App 2.29.0: a chibi Mascot, chosen in Settings beside the tyre unit

ChibiFigure draws a small, full-figure co-pilot in a hoodie whose whole
body acts the mood (waving, arms up and hopping, fist, hands on cheeks,
nose bubble, pointing back, leaning into the wind). Settings → Mascot
(Classic / Chibi, MascotCharacter) shows only for the Mascot style; the
chibi has lines of her own.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LhzAVaUyqcw5PkGjz4mWW6
This commit is contained in:
2026-10-24 23:17:21 +02:00
co-authored by Claude Opus 5.5
parent 57cabfa0e1
commit 7df1930edd
12 changed files with 542 additions and 15 deletions
@@ -0,0 +1,397 @@
package com.evsuite.abrp;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
/**
* The chibi co-pilot for the Mascot Overview style ({@link MascotCharacter#CHIBI}): the small,
* full-figure version — a big round head with a coral bob and a star clip, a hoodie in the
* accent colour, short legs, white trainers — drawn with dark outlines like a sticker.
*
* Her whole body acts the mood: waves while content, throws both arms up and hops while
* cheering (star eyes), pumps a fist when determined, holds her cheeks with a tear when worried,
* sleeps with a nose bubble in P, glances and points back in R, leans into the wind when
* fast, and wonders "?" while waiting.
*
* Draws on the same 100 × 100 grid as {@link MascotView}'s classic figure; it holds no state.
*/
final class ChibiFigure {
private final Paint fill = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint line = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint text = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Path p = new Path();
private final Path q = new Path();
private final RectF r = new RectF();
private final int accent, accentLight, regen;
private final int ink = 0xFF3A2A33, hair = 0xFFF0855C, hairLight = 0xFFFFB08A, skin = 0xFFFFE6D6,
iris = 0xFF6E45B8, irisLight = 0xFFA27BE6, blush = 0x66FF7A8A, trousers = 0xFF2D3142,
shoe = 0xFFF6F6F8, mouth = 0xFF8E3A48, tongue = 0xFFE88A95;
ChibiFigure(int accent, int accentLight, int regen) {
this.accent = accent;
this.accentLight = accentLight;
this.regen = regen;
line.setStyle(Paint.Style.STROKE);
line.setStrokeCap(Paint.Cap.ROUND);
line.setStrokeJoin(Paint.Join.ROUND);
line.setColor(ink);
text.setTextAlign(Paint.Align.CENTER);
text.setFakeBoldText(true);
}
/** Where the speech bubble's tail points, on the grid. */
static final float TIP_X = 70f, TIP_Y = 34f;
void draw(Canvas c, MascotMood mood, long t, boolean blink) {
// Smaller and further left than the grid, so her big head stays clear of the speed.
c.save();
c.translate(-6f, 0f);
c.scale(0.92f, 0.92f, 50f, 100f);
// A hop while cheering.
float hop = mood == MascotMood.CHEERING ? -3.5f * (float) Math.abs(Math.sin(t / 180.0)) : 0f;
fill.setColor(0x40000000);
float shadow = 18f + hop * 0.8f;
c.drawOval(oval(50f - shadow, 96.5f, 50f + shadow, 100f), fill);
c.save();
c.translate(0f, hop);
float lean = mood == MascotMood.FAST ? 5f : mood == MascotMood.SLEEPING ? -6f : 0f;
c.rotate(lean, 50f, 96f);
drawLegs(c);
drawBody(c);
// Hands on her cheeks and the fist at her chest are in front of the head.
