ChibiFigure draws a small, full-figure co-pilot in a hoodie whose whole body acts the mood (waving, arms up and hopping, fist, hands on cheeks, nose bubble, pointing back, leaning into the wind). Settings → Mascot (Classic / Chibi, MascotCharacter) shows only for the Mascot style; the chibi has lines of her own. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
398 lines
15 KiB
Java
398 lines
15 KiB
Java
package com.evsuite.abrp;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.RectF;
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/**
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* The chibi co-pilot for the Mascot Overview style ({@link MascotCharacter#CHIBI}): the small,
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* full-figure version — a big round head with a coral bob and a star clip, a hoodie in the
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* accent colour, short legs, white trainers — drawn with dark outlines like a sticker.
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*
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* Her whole body acts the mood: waves while content, throws both arms up and hops while
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* cheering (star eyes), pumps a fist when determined, holds her cheeks with a tear when worried,
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* sleeps with a nose bubble in P, glances and points back in R, leans into the wind when
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* fast, and wonders "?" while waiting.
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*
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* Draws on the same 100 × 100 grid as {@link MascotView}'s classic figure; it holds no state.
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*/
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final class ChibiFigure {
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private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Path p = new Path();
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private final Path q = new Path();
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private final RectF r = new RectF();
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private final int accent, accentLight, regen;
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private final int ink = 0xFF3A2A33, hair = 0xFFF0855C, hairLight = 0xFFFFB08A, skin = 0xFFFFE6D6,
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iris = 0xFF6E45B8, irisLight = 0xFFA27BE6, blush = 0x66FF7A8A, trousers = 0xFF2D3142,
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shoe = 0xFFF6F6F8, mouth = 0xFF8E3A48, tongue = 0xFFE88A95;
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ChibiFigure(int accent, int accentLight, int regen) {
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this.accent = accent;
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this.accentLight = accentLight;
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this.regen = regen;
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line.setStyle(Paint.Style.STROKE);
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line.setStrokeCap(Paint.Cap.ROUND);
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line.setStrokeJoin(Paint.Join.ROUND);
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line.setColor(ink);
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text.setTextAlign(Paint.Align.CENTER);
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text.setFakeBoldText(true);
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}
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/** Where the speech bubble's tail points, on the grid. */
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static final float TIP_X = 70f, TIP_Y = 34f;
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void draw(Canvas c, MascotMood mood, long t, boolean blink) {
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// Smaller and further left than the grid, so her big head stays clear of the speed.
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c.save();
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c.translate(-6f, 0f);
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c.scale(0.92f, 0.92f, 50f, 100f);
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// A hop while cheering.
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float hop = mood == MascotMood.CHEERING ? -3.5f * (float) Math.abs(Math.sin(t / 180.0)) : 0f;
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fill.setColor(0x40000000);
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float shadow = 18f + hop * 0.8f;
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c.drawOval(oval(50f - shadow, 96.5f, 50f + shadow, 100f), fill);
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c.save();
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c.translate(0f, hop);
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float lean = mood == MascotMood.FAST ? 5f : mood == MascotMood.SLEEPING ? -6f : 0f;
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c.rotate(lean, 50f, 96f);
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drawLegs(c);
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drawBody(c);
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// Hands on her cheeks and the fist at her chest are in front of the head.
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boolean inFront = mood == MascotMood.WORRIED || mood == MascotMood.DETERMINED;
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if (!inFront) drawArms(c, mood, t);
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drawHead(c, mood, t, blink);
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if (inFront) drawArms(c, mood, t);
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c.restore();
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switch (mood) {
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case SLEEPING: zs(c, t); break;
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case CHEERING: sparkles(c, t); break;
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case FAST: wind(c, t); break;
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case WAITING: question(c, t); break;
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default: break;
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}
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c.restore();
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}
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private void drawLegs(Canvas c) {
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fill.setColor(trousers);
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line.setStrokeWidth(1.2f);
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for (float x : new float[] { 42f, 52f }) {
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oval(x, 84f, x + 6f, 95f);
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c.drawRect(r, fill);
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c.drawRect(r, line);
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}
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fill.setColor(shoe);
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for (float x : new float[] { 39.5f, 50.5f }) {
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oval(x, 92.5f, x + 10f, 98.5f);
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c.drawOval(r, fill);
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c.drawOval(r, line);
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}
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}
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private void drawBody(Canvas c) {
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p.reset();
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p.moveTo(35.5f, 88f);
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p.lineTo(38f, 67f);
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p.quadTo(50f, 60f, 62f, 67f);
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p.lineTo(64.5f, 88f);
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p.quadTo(50f, 91f, 35.5f, 88f);
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p.close();
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fill.setColor(accent);
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c.drawPath(p, fill);
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line.setStrokeWidth(1.2f);
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c.drawPath(p, line);
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// The pocket and the drawstrings.
