppCompatActivity {
}
}
private void bindMascotCharacter() {
MascotCharacter[] characters = MascotCharacter.values();
String[] labels = { getString(R.string.mascot_character_classic), getString(R.string.mascot_character_chibi),
getString(R.string.mascot_character_fox) };
int current = MascotCharacter.fromPref(prefs.getString(MascotCharacter.PREF_KEY, null)).ordinal();
bindChoices(settingsPane.findViewById(R.id.mascot_choices), labels, current, position -> {
prefs.edit().putString(MascotCharacter.PREF_KEY, characters[position].name()).apply();
mascotView.setCharacter(characters[position]);
});
}
/** The service reads these settings on every tick, so a change applies without a restart. */
private void bindCadenceControls() {
UploadSettings current = UploadSettings.from(prefs);
@@ -1712,6 +1687,24 @@ public class MainActivity extends AppCompatActivity {
return style;
}
/** The theme overlay applied in onCreate; a choice that changes it recreates the activity. */
private int appliedOverlay;
private int appOverlay() {
OverviewStyle style = overviewStyle();
return StylePalette.appOverlay(style, originalColours(style),
AccentColor.fromPref(prefs.getString(AccentColor.PREF_KEY, null)));
}
/**
* After a style or colour choice: the app's colours follow at once (the activity is
* recreated when they change, as for the accent colour), otherwise the Overview is redrawn.
*/
private void applyStyleOrRecreate() {
if (appOverlay() != appliedOverlay) recreate();
else applyOverviewStyle();
}
/** Whether a style with an original palette shows it (the default) or the accent colour. */
private boolean originalColours(OverviewStyle style) {
return style.hasOriginal && prefs.getBoolean(style.originalKey(), true);
@@ -1742,10 +1735,6 @@ public class MainActivity extends AppCompatActivity {
TextView note = settingsPane.findViewById(R.id.accent_note);
note.setVisibility(style.usesAccent ? View.GONE : View.VISIBLE);
note.setText(getString(R.string.accent_not_used, styleLabels()[style.ordinal()]));
// The wide layout keeps the Mascot field's place so the page does not jump.
View mascot = settingsPane.findViewById(R.id.mascot_field);
boolean wide = getResources().getConfiguration().screenWidthDp >= 1000;
mascot.setVisibility(style == OverviewStyle.MASCOT ? View.VISIBLE : wide ? View.INVISIBLE : View.GONE);
}
/** The drop-down's labels, by {@link OverviewStyle} ordinal. */
@@ -1754,10 +1743,10 @@ public class MainActivity extends AppCompatActivity {
getString(R.string.overview_style_cockpit), getString(R.string.overview_style_retro),
getString(R.string.overview_style_futuristic),
getString(R.string.overview_style_scifi), getString(R.string.overview_style_cartoon),
getString(R.string.overview_style_blueprint), getString(R.string.overview_style_mg),
getString(R.string.overview_style_mg),
getString(R.string.overview_style_minimal), getString(R.string.overview_style_terminal),
getString(R.string.overview_style_aviation), getString(R.string.overview_style_nixie),
getString(R.string.overview_style_chronograph), getString(R.string.overview_style_mascot) };
getString(R.string.overview_style_chronograph) };
}
/** The style drop-down; every style is fed on every reading, only the chosen one is shown. */
@@ -1770,7 +1759,7 @@ public class MainActivity extends AppCompatActivity {
bindChoices(field, styleLabels(), overviewStyle().ordinal(),
position -> {
prefs.edit().putString(PREF_OVERVIEW_STYLE, styles[position].name()).apply();
applyOverviewStyle();
applyStyleOrRecreate();
});
}
@@ -1827,7 +1816,6 @@ public class MainActivity extends AppCompatActivity {
flowView.setValues(v);
sciFiView.setValues(v);
cartoonView.setValues(v);
blueprintView.setValues(v);
octagonView.setValues(v);
for (ClusterCanvasView view : canvasStyles) view.setValues(v);
}
@@ -1,24 +0,0 @@
package com.evsuite.abrp;
/**
* Who sits in the Mascot Overview style, in the order of the Settings drop-down: the classic
* co-pilot (head and shoulders, headset, racing jacket), the chibi (small, full figure, big
* head, hoodie, bubbly) or the chibi fox (sitting, scarf, a tail that wags). Each has their
* own drawing and lines; all follow {@link MascotMood}.
* Pure Java, unit-tested.
*/
enum MascotCharacter {
CLASSIC,
CHIBI,
FOX;
static final String PREF_KEY = "mascot_character";
/** The stored character; anything unknown is the classic one. */
static MascotCharacter fromPref(String stored) {
for (MascotCharacter character : values()) {
if (character.name().equals(stored)) return character;
}
return CLASSIC;
}
}
@@ -1,70 +0,0 @@
package com.evsuite.abrp;
/**
* What the Mascot Overview style's co-pilot feels, from one reading ({@link #of}), and a
* {@link Holder} that keeps her from flickering between moods when a value hovers at a
* threshold. Pure Java, unit-tested.
*/
enum MascotMood {
/** Nothing read yet (the emulator, or the car's services not up). */
WAITING,
/** Reversing: looks back, careful. */
REVERSE,
/** Battery under {@link #LOW_SOC} %: worried, a sweat drop. */
WORRIED,
/** In P: asleep. */
SLEEPING,
/** Regenerating more than {@link #REGEN_KW} kW: cheering. */
CHEERING,
/** Drawing more than {@link #BOOST_KW} kW: determined. */
DETERMINED,
/** {@link #FAST_KMH} km/h and more: enjoying the speed, wind in her hair. */
FAST,
/** Anything else: content. */
CONTENT;
static final float LOW_SOC = 20f, REGEN_KW = 5f, BOOST_KW = 60f, FAST_KMH = 100f;
/** How long a new mood must last before she shows it. */
static final long HOLD_MS = 1500;
/** The mood for one reading; unread values never count as a reason. */
static MascotMood of(ClusterValues v) {
if (v == null || (v.gear == null && v.speedKmh == null && v.socPercent == null && v.powerKw == null)) {
return WAITING;
}
if (v.gear != null && v.gear == 2) return REVERSE;
if (v.socPercent != null && v.socPercent < LOW_SOC) return WORRIED;
if (v.gear != null && v.gear == 1) return SLEEPING;
if (v.powerKw != null && v.powerKw < -REGEN_KW) return CHEERING;
if (v.powerKw != null && v.powerKw > BOOST_KW) return DETERMINED;
if (v.speedKmh != null && v.speedKmh >= FAST_KMH) return FAST;
return CONTENT;
}
/** Moods that show at once: shifting into R and losing the data are not to be waited out. */
boolean immediate() {
return this == REVERSE || this == WAITING;
}
/** The shown mood: a new one takes over after it has lasted {@link #HOLD_MS}. */
static final class Holder {
private MascotMood shown, candidate;
private long candidateSince;
MascotMood update(MascotMood now, long nowMs) {
if (shown == null || now == shown || now.immediate()) {
shown = now;
candidate = null;
return shown;
}
if (now != candidate) {
candidate = now;
candidateSince = nowMs;
} else if (nowMs - candidateSince >= HOLD_MS) {
shown = now;
candidate = null;
}
return shown;
}
}
}
@@ -1,536 +0,0 @@
package com.evsuite.abrp;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.os.SystemClock;
/**
* The Mascot Overview style: an anime co-pilot beside the values, who reacts to the drive.
