App 2.37.0: Overview styles Time circuits and Quest

Time circuits, after Back to the Future: three LED rows (the car as the
destination, the present time, the last departure from P), the speed in
red digits and a flux capacitor that flows with the power; at 88 km/h
it all flashes. Letters on fourteen segments (Segments14, tested).
Quest, after World of Warcraft's interface: player frame, minimap, gold
speed, cast bar, quest tracker, chat, action bar and the odometer as
experience. Both in their own colours, the app with them. In THEMES.md
with screenshots. Emulator only; not tried on the car.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-26 18:54:48 +01:00
co-authored by Claude Opus 5.5
parent cba46504a6
commit 96b9659bdd
18 changed files with 1035 additions and 12 deletions
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# Overview styles
The Overview can look thirteen ways: pick one under **Settings → Overview style**. Every style shows
The Overview can look fifteen ways: pick one under **Settings → Overview style**. Every style shows
the same readings (battery, range, power, speed, gear, usage, trip, climate, odometer, time) and
shows "—" for anything the car did not answer, never a made-up zero.
@@ -11,7 +11,7 @@ emulator has no car; on the car the values are live.
**Colours.** Most styles are drawn in the accent colour you pick from the MG4 paints (Settings →
Accent colour; shown here in Dynamic Red). Retro, Terminal and Grid can also show their original
colours, and Sci-fi, Cartoon and Nixie tubes always do; while one of those is shown, the whole app
colours, and Sci-fi, Cartoon, Nixie tubes, Time circuits and Quest always do; while one of those is shown, the whole app
(navigation, buttons, switches) takes on its colours too.
| Style | Look | Colours |
@@ -29,6 +29,8 @@ colours, and Sci-fi, Cartoon and Nixie tubes always do; while one of those is sh
| [Nixie tubes](#nixie-tubes) | glowing glass tubes | own |
| [Chronograph](#chronograph) | a watch face | accent |
| [Grid](#grid) | neon lines on a glowing grid floor | original or accent |
| [Time circuits](#time-circuits) | a time machine's LED displays | own |
| [Quest](#quest) | a fantasy game's interface | own |
## Tiles
@@ -157,3 +159,30 @@ films' other side.
![Grid with the navigation](screenshots/themes/grid-panel.png)
![Grid, full screen](screenshots/themes/grid.png)
## Time circuits
After the time machine in Back to the Future: three rows of LED read-outs in a metal panel,
labelled with embossed tape. The red row, "DESTINATION", shows where you can still get to — the
gear as a word (DRV, REV, NTL, PRK), the charge, the range and the usage, with lamps for power and
regeneration; the green row is the present date and time, as in the film; the amber row, "LAST
TIME DEPARTED", is when you last shifted out of P. Beside them the speed in large red digits and
the flux capacitor, whose light runs to its centre with the power and outwards while
regenerating. At 88 km/h the speed burns white and the flux capacitor flashes. The app turns red
with it.
![Time circuits with the navigation](screenshots/themes/time-circuits-panel.png)
![Time circuits, full screen](screenshots/themes/time-circuits.png)
## Quest
After the interface of a fantasy online game like World of Warcraft, with the car as the player
character: a portrait with the gear as its level, the battery as the health bar and power as the
energy bar; a minimap with the clock; the speed in large gold numbers over a cast bar that reads
"Accelerating", "Regenerating", "Coasting" or, in P, "Resting"; a road-trip quest whose objectives
are the trip, the usage and the climate; a chat window with system lines; P R N D as action
buttons, and the odometer as the experience bar, a level per 1000 km. Below 20 % a raid warning
flashes "Low battery!". The app turns gold with it.
![Quest with the navigation](screenshots/themes/quest-panel.png)
![Quest, full screen](screenshots/themes/quest.png)