App 2.36.0: Overview style Grid, after the Tron films
Neon lines on black over a perspective grid floor that moves with the speed; the battery as a light wall, power on a disc whose inner ring turns with it, and the last two minutes of power as a light-cycle trail of right angles (the Cockpit's PowerTrace, now in ClusterValues). Cyan, or the accent colour; in cyan the app turns cyan too. In THEMES.md with two screenshots. Emulator only; not tried on the car. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
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package com.evsuite.abrp;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.LinearGradient;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.RectF;
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import android.graphics.Shader;
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import android.graphics.Typeface;
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import android.os.SystemClock;
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/**
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* The Grid Overview style, after the neon world of the Tron films: glowing lines on black, a
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* perspective grid floor that runs towards you with the speed, and shapes with cut corners.
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*
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* Centre: the speed, large and thin. Left: the battery as a segmented light wall standing on
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* the floor, with the charge and range beside it. Right: power on a disc — the ring lights from
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* the top, clockwise while drawing and anticlockwise while regenerating, and its inner ring
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* turns with the power. On the floor, the last two minutes of power as a light-cycle trail,
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* which only ever turns at right angles. P R N D as tiles on top, the clock top right, and a
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* row of read-outs along the bottom. Unread values show "—", light nothing and leave gaps in
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* the trail; the floor stands still when the speed is unread.
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*
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* Two palettes: the original cyan, or the chosen accent colour ({@link #setAccentPalette}). A
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* low battery is orange in the original (the films' other side) and white in the accent one,
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* so it never looks like the accent itself. The floor and the disc animate (about 30 frames a
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* second) only while the car moves and the view is on screen.
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*/
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final class GridView extends ClusterCanvasView {
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/** Battery segments in the light wall, disc segments, metres per grid tile. */
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private static final int WALL = 20, DISC = 60;
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private static final float TILE_M = 4f;
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private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint sky = new Paint();
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private final Path path = new Path();
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private android.graphics.DashPathEffect dash;
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private float dashFor;
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private final RectF r = new RectF();
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private final Typeface thin = Typeface.create("sans-serif-thin", Typeface.NORMAL);
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private final Typeface label = Typeface.create("sans-serif-condensed", Typeface.BOLD);
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private final int accent, accentLight;
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private int main, light, dim, alert;
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/** The floor's position within one tile (0..1) and the disc's inner ring angle. */
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private float floorPhase, discTurn;
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private long lastFrame;
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private int skyFor = -1;
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GridView(Context context) {
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super(context);
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accent = AccentColor.resolve(context, R.attr.evAccent);
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accentLight = AccentColor.resolve(context, R.attr.evAccentLight);
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line.setStyle(Paint.Style.STROKE);
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line.setStrokeCap(Paint.Cap.SQUARE);
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line.setStrokeJoin(Paint.Join.MITER);
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setAccentPalette(false);
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}
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/** The chosen accent colour instead of the original cyan. */
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void setAccentPalette(boolean useAccent) {
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main = useAccent ? accent : 0xFF18E6FF;
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light = useAccent ? accentLight : 0xFFC8FCFF;
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dim = AccentColor.withAlpha(main, 0x40);
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alert = useAccent ? 0xFFFFFFFF : 0xFFFF8A1F;
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skyFor = -1;
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invalidate();
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}
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@Override
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protected void onDraw(Canvas c) {
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super.onDraw(c);
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float w = getWidth(), h = getHeight();
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if (w <= 0 || h <= 0) return;
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float u = Math.min(h / 640f, w / 1100f);
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advance();
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c.drawColor(0xFF000000);
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float horizon = h * 0.55f;
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drawSky(c, w, horizon);
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drawFloor(c, w, h, horizon, u);
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drawGears(c, w, u);
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drawClock(c, w, u);
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drawSpeed(c, w, horizon, u);
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drawWall(c, horizon, u);
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drawDisc(c, w, u);
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drawTrail(c, w, h, u);
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drawReadouts(c, w, h, u);
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boolean moving = v.speedKmh != null && v.speedKmh > 0.5f;
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keepAnimating(moving, 33);
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}
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/** Moves the floor by the distance driven since the last frame, and turns the disc. */
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private void advance() {
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long now = SystemClock.uptimeMillis();
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float dt = lastFrame == 0 ? 0f : Math.min(0.2f, (now - lastFrame) / 1000f);
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lastFrame = now;
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if (v.speedKmh != null && v.speedKmh > 0.5f) {
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floorPhase = (floorPhase + v.speedKmh / 3.6f * dt / TILE_M) % 1f;
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}
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if (v.powerKw != null) discTurn = (discTurn + v.powerKw * 3f * dt) % 360f;
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}
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// ---------- Floor ----------
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private void drawSky(Canvas c, float w, float horizon) {
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if (skyFor != (int) horizon) {
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sky.setShader(new LinearGradient(0, horizon - horizon * 0.45f, 0, horizon,
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0x00000000, AccentColor.withAlpha(main, 0x30), Shader.TileMode.CLAMP));
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skyFor = (int) horizon;
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}
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c.drawRect(0, horizon - horizon * 0.45f, w, horizon, sky);
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}