*
* On the left, head and shoulders: a young woman with dark plum hair, a headset with a boom mic
* and a racing jacket in the accent colour with an octagon badge. Her face follows
* {@link MascotMood} (held for a moment so it does not flicker): content, enjoying the speed
* with wind lines, cheering with sparkles while regenerating, determined under hard
* acceleration, worried with a sweat drop on a low battery, asleep with drifting Zs in P,
* glancing back in R, and patient while nothing is read. She blinks now and then and says a
* line for her mood in a speech bubble.
*
* On the right: speed large, the gear in a ring, battery as a bar with percent and range, then
* power, 5-minute usage and the trip; the clock top right, left of the full-screen button.
* Unread values show "—".
*
* Three characters ({@link MascotCharacter}): this classic co-pilot, the chibi
* ({@link ChibiFigure}) or the chibi fox ({@link FoxFigure}), each with their own lines.
*
* Drawn on a 100 × 100 grid scaled to the pane. Nothing animates on its own: blinking, the Zs,
* sparkles and wind move because readings redraw the view every 0.2 s.
*/
final class MascotView extends ClusterCanvasView {
/** Her lines per {@link MascotCharacter}, then per {@link MascotMood}, in their orders. */
private static final int[][] LINES = {
{ R.array.mascot_waiting, R.array.mascot_reverse, R.array.mascot_worried, R.array.mascot_sleeping,
R.array.mascot_cheering, R.array.mascot_determined, R.array.mascot_fast, R.array.mascot_content },
{ R.array.chibi_waiting, R.array.chibi_reverse, R.array.chibi_worried, R.array.chibi_sleeping,
R.array.chibi_cheering, R.array.chibi_determined, R.array.chibi_fast, R.array.chibi_content },
{ R.array.fox_waiting, R.array.fox_reverse, R.array.fox_worried, R.array.fox_sleeping,
R.array.fox_cheering, R.array.fox_determined, R.array.fox_fast, R.array.fox_content } };
private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint stroke = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Path p = new Path();
private final RectF r = new RectF();
private final MascotMood.Holder holder = new MascotMood.Holder();
private final String[][][] lines = new String[LINES.length][][];
/** The drawn figures by {@link MascotCharacter} ordinal; null for the classic one, drawn here. */
private final ChibiBase[] figures;
private MascotCharacter character = MascotCharacter.CLASSIC;
private final int accent, accentDark, accentLight, regen, warn, white, grey, track;
private final int hair = 0xFF2E2440, hairLight = 0xFF5A4880, skin = 0xFFFBE2D0, skinShade = 0xFFE9BFA9,
iris = 0xFF2F8F9D, pupil = 0xFF123238, lash = 0xFF221A2E, lips = 0xFFC2606A, mouth = 0xFF8E3A48,
shirt = 0xFFF4F4F6, headset = 0xFF2A2D33, cup = 0xFF3C414A;
MascotView(Context context) {
super(context);
accent = AccentColor.resolve(context, R.attr.evAccent);
accentLight = AccentColor.resolve(context, R.attr.evAccentLight);
accentDark = Color.rgb(Math.round(Color.red(accent) * 0.6f), Math.round(Color.green(accent) * 0.6f),
Math.round(Color.blue(accent) * 0.6f));
regen = context.getColor(R.color.ev_ok);
warn = context.getColor(R.color.ev_error);
white = context.getColor(R.color.ev_text_primary);
grey = context.getColor(R.color.ev_text_secondary);
track = context.getColor(R.color.ev_outline);
for (int i = 0; i < LINES.length; i++) {
lines[i] = new String[LINES[i].length][];
for (int j = 0; j < LINES[i].length; j++) lines[i][j] = context.getResources().getStringArray(LINES[i][j]);
}
figures = new ChibiBase[] { null, new ChibiFigure(accent, accentLight, regen),
new FoxFigure(accent, accentLight, regen) };
stroke.setStyle(Paint.Style.STROKE);
stroke.setStrokeCap(Paint.Cap.ROUND);
stroke.setStrokeJoin(Paint.Join.ROUND);
text.setTypeface(Typeface.create("sans-serif-medium", Typeface.NORMAL));
text.setFontFeatureSettings("tnum");
}
/** Who sits beside the values (Settings → Mascot, shown for this style only). */
void setCharacter(MascotCharacter character) {
this.character = character == null ? MascotCharacter.CLASSIC : character;
invalidate();
}
@Override
protected void onDraw(Canvas c) {
super.onDraw(c);
float w = getWidth(), h = getHeight();
if (w <= 0 || h <= 0) return;
long t = SystemClock.uptimeMillis();
MascotMood mood = holder.update(MascotMood.of(v), t);
// A soft halo behind her.
float k = h * 0.98f / 100f, ox = w * 0.02f, oy = h - 100f * k;
fill.setColor(AccentColor.withAlpha(accent, 0x30));
c.drawCircle(ox + 50f * k, oy + 46f * k, 46f * k, fill);
c.save();
c.translate(ox, oy);
c.scale(k, k);
ChibiBase figure = figures[character.ordinal()];
if (figure != null) figure.draw(c, mood, t, t % 4200 < 260);
else drawCharacter(c, mood, t);
c.restore();
float x0 = ox + 78f * k;
float tipX = figure != null ? figure.tipX() : 70f, tipY = figure != null ? figure.tipY() : 46f;
drawBubble(c, mood, t, x0, h, ox + tipX * k, oy + tipY * k, w);
drawValues(c, x0, ox + 93f * k, w, h);
}
// ---------- The co-pilot, on the 100 × 100 grid ----------
private void drawCharacter(Canvas c, MascotMood mood, long t) {
float tilt = mood == MascotMood.SLEEPING ? 8f : mood == MascotMood.REVERSE ? -6f
: mood == MascotMood.CHEERING ? -4f : 0f;
// Hair behind the head, falling behind the shoulders.
c.save();
c.rotate(tilt, 50f, 62f);
fill.setColor(hair);
c.drawOval(oval(27f, 9f, 73f, 57f), fill);
p.reset();
p.moveTo(28.5f, 28f);
p.cubicTo(26f, 46f, 25f, 64f, 22f, 84f);
p.lineTo(78f, 84f);
p.cubicTo(75f, 64f, 74f, 46f, 71.5f, 28f);
p.close();
c.drawPath(p, fill);
c.restore();
// Neck, jacket, shirt collar, badge.
