App 2.43.3: sound check on the Logs tab
One tap listens for 10 seconds with Android's audio analyser on the output mix and reports the levels, to learn whether it hears Bluetooth, CarPlay and radio before the Halloween pumpkin's light follows the music. Levels only, no sound kept, no microphone. Heard a test tone on the emulator. Not tried on the car. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
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@@ -233,6 +233,10 @@
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<string name="label_media_probe">Music sources</string>
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<string name="media_probe_hint">Finds where the head unit tells what is playing: the playback Android reports and the media sessions apps publish (CarPlay, Bluetooth, radio, USB), each with its song, and the head unit\'s media services by name. Play something first and check once for each source. Like a recording, the result goes to your server and to a USB stick. It only reads and connects to no other app: nothing is played, paused or skipped.</string>
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<string name="btn_media_probe">Check music sources</string>
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<string name="label_sound_probe">Sound check</string>
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<string name="sound_probe_hint">Finds out whether the app can hear the music, for a light that follows it. Park first, play something, then check once each for Bluetooth, CarPlay and radio. It listens for 10 seconds and keeps only the levels, never the sound, and uses no microphone. Like a recording, the result goes to your server and to a USB stick.</string>
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<string name="btn_sound_probe">Check sound</string>
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<string name="sound_probe_running">Listening… (10 seconds)</string>
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<string name="media_probe_running">Checking… (up to a minute)</string>
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<string name="media_probe_done">Check from %1$s, %2$s:</string>
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<string name="log_outbox_sent">Sent to the server.</string>
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