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/** Lines converging on the horizon, and cross lines that run towards the viewer. */
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private void drawFloor(Canvas c, float w, float h, float horizon, float u) {
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float vx = w / 2f, depth = h - horizon;
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line.setStrokeWidth(1.2f * u);
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for (int i = -14; i <= 14; i++) {
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float bottomX = vx + i * w * 0.09f;
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line.setColor(AccentColor.withAlpha(main, 0x38));
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c.drawLine(vx + (bottomX - vx) * 0.02f, horizon, bottomX, h, line);
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}
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for (int k = 0; k < 24; k++) {
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float d = k + 1f - floorPhase;
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if (d <= 0.05f) continue;
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float y = horizon + depth / d;
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if (y > h || y < horizon + 1f) continue;
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float near = (y - horizon) / depth;
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line.setColor(AccentColor.withAlpha(main, (int) (0x10 + 0x50 * near)));
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c.drawLine(0, y, w, y, line);
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}
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glowLine(c, 0, horizon, w, horizon, main, 1.5f * u);
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}
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// ---------- Top ----------
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private void drawGears(Canvas c, float w, float u) {
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String[] gears = { "P", "R", "N", "D" };
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String now = Gear.label(v.gear);
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float tw = 58f * u, th = 40f * u, gap = 12f * u;
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float x = w / 2f - (gears.length * tw + (gears.length - 1) * gap) / 2f, top = 22f * u;
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text.setTypeface(label);
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text.setTextSize(24f * u);
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text.setTextAlign(Paint.Align.CENTER);
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for (String g : gears) {
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boolean on = g.equals(now);
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chamfer(x, top, x + tw, top + th, 9f * u);
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if (on) {
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fill.setColor(main);
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c.drawPath(path, fill);
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glow(c, path, main, 1.5f * u);
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} else {
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line.setColor(dim);
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line.setStrokeWidth(1.5f * u);
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c.drawPath(path, line);
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}
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text.setColor(on ? 0xFF000000 : dim);
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c.drawText(g, x + tw / 2f, top + th * 0.72f, text);
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x += tw + gap;
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}
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}
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private void drawClock(Canvas c, float w, float u) {
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text.setTypeface(thin);
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text.setTextSize(44f * u);
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text.setTextAlign(Paint.Align.RIGHT);
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glowText(c, v.clock.isEmpty() ? "—" : v.clock, w - 28f * u, 62f * u, light, u);
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}
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// ---------- Speed ----------
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private void drawSpeed(Canvas c, float w, float horizon, float u) {
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text.setTypeface(thin);
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text.setTextSize(210f * u);
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text.setTextAlign(Paint.Align.CENTER);
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glowText(c, fmt(v.speedKmh, "%.0f", "—"), w / 2f, horizon - 62f * u, light, u);
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caption(c, "KM/H", w / 2f, horizon - 22f * u, u, Paint.Align.CENTER);
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}
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// ---------- Battery wall ----------
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private void drawWall(Canvas c, float horizon, float u) {
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boolean low = v.socPercent != null && v.socPercent < 20f;
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int colour = low ? alert : main;
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float left = 34f * u, right = left + 52f * u, top = 96f * u, bottom = horizon + 70f * u;
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float seg = (bottom - top) / WALL;
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int lit = v.socPercent == null ? 0 : Math.round(v.socPercent / 100f * WALL);
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for (int i = 0; i < WALL; i++) {
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float b = bottom - i * seg, t = b - seg + 3f * u;
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r.set(left, t, right, b);
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if (i < lit) {
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fill.setColor(i == lit - 1 ? light : colour);
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c.drawRect(r, fill);
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} else {
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line.setColor(dim);
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line.setStrokeWidth(1f * u);
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c.drawRect(r, line);
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}
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}
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chamfer(left - 8f * u, top - 8f * u, right + 8f * u, bottom + 8f * u, 10f * u);
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glow(c, path, colour, 1.5f * u);
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float x = right + 30f * u;
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caption(c, low ? "LOW ENERGY" : "ENERGY", x, top + 18f * u, u, Paint.Align.LEFT);
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text.setTypeface(thin);
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text.setTextSize(96f * u);
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text.setTextAlign(Paint.Align.LEFT);
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String soc = fmt(v.socPercent, "%.0f", "—");
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glowText(c, soc, x, top + 116f * u, low ? alert : light, u);
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float socWidth = text.measureText(soc);
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text.setTextSize(36f * u);
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glowText(c, "%", x + socWidth + 8f * u, top + 116f * u, colour, u);
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caption(c, "RANGE", x, top + 168f * u, u, Paint.Align.LEFT);
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text.setTypeface(thin);
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text.setTextSize(52f * u);
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glowText(c, fmt(v.rangeKm, "%.0f km", "—"), x, top + 222f * u, light, u);
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}
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// ---------- Power disc ----------
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/** Zero at the top, −50 kW a quarter turn anticlockwise, 150 kW three quarters clockwise. */
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private void drawDisc(Canvas c, float w, float u) {
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float cx = w - 170f * u, cy = 238f * u, outer = 132f * u, ring = 22f * u;
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line.setColor(dim);
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line.setStrokeWidth(1.5f * u);
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c.drawCircle(cx, cy, outer + 10f * u, line);
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float sweepPerKw = 270f / 200f;
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float power = v.powerKw == null ? 0f : Math.max(-50f, Math.min(150f, v.powerKw));
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float segDeg = 270f / DISC;
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for (int i = 0; i < DISC; i++) {
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// Segment i covers −50 + i·(200/DISC) … one step more, drawn from −135° (top-left).