fill.setColor(skin);
c.drawRect(44.5f, 48f, 55.5f, 70f, fill);
fill.setColor(skinShade);
c.drawOval(oval(44f, 50f, 56f, 57f), fill);
p.reset();
p.moveTo(10f, 100f);
p.lineTo(14f, 80f);
p.cubicTo(16f, 71f, 26f, 68f, 40f, 66f);
p.lineTo(60f, 66f);
p.cubicTo(74f, 68f, 84f, 71f, 86f, 80f);
p.lineTo(90f, 100f);
p.close();
fill.setColor(accent);
c.drawPath(p, fill);
triangle(c, 40.5f, 66f, 59.5f, 66f, 50f, 85f, shirt);
triangle(c, 45f, 66f, 55f, 66f, 50f, 74f, skin);
stroke.setColor(accentDark);
stroke.setStrokeWidth(2.2f);
c.drawLine(40.5f, 66.5f, 49f, 90f, stroke);
c.drawLine(59.5f, 66.5f, 51f, 90f, stroke);
stroke.setColor(shirt);
stroke.setStrokeWidth(1.6f);
c.drawLine(16f, 79f, 38f, 70f, stroke);
c.drawLine(84f, 79f, 62f, 70f, stroke);
badge(c, 68f, 86f, 4f);
// The head.
c.save();
c.rotate(tilt, 50f, 62f);
p.reset();
p.moveTo(35f, 28f);
p.cubicTo(35f, 44f, 42f, 55f, 50f, 57f);
p.cubicTo(58f, 55f, 65f, 44f, 65f, 28f);
p.cubicTo(65f, 14f, 35f, 14f, 35f, 28f);
p.close();
fill.setColor(skin);
c.drawPath(p, fill);
boolean blink = t % 4200 < 260;
boolean blush = mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.SLEEPING;
if (blush) {
fill.setColor(0x55FF7A8A);
c.drawOval(oval(37.5f, 43.2f, 43.5f, 46f), fill);
c.drawOval(oval(56.5f, 43.2f, 62.5f, 46f), fill);
}
eye(c, 43f, 38f, mood, blink, true);
eye(c, 57f, 38f, mood, blink, false);
stroke.setColor(skinShade);
stroke.setStrokeWidth(0.8f);
c.drawLine(50f, 43.5f, 49.3f, 45.2f, stroke);
mouth(c, mood);
drawFrontHair(c);
brows(c, mood);
drawHeadset(c);
if (mood == MascotMood.WORRIED) sweatDrop(c);
c.restore();
if (mood == MascotMood.SLEEPING) sleepZs(c, t);
if (mood == MascotMood.CHEERING) sparkles(c, t);
if (mood == MascotMood.FAST) wind(c, t);
}
private void drawFrontHair(Canvas c) {
fill.setColor(hair);
p.reset();
p.moveTo(33f, 36f);
p.lineTo(33.5f, 24f);
p.cubicTo(36f, 10f, 64f, 10f, 66.5f, 24f);
p.lineTo(67f, 36f);
p.lineTo(64f, 28f);
p.lineTo(61.5f, 33f);
p.lineTo(58.5f, 26.5f);
p.lineTo(55f, 32f);
p.lineTo(51.5f, 25.5f);
p.lineTo(48f, 31.5f);
p.lineTo(44.5f, 26f);
p.lineTo(41.5f, 32.5f);
p.lineTo(38.5f, 27f);
p.lineTo(36f, 34f);
p.close();
c.drawPath(p, fill);
// Side locks framing the face, the right one mirrored.
p.reset();
p.moveTo(33.5f, 26f);
p.cubicTo(31f, 38f, 31f, 50f, 33f, 61f);
p.lineTo(36.2f, 52f);
p.cubicTo(35.5f, 44f, 36f, 36f, 37.5f, 30f);
p.close();
c.drawPath(p, fill);
c.save();
c.scale(-1f, 1f, 50f, 0f);
c.drawPath(p, fill);
c.restore();
stroke.setColor(hairLight);
stroke.setStrokeWidth(1.3f);
c.drawArc(oval(38f, 13.5f, 62f, 30f), 205f, 55f, false, stroke);
}
private void drawHeadset(Canvas c) {
stroke.setColor(headset);
stroke.setStrokeWidth(2.2f);
c.drawArc(oval(31f, 9.5f, 69f, 48f), 180f, 180f, false, stroke);
fill.setColor(cup);
c.drawRoundRect(oval(28.5f, 29f, 36f, 42f), 2.5f, 2.5f, fill);
c.drawRoundRect(oval(64f, 29f, 71.5f, 42f), 2.5f, 2.5f, fill);
fill.setColor(accent);
c.drawRect(29.5f, 33.5f, 30.6f, 37.5f, fill);
c.drawRect(69.4f, 33.5f, 70.5f, 37.5f, fill);
stroke.setStrokeWidth(1f);
p.reset();
p.moveTo(67.5f, 41f);
p.quadTo(66f, 50f, 58.5f, 50.5f);
c.drawPath(p, stroke);
fill.setColor(headset);
c.drawCircle(57.6f, 50.5f, 1.3f, fill);
}
private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink, boolean left) {
stroke.setColor(lash);
if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING)) {
// Closed, calm: a lid line curving down.
stroke.setStrokeWidth(1.2f);
c.drawArc(oval(cx - 4f, cy - 3.2f, cx + 4f, cy + 1.6f), 20f, 140f, false, stroke);
return;
}
if (mood == MascotMood.CHEERING) {
// Happy, squeezed shut: ^ ^.
stroke.setStrokeWidth(1.4f);
c.drawArc(oval(cx - 4f, cy - 1.5f, cx + 4f, cy + 4.5f), 200f, 140f, false, stroke);
return;
}
float look = mood == MascotMood.REVERSE ? -1.6f : 0f;
float irisW = mood == MascotMood.WORRIED ? 1.7f : 2.3f;
fill.setColor(Color.WHITE);
oval(cx - 4f, cy - 2.6f, cx + 4f, cy + 2.8f);
c.drawOval(r, fill);
c.save();
p.reset();
p.addOval(r, Path.Direction.CW);
c.clipPath(p);
fill.setColor(iris);
c.drawOval(oval(cx - irisW + look, cy - 2.8f, cx + irisW + look, cy + 2.8f), fill);
fill.setColor(pupil);
c.drawOval(oval(cx - irisW * 0.5f + look, cy - 1.5f, cx + irisW * 0.5f + look, cy + 1.6f), fill);
fill.setColor(Color.WHITE);
c.drawCircle(cx - 0.8f + look, cy - 1.2f, 0.75f, fill);
c.drawCircle(cx + 0.8f + look, cy + 1.2f, 0.35f, fill);
if (mood == MascotMood.DETERMINED) {
// Narrowed: the lid comes down over the top of the eye.