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line.setStrokeWidth(0.9f);
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p.reset();
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p.moveTo(42.5f, 88.5f);
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p.lineTo(43.5f, 79.5f);
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p.quadTo(50f, 78f, 56.5f, 79.5f);
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p.lineTo(57.5f, 88.5f);
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c.drawPath(p, line);
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line.setColor(Color.WHITE);
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line.setStrokeWidth(1f);
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c.drawLine(46.5f, 66f, 46f, 74f, line);
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c.drawLine(53.5f, 66f, 54f, 74f, line);
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line.setColor(ink);
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}
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/** Two arms from the shoulders to hands placed by the mood. */
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private void drawArms(Canvas c, MascotMood mood, long t) {
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float wave = (float) Math.sin(t / 220.0) * 3f;
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float lx, ly, rx, ry;
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switch (mood) {
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case CONTENT: lx = 33f; ly = 82f; rx = 82f + wave * 0.5f; ry = 64f + wave; break;
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case CHEERING: lx = 16f; ly = 56f; rx = 84f; ry = 56f; break;
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case DETERMINED: lx = 33f; ly = 82f; rx = 57f; ry = 72f; break;
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case WORRIED: lx = 34f; ly = 55f; rx = 66f; ry = 55f; break;
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// Pointing back.
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case REVERSE: lx = 20f; ly = 66f; rx = 67f; ry = 82f; break;
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case FAST: lx = 30f; ly = 76f; rx = 70f; ry = 76f; break;
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default: lx = 33f; ly = 82f; rx = 67f; ry = 82f;
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}
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arm(c, 39.5f, 69f, lx, ly);
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arm(c, 60.5f, 69f, rx, ry);
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}
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private void arm(Canvas c, float sx, float sy, float hx, float hy) {
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line.setStrokeWidth(7.4f);
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c.drawLine(sx, sy, hx, hy, line);
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line.setColor(accent);
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line.setStrokeWidth(5f);
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c.drawLine(sx, sy, hx, hy, line);
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line.setColor(ink);
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fill.setColor(skin);
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line.setStrokeWidth(1.1f);
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c.drawCircle(hx, hy, 3.2f, fill);
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c.drawCircle(hx, hy, 3.2f, line);
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}
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private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
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float tilt = mood == MascotMood.REVERSE ? -10f : mood == MascotMood.SLEEPING ? 10f
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: mood == MascotMood.WAITING ? 6f : 0f;
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c.save();
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c.rotate(tilt, 50f, 62f);
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// The bob behind the face.
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fill.setColor(hair);
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line.setStrokeWidth(1.3f);
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p.reset();
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p.addOval(oval(20f, 5f, 80f, 62f), Path.Direction.CW);
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q.reset();
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q.addRoundRect(oval(19.5f, 30f, 80.5f, 64f), 7f, 7f, Path.Direction.CW);
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p.op(q, Path.Op.UNION);
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c.drawPath(p, fill);
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c.drawPath(p, line);
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// The face.
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fill.setColor(skin);
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oval(25f, 15f, 75f, 65f);
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c.drawOval(r, fill);
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c.drawOval(r, line);
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// Bangs.
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p.reset();
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p.moveTo(22.5f, 40f);
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p.cubicTo(19f, 7f, 81f, 7f, 77.5f, 40f);
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p.lineTo(73f, 27f);
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p.lineTo(66f, 34f);
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p.lineTo(60f, 23f);
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p.lineTo(52f, 32f);
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p.lineTo(45f, 22f);
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p.lineTo(38f, 32f);
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p.lineTo(32f, 25f);
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p.lineTo(27f, 35f);
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p.close();
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fill.setColor(hair);
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c.drawPath(p, fill);
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c.drawPath(p, line);
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line.setColor(hairLight);
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line.setStrokeWidth(1.6f);
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c.drawArc(oval(30f, 10f, 56f, 30f), 200f, 60f, false, line);
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line.setColor(ink);
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// The star clip.