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float kwFrom = -50f + i * 200f / DISC, kwTo = kwFrom + 200f / DISC;
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boolean on = v.powerKw != null
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&& (power >= 0 ? kwFrom >= 0f && kwFrom < power : kwTo <= 0f && kwTo > power);
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float start = -90f + kwFrom * sweepPerKw;
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r.set(cx - outer + ring / 2f, cy - outer + ring / 2f, cx + outer - ring / 2f, cy + outer - ring / 2f);
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line.setStrokeWidth(ring);
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line.setStrokeCap(Paint.Cap.BUTT);
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line.setColor(on ? (power < 0 ? light : main) : AccentColor.withAlpha(main, 0x22));
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c.drawArc(r, start + 0.6f, segDeg - 1.2f, false, line);
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}
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line.setStrokeCap(Paint.Cap.SQUARE);
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// The zero mark, and an inner ring of dashes that turns with the power.
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glowLine(c, cx, cy - outer - 16f * u, cx, cy - outer + ring + 6f * u, light, 2f * u);
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float inner = outer - ring - 22f * u;
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line.setStrokeWidth(3f * u);
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line.setColor(main);
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r.set(cx - inner, cy - inner, cx + inner, cy + inner);
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for (int k = 0; k < 8; k++) c.drawArc(r, discTurn + k * 45f, 26f, false, line);
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line.setColor(dim);
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line.setStrokeWidth(1f * u);
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c.drawCircle(cx, cy, inner - 12f * u, line);
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text.setTypeface(thin);
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text.setTextSize(64f * u);
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text.setTextAlign(Paint.Align.CENTER);
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glowText(c, fmt(v.powerKw, "%.1f", "—"), cx, cy + 18f * u, light, u);
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caption(c, v.powerKw != null && v.powerKw < 0f ? "KW · REGEN" : "KW", cx, cy + 50f * u, u,
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Paint.Align.CENTER);
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caption(c, "POWER", cx, cy - 46f * u, u, Paint.Align.CENTER);
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}
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// ---------- Light trail ----------
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/** Power over the last two minutes as a trail of right angles; NaN breaks it. */
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private void drawTrail(Canvas c, float w, float h, float u) {
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float[] trail = v.powerTrail;
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float left = 300f * u, right = w - 360f * u, top = h * 0.66f, bottom = h * 0.84f;
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if (right - left < 200f * u) return;
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float max = 10f, min = -10f;
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if (trail != null) {
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for (float p : trail) {
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if (Float.isNaN(p)) continue;
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max = Math.max(max, (float) Math.ceil(p / 10f) * 10f);
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min = Math.min(min, (float) Math.floor(p / 10f) * 10f);
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}
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}
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float zero = bottom - (0f - min) / (max - min) * (bottom - top);
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line.setColor(dim);
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line.setStrokeWidth(1f * u);
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if (dash == null || dashFor != u) {
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dash = new android.graphics.DashPathEffect(new float[] { 6f * u, 8f * u }, 0);
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dashFor = u;
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}
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line.setPathEffect(dash);
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c.drawLine(left, zero, right, zero, line);
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line.setPathEffect(null);
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caption(c, "POWER · LAST 2 MIN", left, top - 10f * u, u, Paint.Align.LEFT);
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if (trail == null || trail.length < 2) return;
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float step = (right - left) / (trail.length - 1);
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path.reset();
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boolean open = false;
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float lastX = 0, lastY = 0;
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for (int i = 0; i < trail.length; i++) {
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float p = trail[i];
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if (Float.isNaN(p)) {
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open = false;
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continue;
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}
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float x = left + i * step, y = bottom - (p - min) / (max - min) * (bottom - top);
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if (!open) {
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path.moveTo(x, y);
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open = true;
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} else {
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path.lineTo(x, lastY); // along, then a right angle