fill.setColor(skin);
c.drawRect(cx - 4.5f, cy - 3.2f, cx + 4.5f, cy - 1.0f, fill);
}
c.restore();
stroke.setStrokeWidth(1.25f);
if (mood == MascotMood.DETERMINED) {
c.drawLine(cx - 4.3f, cy - 0.9f, cx + 4.3f, cy - 1.1f, stroke);
} else {
c.drawArc(oval(cx - 4.4f, cy - 3f, cx + 4.4f, cy + 3.4f), 195f, 150f, false, stroke);
}
// The flick at the outer corner.
float outer = left ? cx - 4.2f : cx + 4.2f, dir = left ? -1f : 1f;
c.drawLine(outer, cy - 0.6f, outer + dir * 1.3f, cy - 1.6f, stroke);
}
private void brows(Canvas c, MascotMood mood) {
stroke.setColor(hair);
stroke.setStrokeWidth(1.1f);
switch (mood) {
case WORRIED:
c.drawLine(39f, 31.5f, 46.5f, 29.3f, stroke);
c.drawLine(53.5f, 29.3f, 61f, 31.5f, stroke);
break;
case DETERMINED:
c.drawLine(39f, 29.6f, 46.8f, 32f, stroke);
c.drawLine(53.2f, 32f, 61f, 29.6f, stroke);
break;
default:
float lift = mood == MascotMood.CHEERING || mood == MascotMood.FAST ? -0.8f : 0f;
c.drawArc(oval(39f, 30f + lift, 47f, 33.5f + lift), 200f, 120f, false, stroke);
c.drawArc(oval(53f, 30f + lift, 61f, 33.5f + lift), 220f, 120f, false, stroke);
}
}
private void mouth(Canvas c, MascotMood mood) {
stroke.setColor(lips);
stroke.setStrokeWidth(1f);
fill.setColor(mouth);
switch (mood) {
case CHEERING:
case FAST:
p.reset();
p.moveTo(45.5f, 48.8f);
p.quadTo(50f, 56f, 54.5f, 48.8f);
p.close();
c.drawPath(p, fill);
fill.setColor(0xFFE88A95);
c.drawOval(oval(47.8f, 51.2f, 52.2f, 52.8f), fill);
break;
case SLEEPING:
case REVERSE:
c.drawOval(oval(48.8f, 49.3f, 51.2f, 51.6f), fill);
break;
case WORRIED:
p.reset();
p.moveTo(46.5f, 51f);
p.quadTo(47.8f, 49.6f, 49.2f, 51f);
p.quadTo(50.6f, 52.4f, 52f, 51f);
p.quadTo(53.2f, 49.8f, 54f, 50.8f);
c.drawPath(p, stroke);
break;
case DETERMINED:
p.reset();
p.moveTo(46f, 50.6f);
p.quadTo(51f, 52.6f, 55f, 49f);
c.drawPath(p, stroke);
break;
default:
c.drawArc(oval(46f, 46.5f, 54f, 51.2f), 25f, 130f, false, stroke);
}
}
private void sweatDrop(Canvas c) {
fill.setColor(0xFF8FD3FF);
p.reset();
p.moveTo(63f, 21f);
p.quadTo(66.5f, 26.5f, 63f, 28f);
p.quadTo(59.5f, 26.5f, 63f, 21f);
c.drawPath(p, fill);
}
/** Three Zs drifting up and to the left, over three seconds. */
private void sleepZs(Canvas c, long t) {
float phase = (t % 3000) / 3000f;
text.setTextAlign(Paint.Align.CENTER);
float[][] zs = { { 24f, 22f, 5f }, { 17f, 14f, 6.5f }, { 9f, 5.5f, 8f } };
for (float[] z : zs) {
text.setTextSize(z[2]);
text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
}
}
/** Four-pointed sparkles around her head, twinkling. */
private void sparkles(Canvas c, long t) {
float[][] at = { { 22f, 20f }, { 78f, 14f }, { 18f, 46f }, { 84f, 40f }, { 50f, 3f } };
for (int i = 0; i < at.length; i++) {
float s = 2.2f + 1.6f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
star(c, at[i][0], at[i][1], s);
}
}
/** Streaks rushing past on her left. */
private void wind(Canvas c, long t) {
stroke.setStrokeWidth(0.9f);
stroke.setColor(0x88FFFFFF);
for (int i = 0; i < 4; i++) {
float x = 26f - ((t / 6f + i * 37f) % 24f);
float y = 16f + i * 10f;
c.drawLine(x - 9f, y, x, y, stroke);
}
}
private void star(Canvas c, float x, float y, float s) {
p.reset();
p.moveTo(x, y - s);
p.quadTo(x, y, x + s, y);
p.quadTo(x, y, x, y + s);
p.quadTo(x, y, x - s, y);
p.quadTo(x, y, x, y - s);
p.close();
c.drawPath(p, fill);
}
/** A small silver octagon on the jacket. */
private void badge(Canvas c, float x, float y, float s) {
p.reset();
for (int i = 0; i < 8; i++) {
double a = Math.toRadians(22.5 + i * 45);
float px = x + s * (float) Math.cos(a), py = y + s * (float) Math.sin(a);
if (i == 0) p.moveTo(px, py);
else p.lineTo(px, py);
}
p.close();
fill.setColor(0xFFD7DBE0);
c.drawPath(p, fill);
text.setTextAlign(Paint.Align.CENTER);
text.setTextSize(3.4f);
text.setColor(accentDark);
c.drawText("MG", x, y + 1.2f, text);
}
private void triangle(Canvas c, float x1, float y1, float x2, float y2, float x3, float y3, int colour) {
p.reset();
p.moveTo(x1, y1);
p.lineTo(x2, y2);
p.lineTo(x3, y3);
p.close();
fill.setColor(colour);
c.drawPath(p, fill);
}
private RectF oval(float left, float top, float right, float bottom) {
r.set(left, top, right, bottom);
return r;
}
// ---------- Speech bubble and values, in pixels ----------
private void drawBubble(Canvas c, MascotMood mood, long t, float x0, float h, float tipX, float tipY, float w) {
String[] options = lines[character.ordinal()][mood.ordinal()];
String line = options.length == 0 ? "" : options[(int) ((t / 30000 + mood.ordinal()) % options.length)];
text.setTextAlign(Paint.Align.LEFT);
float pad = h * 0.045f, room = w - 140f * dp - x0 - 2f * pad;
// Shrink a long line to fit the room left of the clock.
text.setTextSize(h * 0.07f);
float width = text.measureText(line);
if (width > room && room > 0f) {
text.setTextSize(h * 0.07f * room / width);
width = room;
}
float right = x0 + width + 2f * pad;
float top = h * 0.05f, bottom = top + h * 0.07f + 2f * pad;
fill.setColor(0xFFF7F7FA);
c.drawRoundRect(oval(x0, top, right, bottom), h * 0.05f, h * 0.05f, fill);
triangle(c, x0 + h * 0.03f, bottom - 2f, x0 + h * 0.11f, bottom - 2f, tipX, tipY, 0xFFF7F7FA);
text.setColor(0xFF1C1A24);
c.drawText(line, x0 + pad, bottom - pad - h * 0.012f, text);
}
/** Speed and gear from x0; the battery and the bottom row from xLow, clear of her shoulder. */
private void drawValues(Canvas c, float x0, float xLow, float w, float h) {
float right = w - 16f * dp;
// The clock, left of the full-screen button.
