App 2.43.3: sound check on the Logs tab

One tap listens for 10 seconds with Android's audio analyser on the output
mix and reports the levels, to learn whether it hears Bluetooth, CarPlay and
radio before the Halloween pumpkin's light follows the music. Levels only, no
sound kept, no microphone. Heard a test tone on the emulator. Not tried on
the car.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-31 13:17:41 +01:00
co-authored by Claude Opus 5.5
parent 024e40cd01
commit f84e18ef0e
12 changed files with 410 additions and 4 deletions
+4
View File
@@ -233,6 +233,10 @@
<string name="label_media_probe">Music sources</string>
<string name="media_probe_hint">Finds where the head unit tells what is playing: the playback Android reports and the media sessions apps publish (CarPlay, Bluetooth, radio, USB), each with its song, and the head unit\'s media services by name. Play something first and check once for each source. Like a recording, the result goes to your server and to a USB stick. It only reads and connects to no other app: nothing is played, paused or skipped.</string>
<string name="btn_media_probe">Check music sources</string>
<string name="label_sound_probe">Sound check</string>
<string name="sound_probe_hint">Finds out whether the app can hear the music, for a light that follows it. Park first, play something, then check once each for Bluetooth, CarPlay and radio. It listens for 10 seconds and keeps only the levels, never the sound, and uses no microphone. Like a recording, the result goes to your server and to a USB stick.</string>
<string name="btn_sound_probe">Check sound</string>
<string name="sound_probe_running">Listening… (10 seconds)</string>
<string name="media_probe_running">Checking… (up to a minute)</string>
<string name="media_probe_done">Check from %1$s, %2$s:</string>
<string name="log_outbox_sent">Sent to the server.</string>