App 2.43.4: the Halloween pumpkin's light follows the music

The bass from Android's audio analyser drives the glow and brightens the
carving on the beat, only while the style is on screen. Yellow and green and
the embers keep their meaning; without a signal, as with the radio, the light
stays as it was. Levels only. Tried on the emulator. Not tried on the car.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-11-01 10:07:01 +01:00
co-authored by Claude Opus 5.5
parent ea9763e1de
commit fd38c37ebe
9 changed files with 252 additions and 15 deletions
+3 -1
View File
@@ -262,7 +262,9 @@ the range ("here lies … km"), and the bats are the range too, one per 50 km; P
gravestones, the one engaged lit. The moon holds the clock, a sign hanging from a cobweb has trip,
usage, climate and odometer, and the hill along the bottom is the last two minutes of power. While
you drive the bats fly, the potion bubbles and the ghost floats (where there is room for it, as on
this screen). The app turns the pumpkin's orange with it.
this screen). With Bluetooth or CarPlay music playing, the pumpkin's glow swells and its carving
brightens on the beat; the radio cannot be heard, so it burns as usual then. The app turns the
pumpkin's orange with it.
![Halloween with the navigation](screenshots/themes/halloween-panel.png)
![Halloween, full screen](screenshots/themes/halloween.png)