text.setTextAlign(Paint.Align.RIGHT);
text.setTextSize(20f * dp);
text.setColor(grey);
c.drawText(v.clock.isEmpty() ? "—" : v.clock, w - 72f * dp, 30f * dp, text);
// Speed, large, and the gear in a ring at the right.
text.setTextAlign(Paint.Align.LEFT);
text.setTextSize(h * 0.34f);
text.setColor(white);
String speed = fmt(v.speedKmh, "%.0f", "—");
float baseline = h * 0.64f;
c.drawText(speed, x0, baseline, text);
float after = x0 + text.measureText(speed) + 14f * dp;
text.setTextSize(h * 0.065f);
text.setColor(grey);
c.drawText("km/h", after, baseline, text);
float gr = h * 0.11f, gx = right - gr, gy = h * 0.50f;
stroke.setColor(accent);
stroke.setStrokeWidth(4f * dp);
c.drawCircle(gx, gy, gr, stroke);
String gear = Gear.label(v.gear);
text.setTextAlign(Paint.Align.CENTER);
text.setTextSize(gr * 1.1f);
text.setColor(white);
c.drawText(gear.isEmpty() ? " " : gear, gx, gy + gr * 0.38f, text);
// Battery: percent and range over a bar.
float barY = h * 0.77f, barH = 12f * dp;
boolean low = v.socPercent != null && v.socPercent < MascotMood.LOW_SOC;
text.setTextSize(h * 0.055f);
text.setTextAlign(Paint.Align.LEFT);
text.setColor(low ? warn : white);
c.drawText(fmt(v.socPercent, "%.0f %%", "— %"), xLow, barY - 10f * dp, text);
text.setTextAlign(Paint.Align.RIGHT);
text.setColor(white);
c.drawText(fmt(v.rangeKm, "%.0f km", "— km"), right, barY - 10f * dp, text);
fill.setColor(track);
c.drawRoundRect(oval(xLow, barY, right, barY + barH), barH / 2f, barH / 2f, fill);
if (v.socPercent != null) {
float soc = Math.max(0f, Math.min(100f, v.socPercent)) / 100f;
fill.setColor(low ? warn : accent);
c.drawRoundRect(oval(xLow, barY, xLow + Math.max(barH, (right - xLow) * soc), barY + barH), barH / 2f, barH / 2f, fill);
}
// Power, usage, trip.
float col = (right - xLow) / 3f, labelY = h * 0.885f, valueY = h * 0.965f;
boolean regenerating = v.powerKw != null && v.powerKw < 0f;
cell(c, xLow, labelY, valueY, "POWER", fmt(v.powerKw, "%.1f kW", "— kW"), regenerating ? regen : white);
cell(c, xLow + col, labelY, valueY, "USAGE · 5 MIN", fmt(v.usage5Min, "%.1f kWh/100 km", "—"), white);
cell(c, xLow + 2f * col, labelY, valueY, "TRIP", fmt(v.tripKm, "%.1f km", "— km"), white);
}
private void cell(Canvas c, float x, float labelY, float valueY, String label, String value, int colour) {
text.setTextAlign(Paint.Align.LEFT);
text.setTextSize(13f * dp);
text.setLetterSpacing(0.12f);
text.setColor(grey);
c.drawText(label, x, labelY, text);
text.setLetterSpacing(0f);
text.setTextSize(getHeight() * 0.055f);
text.setColor(colour);
c.drawText(value, x, valueY, text);
}
}
@@ -6,7 +6,7 @@ package com.evsuite.abrp;
*
* - {@link #usesAccent}: drawn in the chosen accent colour, so Settings offers the accent
* colour for it. Styles with only their own fixed palette (the starship console, the cartoon,
* the blueprint, the flight display, the nixie tubes) ignore it and Settings greys it out.
* the flight display, the nixie tubes) ignore it and Settings greys it out.
* - {@link #hasOriginal}: has an original palette of its own as well (Retro's turquoise
* display, the terminal's green phosphor); Settings then offers "Original colours" above the
* accent colours, remembered per style under {@link #originalKey()}.
@@ -21,14 +21,12 @@ enum OverviewStyle {
FUTURISTIC(true, false),
SCIFI(false, false),
CARTOON(false, false),
BLUEPRINT(false, false),
MG(true, false),
MINIMAL(true, false),
TERMINAL(true, true),
AVIATION(false, false),
NIXIE(false, false),
CHRONOGRAPH(true, false),
MASCOT(true, false);
CHRONOGRAPH(true, false);
static final String PREF_KEY = "overview_style";
@@ -40,6 +38,15 @@ enum OverviewStyle {
this.hasOriginal = hasOriginal;
}
/**
* Whether the style is shown in its own palette: always for one with no accent colour, and
* for Retro and Terminal when "Original colours" is chosen. The app then matches it
* (StylePalette).
*/
boolean showsOwnPalette(boolean originalChosen) {
return !usesAccent || (hasOriginal && originalChosen);
}
/** Where the choice between the original palette and the accent colour is kept. */
String originalKey() {
return "original_colours_" + name();
@@ -48,7 +55,8 @@ enum OverviewStyle {
/**
* The stored style. Older values: "DASHBOARD" (Gauges before 2.22.3), and "RETRO_ACCENT" /
* "TERMINAL_ACCENT" (separate entries before 2.27.2, now the style in the accent colour —
* see {@link #wasAccentEntry}). Anything unknown is Tiles.
* see {@link #wasAccentEntry}). Anything unknown is Tiles, including "BLUEPRINT" and
* "MASCOT", the styles removed in 2.35.0.
*/
static OverviewStyle fromPref(String stored) {
if ("DASHBOARD".equals(stored)) return GAUGES;
@@ -0,0 +1,31 @@
package com.evsuite.abrp;
/**
* The app's colours while an Overview style shows its own palette: the theme overlay
* (res/values/style_palettes.xml) that MainActivity lays over the accent colour, so the
* navigation and the rest of the app match the style — Retro's turquoise, Terminal's green
* phosphor, and so on. Styles drawn in the accent colour have none.