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path.lineTo(x, y);
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}
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lastX = x;
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lastY = y;
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}
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glow(c, path, main, 2.5f * u);
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if (open) {
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fill.setColor(light);
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c.drawCircle(lastX, lastY, 5f * u, fill);
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fill.setColor(AccentColor.withAlpha(main, 0x50));
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c.drawCircle(lastX, lastY, 12f * u, fill);
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}
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}
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// ---------- Read-outs ----------
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private void drawReadouts(Canvas c, float w, float h, float u) {
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String[][] cells = {
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{ "USAGE · 5 MIN", fmt(v.usage5Min, "%.1f", "—") },
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{ "SINCE START", fmt(v.usageTrip, "%.1f", "—") },
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{ "TRIP", fmt(v.tripKm, "%.1f km", "—") },
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{ "CLIMATE", fmt(v.climateCelsius, "%.0f °C", "—") },
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{ "ODOMETER", fmt(v.odometerKm, "%,.0f km", "—") },
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};
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float margin = 24f * u, gap = 14f * u, top = h - 70f * u, bottom = h - 14f * u;
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float cw = (w - 2 * margin - (cells.length - 1) * gap) / cells.length;
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for (int i = 0; i < cells.length; i++) {
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float l = margin + i * (cw + gap);
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chamfer(l, top, l + cw, bottom, 10f * u);
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fill.setColor(0xE6000000);
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c.drawPath(path, fill);
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line.setColor(dim);
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line.setStrokeWidth(1.5f * u);
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c.drawPath(path, line);
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caption(c, cells[i][0], l + 16f * u, top + 20f * u, u, Paint.Align.LEFT);
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text.setTypeface(thin);
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text.setTextSize(30f * u);
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text.setTextAlign(Paint.Align.RIGHT);
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glowText(c, cells[i][1], l + cw - 16f * u, bottom - 10f * u, light, u);
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}
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}
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// ---------- Light ----------
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/** A rectangle with its top-left and bottom-right corners cut, into [path]. */
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private void chamfer(float l, float t, float rr, float b, float cut) {
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path.reset();
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path.moveTo(l + cut, t);
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path.lineTo(rr, t);
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path.lineTo(rr, b - cut);
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path.lineTo(rr - cut, b);
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path.lineTo(l, b);
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path.lineTo(l, t + cut);
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path.close();
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}
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/** A line that glows: two wide faint strokes under a sharp one. */
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private void glow(Canvas c, Path p, int colour, float width) {
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line.setColor(AccentColor.withAlpha(colour, 0x18));
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line.setStrokeWidth(width * 6f);
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c.drawPath(p, line);
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line.setColor(AccentColor.withAlpha(colour, 0x40));
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line.setStrokeWidth(width * 3f);
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c.drawPath(p, line);
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line.setColor(colour);
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line.setStrokeWidth(width);
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c.drawPath(p, line);
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}
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||||
|
||||
private void glowLine(Canvas c, float x1, float y1, float x2, float y2, int colour, float width) {
|
||||
path.reset();
|
||||
path.moveTo(x1, y1);
|
||||
path.lineTo(x2, y2);
|
||||
glow(c, path, colour, width);
|
||||
}
|
||||
|
||||
/** Text with a halo: a wide faint outline under the letters. */
|
||||
private void glowText(Canvas c, String s, float x, float y, int colour, float u) {
|
||||
text.setStyle(Paint.Style.STROKE);
|
||||
text.setStrokeWidth(7f * u);
|
||||
text.setColor(AccentColor.withAlpha(colour, 0x30));
|
||||
c.drawText(s, x, y, text);
|
||||
text.setStyle(Paint.Style.FILL);
|
||||
text.setColor(colour);
|
||||
c.drawText(s, x, y, text);
|
||||
}
|
||||
|
||||
/** A small label in spaced capitals. */
|
||||
private void caption(Canvas c, String s, float x, float y, float u, Paint.Align align) {
|
||||
text.setTypeface(label);
|
||||
text.setTextSize(15f * u);
|
||||
text.setLetterSpacing(0.2f);
|
||||
text.setTextAlign(align);
|
||||
text.setStyle(Paint.Style.FILL);
|
||||
text.setColor(main);
|
||||
c.drawText(s, x, y, text);
|
||||
text.setLetterSpacing(0f);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user