App 2.40.2: the Grid map moves on the GPU

The map was hardware-rendered, but every frame recomputed every road
point, rebuilt every path and drew the big roads three times, at 20
frames a second, and the car jumped with each GPS fix. Now it is its own
view under the Grid (MapLayerView, a hardware layer): drawn once into a
GPU texture and only redrawn when tiles change or after about 230 m;
each display frame only sets its translation and rotation. The car
glides between fixes, and the Grid over the map redraws only with the
readings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-27 00:32:50 +01:00
co-authored by Claude Opus 5.5
parent c3c47f5159
commit f7c489858e
7 changed files with 293 additions and 129 deletions
+15
View File
@@ -138,6 +138,21 @@ tyre pressures, GPS (lat, lon, elevation, heading) and the is_* flags. It does *
confirmed car facts, app structure, UI conventions, build/test/ship, documents. It replaces
upstream's EVABRPUploader text. The test emulator is now in the flake: `nix run .#car-emulator`
(Android 9 AOSP at 1920×720, 160 dpi; the car build installs as the system user — checked).
- 2026-10-27 — App 2.40.2: **the map moves on the GPU** (owner: "is the map screen gpu
accelerated? it looks a bit slow on update"). It was hardware-rendered, but every frame (20 a
second) recomputed every road point on the main thread, rebuilt all paths, and drew the big
roads three times for the glow; and the car jumped with each GPS fix (1 Hz). Now the map is
its own view under the Grid (`MapLayerView`, `LAYER_TYPE_HARDWARE`): drawn once into a GPU
texture round an anchor and only redrawn when tiles come or go or the car is ~280 layout units
(≈230 m) from the anchor; each display frame (`postOnAnimation`, only while that style is on
screen and the map shows) sets its translation, pivot and rotation, which the GPU composites.
The car glides towards each fix (eased, snaps beyond 200 m), the heading eases; GridView over
the map no longer animates itself (only the readings redraw it), the "far roads fainter" sort
is a fixed dark gradient towards the top. Layer size on the car about 2500 px square (~25 MB).
Measured on the emulator: with SwiftShader (software GPU) old and new both ~57 ms a frame, and
with the host's Intel GPU (`-gpu host`) both run at the display rate (~18 ms) — the emulator
is too fast to show the car's slowness, so the gain on the head unit is reasoned, not
measured. Not tried on the car.
- 2026-10-27 — App 2.40.1: **an update that downloaded but never reached the installer** (owner:
"sometimes … downloads the update but then doesn't start the installer"). The car refuses the
installer session ("Not allowed to install non-system apps on internal storage"); only a