*/
final class StylePalette {
private StylePalette() {}
/** The overlay for a style's own palette, or 0 for a style that has none. */
static int overlay(OverviewStyle style) {
switch (style) {
case RETRO: return R.style.ThemeOverlay_EV_Style_Retro;
case TERMINAL: return R.style.ThemeOverlay_EV_Style_Terminal;
case SCIFI: return R.style.ThemeOverlay_EV_Style_SciFi;
case CARTOON: return R.style.ThemeOverlay_EV_Style_Cartoon;
case AVIATION: return R.style.ThemeOverlay_EV_Style_Aviation;
case NIXIE: return R.style.ThemeOverlay_EV_Style_Nixie;
default: return 0;
}
}
/** The overlay the app wears: the style's own when it shows its palette, else the accent's. */
static int appOverlay(OverviewStyle style, boolean originalChosen, AccentColor accent) {
int own = overlay(style);
return own != 0 && style.showsOwnPalette(originalChosen) ? own : accent.overlay;
}
}
@@ -2,7 +2,7 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:id="@+id/app_root" android:layout_width="match_parent" android:layout_height="match_parent" android:fitsSystemWindows="true" android:background="@color/ev_background">
<com.evsuite.abrp.PremiumBackdropView android:layout_width="match_parent" android:layout_height="match_parent" />
<LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal">
<ScrollView android:id="@+id/nav_bar" android:layout_width="192dp" android:layout_height="match_parent" android:layout_margin="16dp" android:fillViewport="true" android:background="@drawable/bg_sidebar" android:scrollbars="none">
<ScrollView android:id="@+id/nav_bar" android:saveEnabled="false" android:layout_width="192dp" android:layout_height="match_parent" android:layout_margin="16dp" android:fillViewport="true" android:background="@drawable/bg_sidebar" android:scrollbars="none">
<LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:padding="12dp">
<!-- The brand, and beside it the button that hides this panel on the Overview. -->
<LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:gravity="center_vertical" android:layout_marginBottom="24dp">
@@ -33,13 +33,7 @@
<com.google.android.material.textfield.MaterialAutoCompleteTextView android:id="@+id/tire_unit_choices" android:layout_width="match_parent" android:layout_height="wrap_content" android:minHeight="72dp" android:inputType="none" android:textSize="20sp" app:simpleItemLayout="@layout/dropdown_item" />
</com.google.android.material.textfield.TextInputLayout>
</LinearLayout>
<!-- Only for the Mascot style: who sits in it. -->
<LinearLayout android:id="@+id/mascot_field" android:layout_width="0dp" android:layout_weight="1" android:layout_height="wrap_content" android:orientation="vertical" android:visibility="invisible">
<TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/label_mascot_character" android:textAppearance="@style/Text.EV.Body" android:layout_marginTop="8dp" />
<com.google.android.material.textfield.TextInputLayout style="@style/Widget.EV.Dropdown" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="4dp">
<com.google.android.material.textfield.MaterialAutoCompleteTextView android:id="@+id/mascot_choices" android:layout_width="match_parent" android:layout_height="wrap_content" android:minHeight="72dp" android:inputType="none" android:maxLines="1" android:ellipsize="end" android:textSize="20sp" app:simpleItemLayout="@layout/dropdown_item" />
</com.google.android.material.textfield.TextInputLayout>
</LinearLayout>
<Space android:layout_width="0dp" android:layout_weight="1" android:layout_height="1dp" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
+1 -1
View File
@@ -9,7 +9,7 @@
<View android:id="@+id/edge_handle" android:layout_width="5dp" android:layout_height="96dp" android:layout_gravity="start|center_vertical" android:layout_marginStart="4dp" android:background="@drawable/bg_edge_handle" android:alpha="0.35" android:visibility="gone"/>
<ImageButton android:id="@+id/edge_tab" android:layout_width="48dp" android:layout_height="96dp" android:layout_gravity="start|center_vertical" android:background="@drawable/bg_edge_tab" android:src="@drawable/ic_chevron_right" android:paddingEnd="16dp" android:paddingStart="4dp" android:scaleType="center" android:visibility="gone" android:contentDescription="@string/overview_fullscreen_exit"/>
</FrameLayout>
<LinearLayout android:id="@+id/nav_bar" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:padding="8dp" android:background="@drawable/bg_sidebar">
<LinearLayout android:id="@+id/nav_bar" android:saveEnabled="false" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:padding="8dp" android:background="@drawable/bg_sidebar">
<com.google.android.material.button.MaterialButton android:id="@+id/tabVehicle" style="@style/Widget.EV.NavTab.Compact" android:layout_width="0dp" android:layout_height="76dp" android:layout_weight="1" android:text="@string/tab_vehicle" app:icon="@drawable/ic_tab_vehicle"/>
<com.google.android.material.button.MaterialButton android:id="@+id/tabConsumption" style="@style/Widget.EV.NavTab.Compact" android:layout_width="0dp" android:layout_height="76dp" android:layout_weight="1" android:text="@string/tab_consumption" app:icon="@drawable/ic_tab_vehicle"/>
<com.google.android.material.button.MaterialButton android:id="@+id/tabCharging" style="@style/Widget.EV.NavTab.Compact" android:layout_width="0dp" android:layout_height="76dp" android:layout_weight="1" android:text="@string/tab_charging" app:icon="@drawable/ic_tab_charging"/>
@@ -21,13 +21,6 @@
<com.google.android.material.textfield.TextInputLayout style="@style/Widget.EV.Dropdown" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="12dp">
<com.google.android.material.textfield.MaterialAutoCompleteTextView android:id="@+id/tire_unit_choices" android:layout_width="match_parent" android:layout_height="wrap_content" android:minHeight="72dp" android:inputType="none" android:textSize="20sp" app:simpleItemLayout="@layout/dropdown_item" />
</com.google.android.material.textfield.TextInputLayout>
<!-- Only for the Mascot style: who sits in it. -->
<LinearLayout android:id="@+id/mascot_field" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:visibility="gone">
<TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/label_mascot_character" android:textAppearance="@style/Text.EV.Body" android:layout_marginTop="20dp" />
<com.google.android.material.textfield.TextInputLayout style="@style/Widget.EV.Dropdown" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="12dp">
