Día de Muertos is an ofrenda: papel picado for the battery, a calavera
with the speed in a ring of marigolds for the power, candles for the
range, a path of petals for the last two minutes of power. Halloween is
a graveyard hill: a jack-o'-lantern with the speed in its grin, embers
for the power, a potion flask for the battery, a tombstone and bats for
the range. Each has its own palette; Tally counts what a value lights.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
A new Overview style: the Grid over the roads round the car from
OpenStreetMap, drawn in the floor's perspective, heading up, the bigger
roads glowing brighter, the car as a chevron.
Server: POST /v1/map/roads {z:14,x,y} fetches a tile's drivable roads
from Overpass (OVERPASS_URL; one request at a time, at least a second
apart), simplifies them to tile-local points in four classes, caches
them for 30 days and never logs the tile.
App: MapRoads keeps the 3x3 tiles round the car from its own cache or
the server; GPS only while the style is shown; bearing from the GPS or
from successive positions. Without GPS, server or roads the plain floor
says why. OSM attribution on screen and in LICENSE.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
Visor, after Halo's helmet display: the battery as the shield bar, the
range as the ammunition counter, P R N D as grenade slots, the speed in
the reticle with power round it, and the power trail as blips on a
motion tracker that sweeps while moving. Original blue or the accent.
Empire, after Age of Empires: a wooden resource bar, an isometric world
that moves with the speed, the car as the selected unit, P R N D as
commands, a diamond minimap, and ages by odometer (EmpireAge, tested).
The app takes the player's blue.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
Time circuits, after Back to the Future: three LED rows (the car as the
destination, the present time, the last departure from P), the speed in
red digits and a flux capacitor that flows with the power; at 88 km/h
it all flashes. Letters on fourteen segments (Segments14, tested).
Quest, after World of Warcraft's interface: player frame, minimap, gold
speed, cast bar, quest tracker, chat, action bar and the odometer as
experience. Both in their own colours, the app with them. In THEMES.md
with screenshots. Emulator only; not tried on the car.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
Neon lines on black over a perspective grid floor that moves with the
speed; the battery as a light wall, power on a disc whose inner ring
turns with it, and the last two minutes of power as a light-cycle trail
of right angles (the Cockpit's PowerTrace, now in ClusterValues). Cyan,
or the accent colour; in cyan the app turns cyan too. In THEMES.md with
two screenshots. Emulator only; not tried on the car.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
While the style shows its own palette (Sci-fi, Cartoon, Aviation, Nixie;
Retro and Terminal with "Original"), the navigation, buttons and titles
take it instead of the accent colour, e.g. turquoise for Retro
(StylePalette, style_palettes.xml). Blueprint and Mascot are removed; a
stored one opens Tiles. The navigation no longer saves view state, which
crashed a restore across the wide and narrow layouts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6