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fill.setColor(accentLight);
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star(c, 70f, 19f, 4.5f);
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line.setStrokeWidth(0.8f);
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c.drawPath(p, line);
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if (mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.CONTENT
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|| mood == MascotMood.SLEEPING || mood == MascotMood.WORRIED) {
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fill.setColor(blush);
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c.drawOval(oval(29.5f, 50f, 37f, 54f), fill);
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c.drawOval(oval(63f, 50f, 70.5f, 54f), fill);
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}
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eye(c, 39f, 44f, mood, blink, t);
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eye(c, 61f, 44f, mood, blink, t);
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brows(c, mood);
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mouth(c, mood, t);
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if (mood == MascotMood.WORRIED) {
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fill.setColor(0xFF8FD3FF);
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drop(c, 72f, 30f, 3f);
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drop(c, 34.5f, 52f, 1.8f);
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}
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c.restore();
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}
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private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink, long t) {
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line.setColor(ink);
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line.setStrokeWidth(1.5f);
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if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING && mood != MascotMood.FAST)) {
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c.drawArc(oval(cx - 4.5f, cy - 3f, cx + 4.5f, cy + 2f), 20f, 140f, false, line);
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return;
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}
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if (mood == MascotMood.FAST) {
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// ^ ^
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c.drawArc(oval(cx - 4.5f, cy - 2f, cx + 4.5f, cy + 5f), 200f, 140f, false, line);
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return;
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}
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float look = mood == MascotMood.REVERSE ? -2f : 0f;
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oval(cx - 4.6f, cy - 5.6f, cx + 4.6f, cy + 5.6f);
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if (mood == MascotMood.REVERSE) {
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fill.setColor(Color.WHITE);
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c.drawOval(r, fill);
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fill.setColor(iris);
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c.drawOval(oval(cx - 3f + look, cy - 4f, cx + 3f + look, cy + 4.5f), fill);
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} else {
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fill.setColor(iris);
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c.drawOval(r, fill);
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fill.setColor(irisLight);
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c.drawOval(oval(cx - 3.6f, cy + 0.5f, cx + 3.6f, cy + 5f), fill);
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}
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if (mood == MascotMood.CHEERING) {
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fill.setColor(Color.WHITE);
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star(c, cx, cy - 0.5f, 3.6f);
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} else {
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fill.setColor(Color.WHITE);
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c.drawCircle(cx - 1.6f + look, cy - 2.4f, 2f, fill);
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c.drawCircle(cx + 1.8f + look, cy + 2.4f, 0.9f, fill);
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}
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if (mood == MascotMood.DETERMINED) {
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// A flat lid over the top: focused.
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fill.setColor(skin);
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c.drawRect(cx - 5.2f, cy - 6.4f, cx + 5.2f, cy - 2f, fill);
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line.setStrokeWidth(1.6f);
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c.drawLine(cx - 5f, cy - 2f, cx + 5f, cy - 2f, line);
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return;
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}
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line.setStrokeWidth(1.6f);
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c.drawArc(oval(cx - 5f, cy - 5.9f, cx + 5f, cy + 5.6f), 200f, 140f, false, line);
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}
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private void brows(Canvas c, MascotMood mood) {
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line.setColor(ink);
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line.setStrokeWidth(1.4f);
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if (mood == MascotMood.DETERMINED) {
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c.drawLine(34f, 33.5f, 43.5f, 36.5f, line);
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c.drawLine(56.5f, 36.5f, 66f, 33.5f, line);
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} else if (mood == MascotMood.WORRIED) {
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c.drawLine(34f, 36f, 43f, 33f, line);
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c.drawLine(57f, 33f, 66f, 36f, line);
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}
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}
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private void mouth(Canvas c, MascotMood mood, long t) {
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line.setColor(ink);
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line.setStrokeWidth(1.2f);
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switch (mood) {
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case CHEERING:
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case FAST:
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p.reset();
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p.moveTo(45f, 53.5f);
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p.quadTo(50f, 61.5f, 55f, 53.5f);
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p.close();
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fill.setColor(mouth);
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c.drawPath(p, fill);
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fill.setColor(tongue);
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c.drawOval(oval(47.5f, 56.4f, 52.5f, 58.4f), fill);
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c.drawPath(p, line);
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break;
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case DETERMINED:
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fill.setColor(Color.WHITE);
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oval(44.5f, 53f, 55.5f, 57f);
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c.drawRoundRect(r, 1.5f, 1.5f, fill);
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c.drawRoundRect(r, 1.5f, 1.5f, line);
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c.drawLine(44.8f, 55f, 55.2f, 55f, line);
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break;
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case WORRIED:
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p.reset();
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p.moveTo(45.5f, 56f);
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p.quadTo(47f, 54.3f, 48.5f, 56f);
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p.quadTo(50f, 57.7f, 51.5f, 56f);
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p.quadTo(53f, 54.3f, 54.5f, 56f);
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c.drawPath(p, line);
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break;
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case SLEEPING: {
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fill.setColor(mouth);
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c.drawOval(oval(48.6f, 54.5f, 51.4f, 57f), fill);
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// A nose bubble that swells and pops.