<com.google.android.material.textfield.MaterialAutoCompleteTextView android:id="@+id/mascot_choices" android:layout_width="match_parent" android:layout_height="wrap_content" android:minHeight="72dp" android:inputType="none" android:maxLines="1" android:ellipsize="end" android:textSize="20sp" app:simpleItemLayout="@layout/dropdown_item" />
</com.google.android.material.textfield.TextInputLayout>
</LinearLayout>
</LinearLayout>
<!-- The drive mode: the one vehicle setting the app writes, only in P (DriveModeWrite). -->
<LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:padding="24dp" android:background="@drawable/bg_glass" android:layout_marginTop="16dp">
-3
View File
@@ -42,9 +42,6 @@
<color name="cartoon_pink">#EE4266</color>
<color name="cartoon_cream">#FFF5D6</color>
<color name="cartoon_ink">#111111</color>
<!-- The Blueprint Overview style: white lines on a navy drawing sheet. -->
<color name="blueprint_sheet">#0A2240</color>
<color name="blueprint_line">#E3EEFF</color>
<!-- The MG Overview style: octagonal dials after the classic MG dashboards. -->
<color name="mg_face">#0D0D0F</color>
<color name="mg_cream">#F2E8D5</color>
+1 -109
View File
@@ -128,9 +128,8 @@
<string name="overview_style_futuristic">Futuristic</string>
<string name="overview_style_scifi">Sci-fi</string>
<string name="overview_style_cartoon">Cartoon</string>
<string name="overview_style_blueprint">Blueprint</string>
<string name="overview_style_mg">MG</string>
<string name="accent_not_used">%1$s has its own colours. To change the accent colour, pick a style that uses it.</string>
<string name="accent_not_used">%1$s has its own colours, and the app takes them on. To change the accent colour, pick a style that uses it.</string>
<string name="overview_fullscreen_enter">Overview full screen: hide the navigation</string>
<string name="overview_fullscreen_exit">Show the navigation again</string>
<string name="overview_style_minimal">Minimal</string>
@@ -139,113 +138,6 @@
<string name="overview_style_aviation">Aviation</string>
<string name="overview_style_nixie">Nixie tubes</string>
<string name="overview_style_chronograph">Chronograph</string>
<string name="overview_style_mascot">Mascot</string>
<string name="label_mascot_character">Mascot</string>
<string name="mascot_character_classic">Classic</string>
<string name="mascot_character_chibi">Chibi</string>
<string name="mascot_character_fox">Fox</string>
<!-- The fox's lines, per mood like mascot_*. -->
<string-array name="fox_waiting">
<item>Kon? Anyone there?</item>
<item>Sniff sniff… no car yet.</item>
</string-array>
<string-array name="fox_reverse">
<item>Backing up, ears up!</item>
<item>Mind my tail!</item>
</string-array>
<string-array name="fox_worried">
<item>Battery\'s low, kon…</item>
<item>Find a charger, please!</item>
</string-array>
<string-array name="fox_sleeping">
<item>Curled up in P… zzz</item>
<item>Fox nap time.</item>
</string-array>
<string-array name="fox_cheering">
<item>Kon kon! Free energy!</item>
<item>Tail-wagging regen!</item>
</string-array>
<string-array name="fox_determined">
<item>Pounce!</item>
<item>Full speed, kon!</item>
</string-array>
<string-array name="fox_fast">
<item>Ears back, here we go!</item>
<item>Zoomies!</item>
</string-array>
<string-array name="fox_content">
<item>Kon! Nice drive.</item>
<item>Happy tail, happy fox.</item>
<item>Sniffing the road ahead.</item>
</string-array>
<!-- The chibi's lines, per mood like mascot_*. -->
<string-array name="chibi_waiting">
<item>Hellooo? Car?</item>
<item>Is the car awake yet?</item>
</string-array>
<string-array name="chibi_reverse">
<item>Beep beep, backing up!</item>
<item>Eyes on the back!</item>
</string-array>
<string-array name="chibi_worried">
<item>The battery\'s hungry!</item>
<item>Snack time for the car?</item>
</string-array>
<string-array name="chibi_sleeping">
<item>Zzz… five more minutes…</item>
<item>Napping in P…</item>
</string-array>
<string-array name="chibi_cheering">
<item>Free energy! Yay!</item>
<item>Regen power!</item>
</string-array>
<string-array name="chibi_determined">
<item>Zoom zoom!</item>
<item>Full throttle!</item>
</string-array>
<string-array name="chibi_fast">
<item>Weeee, so fast!</item>
<item>Wind in my hair!</item>
</string-array>
<string-array name="chibi_content">
<item>La la la, driving~</item>
<item>Comfy cruising!</item>
<item>Vroom vroom!</item>
</string-array>
<!-- The Mascot style's co-pilot: a line per mood (MascotMood), one picked every 30 s. -->
<string-array name="mascot_waiting">
<item>Waiting for the car…</item>
<item>Hello! Is anyone there?</item>
</string-array>
<string-array name="mascot_reverse">
<item>Careful behind us…</item>
<item>I\'ll watch the back!</item>
</string-array>
<string-array name="mascot_worried">
<item>Battery\'s getting low…</item>
<item>Maybe a charger soon?</item>
</string-array>
<string-array name="mascot_sleeping">
<item>Zz… wake me when we drive.</item>
<item>Parked. Nap time.</item>
</string-array>
<string-array name="mascot_cheering">
<item>Free energy, yay!</item>
<item>Charging on the go!</item>
</string-array>
<string-array name="mascot_determined">
<item>Full power!</item>
<item>Let\'s go!</item>
</string-array>
<string-array name="mascot_fast">
<item>Wheee, motorway!</item>
<item>I love this speed!</item>
</string-array>
<string-array name="mascot_content">
<item>Nice and easy.</item>
<item>Enjoying the drive.</item>
<item>Smooth driving!</item>
</string-array>
<string name="cockpit_battery">BATTERY</string>
<string name="cockpit_usage">USAGE · 5 MIN</string>
<string name="cockpit_usage_unit">kWh/100 km</string>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- The app's accent palette while an Overview style shows its own colours (StylePalette.java):
the navigation, buttons, switches and titles take the style's main colour instead of the
MG4 paint colour. Same items as values/accents.xml; the colours come from each style's
drawing (colors.xml and the views). -->
<resources>
<!-- Retro: the turquoise of the vacuum fluorescent display (retro_lit). -->
<style name="ThemeOverlay.EV.Style.Retro" parent="">
<item name="evAccent">#4DF5D0</item>
<item name="evOnAccent">#021A14</item>
<item name="evAccentLight">#A8FFEC</item>
<item name="evAccentDeep">#0B2E27</item>
<item name="evAccentSurface">#0E1C19</item>
<item name="evAccentStroke">#80306E62</item>
<item name="evAccentTrack">#2E6A5E</item>
</style>
<!-- Terminal: green phosphor. -->
<style name="ThemeOverlay.EV.Style.Terminal" parent="">
<item name="evAccent">#33FF66</item>
<item name="evOnAccent">#021A08</item>
<item name="evAccentLight">#9DFFB5</item>
<item name="evAccentDeep">#0A2E14</item>
<item name="evAccentSurface">#0E1C12</item>
<item name="evAccentStroke">#80296B3A</item>
<item name="evAccentTrack">#1C8A3A</item>
</style>
<!-- Sci-fi: the starship console's orange, peach for the light tone (scifi_orange, scifi_peach). -->
<style name="ThemeOverlay.EV.Style.SciFi" parent="">
<item name="evAccent">#FF9966</item>
<item name="evOnAccent">#1F0E04</item>
<item name="evAccentLight">#FFCC99</item>
<item name="evAccentDeep">#3D2214</item>
<item name="evAccentSurface">#2A1B13</item>
<item name="evAccentStroke">#80775040</item>
<item name="evAccentTrack">#6A4A36</item>
</style>
<!-- Cartoon: its sunny orange. -->
<style name="ThemeOverlay.EV.Style.Cartoon" parent="">
<item name="evAccent">#FF9F1C</item>
<item name="evOnAccent">#1F1202</item>
<item name="evAccentLight">#FFC97A</item>
<item name="evAccentDeep">#3D2606</item>
<item name="evAccentSurface">#2B1D0B</item>
<item name="evAccentStroke">#80775320</item>
<item name="evAccentTrack">#6A4A1C</item>
</style>
<!-- Aviation: the flight display's cyan for selected values. -->
<style name="ThemeOverlay.EV.Style.Aviation" parent="">
<item name="evAccent">#4FD8F0</item>
<item name="evOnAccent">#021418</item>
<item name="evAccentLight">#A8EEFA</item>
<item name="evAccentDeep">#0C2E36</item>
<item name="evAccentSurface">#0F1F24</item>
<item name="evAccentStroke">#80306A76</item>
<item name="evAccentTrack">#2C6470</item>
</style>
<!-- Nixie tubes: the neon's orange glow. -->
<style name="ThemeOverlay.EV.Style.Nixie" parent="">
<item name="evAccent">#FF8A1F</item>
<item name="evOnAccent">#1F0E02</item>
<item name="evAccentLight">#FFC08A</item>
<item name="evAccentDeep">#3D1E06</item>
<item name="evAccentSurface">#2A190B</item>
<item name="evAccentStroke">#80774A26</item>
<item name="evAccentTrack">#6A4224</item>
</style>
</resources>
@@ -1,72 +0,0 @@
package com.evsuite.abrp;
import static org.junit.Assert.assertEquals;
import org.junit.Test;
/** The Mascot style's moods — pure JVM. */
public class MascotMoodTest {
private static ClusterValues values(Integer gear, Float speed, Float soc, Float power) {
ClusterValues v = new ClusterValues();
v.gear = gear;
v.speedKmh = speed;
v.socPercent = soc;
v.powerKw = power;
return v;
}
@Test
public void nothingReadIsWaiting() {
assertEquals(MascotMood.WAITING, MascotMood.of(null));
assertEquals(MascotMood.WAITING, MascotMood.of(new ClusterValues()));
}
@Test
public void moodsByPriority() {
assertEquals(MascotMood.REVERSE, MascotMood.of(values(2, 3f, 10f, 5f)));
assertEquals(MascotMood.WORRIED, MascotMood.of(values(4, 50f, 15f, 10f)));
assertEquals(MascotMood.WORRIED, MascotMood.of(values(1, 0f, 15f, 0f)));
assertEquals(MascotMood.SLEEPING, MascotMood.of(values(1, 0f, 80f, 0f)));
assertEquals(MascotMood.CHEERING, MascotMood.of(values(4, 120f, 80f, -20f)));
assertEquals(MascotMood.DETERMINED, MascotMood.of(values(4, 60f, 80f, 90f)));
assertEquals(MascotMood.FAST, MascotMood.of(values(4, 110f, 80f, 25f)));
assertEquals(MascotMood.CONTENT, MascotMood.of(values(4, 50f, 80f, 10f)));
assertEquals(MascotMood.CONTENT, MascotMood.of(values(3, 0f, 80f, 0f)));
}
@Test
public void unreadValuesAreNoReason() {
// Speed unread, battery unread: in D she is content, not worried or fast.
assertEquals(MascotMood.CONTENT, MascotMood.of(values(4, null, null, 10f)));
assertEquals(MascotMood.CONTENT, MascotMood.of(values(null, 50f, null, null)));
}
@Test
public void holderWaitsOutShortChanges() {
MascotMood.Holder holder = new MascotMood.Holder();
assertEquals(MascotMood.CONTENT, holder.update(MascotMood.CONTENT, 0));
assertEquals(MascotMood.CONTENT, holder.update(MascotMood.CHEERING, 100));
assertEquals(MascotMood.CONTENT, holder.update(MascotMood.CONTENT, 300));
assertEquals(MascotMood.CONTENT, holder.update(MascotMood.CHEERING, 400));
assertEquals(MascotMood.CONTENT, holder.update(MascotMood.CHEERING, 1800));
assertEquals(MascotMood.CHEERING, holder.update(MascotMood.CHEERING, 1900));
}
@Test
public void reverseAndWaitingShowAtOnce() {
MascotMood.Holder holder = new MascotMood.Holder();
holder.update(MascotMood.SLEEPING, 0);
assertEquals(MascotMood.REVERSE, holder.update(MascotMood.REVERSE, 10));
assertEquals(MascotMood.WAITING, holder.update(MascotMood.WAITING, 20));
}
@Test
public void characterFromPref() {
assertEquals(MascotCharacter.CHIBI, MascotCharacter.fromPref("CHIBI"));
assertEquals(MascotCharacter.FOX, MascotCharacter.fromPref("FOX"));
assertEquals(MascotCharacter.CLASSIC, MascotCharacter.fromPref("CLASSIC"));
assertEquals(MascotCharacter.CLASSIC, MascotCharacter.fromPref(null));
assertEquals(MascotCharacter.CLASSIC, MascotCharacter.fromPref("NOPE"));
}
}
@@ -36,7 +36,31 @@ public class OverviewStyleTest {
assertTrue(OverviewStyle.TERMINAL.hasOriginal);
assertFalse(OverviewStyle.CARTOON.usesAccent);
assertFalse(OverviewStyle.NIXIE.usesAccent);
assertTrue(OverviewStyle.MASCOT.usesAccent);
assertTrue(OverviewStyle.CHRONOGRAPH.usesAccent);
}
@Test
public void removedStylesFallBackToTiles() {
assertEquals(OverviewStyle.TILES, OverviewStyle.fromPref("MASCOT"));
assertEquals(OverviewStyle.TILES, OverviewStyle.fromPref("BLUEPRINT"));
}
@Test
public void ownPaletteForTheApp() {
// Fixed palettes always; Retro and Terminal only with "Original colours".
assertTrue(OverviewStyle.CARTOON.showsOwnPalette(false));
assertTrue(OverviewStyle.RETRO.showsOwnPalette(true));
assertFalse(OverviewStyle.RETRO.showsOwnPalette(false));
assertFalse(OverviewStyle.CHRONOGRAPH.showsOwnPalette(true));
// Every style shown in its own palette has the app's matching colours.
for (OverviewStyle style : OverviewStyle.values()) {
if (style.showsOwnPalette(true)) assertTrue(style.name(), StylePalette.overlay(style) != 0);
else assertEquals(style.name(), 0, StylePalette.overlay(style));
}
assertEquals(AccentColor.HOLBORN_BLUE.overlay,
StylePalette.appOverlay(OverviewStyle.RETRO, false, AccentColor.HOLBORN_BLUE));
assertEquals(R.style.ThemeOverlay_EV_Style_Retro,
StylePalette.appOverlay(OverviewStyle.RETRO, true, AccentColor.HOLBORN_BLUE));
assertEquals("original_colours_RETRO", OverviewStyle.RETRO.originalKey());
}
}