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float grow = (t % 2400) / 2400f;
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fill.setColor(0x7090D8FF);
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c.drawCircle(53.5f, 51f, 1f + grow * 4f, fill);
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break;
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}
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case REVERSE:
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fill.setColor(mouth);
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c.drawOval(oval(48.6f, 54f, 51.4f, 57f), fill);
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break;
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case WAITING:
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c.drawLine(47.5f, 55.5f, 52.5f, 55.5f, line);
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break;
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default:
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// A cat smile: w.
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p.reset();
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p.moveTo(45.5f, 54f);
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p.quadTo(47.75f, 57.5f, 50f, 54.5f);
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p.quadTo(52.25f, 57.5f, 54.5f, 54f);
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c.drawPath(p, line);
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}
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}
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private void zs(Canvas c, long t) {
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float phase = (t % 3000) / 3000f;
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float[][] zs = { { 20f, 24f, 6f }, { 13f, 14f, 7.5f }, { 5f, 4f, 9f } };
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for (float[] z : zs) {
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text.setTextSize(z[2]);
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text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
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c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
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}
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}
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private void sparkles(Canvas c, long t) {
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float[][] at = { { 14f, 30f }, { 86f, 26f }, { 12f, 62f }, { 88f, 60f }, { 50f, 1.5f } };
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for (int i = 0; i < at.length; i++) {
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float s = 2.4f + 1.8f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
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fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
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star(c, at[i][0], at[i][1], s);
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}
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}
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private void wind(Canvas c, long t) {
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line.setStrokeWidth(1f);
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line.setColor(0x88FFFFFF);
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for (int i = 0; i < 5; i++) {
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float x = 18f - ((t / 6f + i * 37f) % 20f);
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float y = 20f + i * 14f;
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c.drawLine(x - 10f, y, x, y, line);
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}
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line.setColor(ink);
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}
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private void question(Canvas c, long t) {
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text.setTextSize(14f);
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text.setColor(accentLight);
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float bob = (float) Math.sin(t / 400.0) * 1.2f;
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c.drawText("?", 16f, 18f + bob, text);
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}
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private void drop(Canvas c, float x, float y, float s) {
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p.reset();
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p.moveTo(x, y - s * 1.6f);
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p.quadTo(x + s * 1.2f, y + s * 0.2f, x, y + s);
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p.quadTo(x - s * 1.2f, y + s * 0.2f, x, y - s * 1.6f);
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c.drawPath(p, fill);
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}
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/** A four-pointed sparkle; leaves its outline in {@link #p}. */
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private void star(Canvas c, float x, float y, float s) {
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p.reset();
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p.moveTo(x, y - s);
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p.quadTo(x, y, x + s, y);
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p.quadTo(x, y, x, y + s);
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p.quadTo(x, y, x - s, y);
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p.quadTo(x, y, x, y - s);
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p.close();
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c.drawPath(p, fill);
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}
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private RectF oval(float left, float top, float right, float bottom) {
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r.set(left, top, right, bottom);
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return r;
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}
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}
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