boolean inFront = mood == MascotMood.WORRIED || mood == MascotMood.DETERMINED;
if (!inFront) drawArms(c, mood, t);
drawHead(c, mood, t, blink);
if (inFront) drawArms(c, mood, t);
c.restore();
switch (mood) {
case SLEEPING: zs(c, t); break;
case CHEERING: sparkles(c, t); break;
case FAST: wind(c, t); break;
case WAITING: question(c, t); break;
default: break;
}
c.restore();
}
private void drawLegs(Canvas c) {
fill.setColor(trousers);
line.setStrokeWidth(1.2f);
for (float x : new float[] { 42f, 52f }) {
oval(x, 84f, x + 6f, 95f);
c.drawRect(r, fill);
c.drawRect(r, line);
}
fill.setColor(shoe);
for (float x : new float[] { 39.5f, 50.5f }) {
oval(x, 92.5f, x + 10f, 98.5f);
c.drawOval(r, fill);
c.drawOval(r, line);
}
}
private void drawBody(Canvas c) {
p.reset();
p.moveTo(35.5f, 88f);
p.lineTo(38f, 67f);
p.quadTo(50f, 60f, 62f, 67f);
p.lineTo(64.5f, 88f);
p.quadTo(50f, 91f, 35.5f, 88f);
p.close();
fill.setColor(accent);
c.drawPath(p, fill);
line.setStrokeWidth(1.2f);
c.drawPath(p, line);
// The pocket and the drawstrings.
line.setStrokeWidth(0.9f);
p.reset();
p.moveTo(42.5f, 88.5f);
p.lineTo(43.5f, 79.5f);
p.quadTo(50f, 78f, 56.5f, 79.5f);
p.lineTo(57.5f, 88.5f);
c.drawPath(p, line);
line.setColor(Color.WHITE);
line.setStrokeWidth(1f);
c.drawLine(46.5f, 66f, 46f, 74f, line);
c.drawLine(53.5f, 66f, 54f, 74f, line);
line.setColor(ink);
}
/** Two arms from the shoulders to hands placed by the mood. */
private void drawArms(Canvas c, MascotMood mood, long t) {
float wave = (float) Math.sin(t / 220.0) * 3f;
float lx, ly, rx, ry;
switch (mood) {
case CONTENT: lx = 33f; ly = 82f; rx = 82f + wave * 0.5f; ry = 64f + wave; break;
case CHEERING: lx = 16f; ly = 56f; rx = 84f; ry = 56f; break;
case DETERMINED: lx = 33f; ly = 82f; rx = 57f; ry = 72f; break;
case WORRIED: lx = 34f; ly = 55f; rx = 66f; ry = 55f; break;
// Pointing back.
case REVERSE: lx = 20f; ly = 66f; rx = 67f; ry = 82f; break;
case FAST: lx = 30f; ly = 76f; rx = 70f; ry = 76f; break;
default: lx = 33f; ly = 82f; rx = 67f; ry = 82f;
}
arm(c, 39.5f, 69f, lx, ly);
arm(c, 60.5f, 69f, rx, ry);
}
private void arm(Canvas c, float sx, float sy, float hx, float hy) {
line.setStrokeWidth(7.4f);
c.drawLine(sx, sy, hx, hy, line);
line.setColor(accent);
line.setStrokeWidth(5f);
c.drawLine(sx, sy, hx, hy, line);
line.setColor(ink);
fill.setColor(skin);
line.setStrokeWidth(1.1f);
c.drawCircle(hx, hy, 3.2f, fill);
c.drawCircle(hx, hy, 3.2f, line);
}
private void drawHead(Canvas c, MascotMood mood, long t, boolean blink) {
float tilt = mood == MascotMood.REVERSE ? -10f : mood == MascotMood.SLEEPING ? 10f
: mood == MascotMood.WAITING ? 6f : 0f;
c.save();
c.rotate(tilt, 50f, 62f);
// The bob behind the face.
fill.setColor(hair);
line.setStrokeWidth(1.3f);
p.reset();
p.addOval(oval(20f, 5f, 80f, 62f), Path.Direction.CW);
q.reset();
q.addRoundRect(oval(19.5f, 30f, 80.5f, 64f), 7f, 7f, Path.Direction.CW);
p.op(q, Path.Op.UNION);
c.drawPath(p, fill);
c.drawPath(p, line);
// The face.
fill.setColor(skin);
oval(25f, 15f, 75f, 65f);
c.drawOval(r, fill);
c.drawOval(r, line);
// Bangs.
p.reset();
p.moveTo(22.5f, 40f);
p.cubicTo(19f, 7f, 81f, 7f, 77.5f, 40f);
p.lineTo(73f, 27f);
p.lineTo(66f, 34f);
p.lineTo(60f, 23f);
p.lineTo(52f, 32f);
p.lineTo(45f, 22f);
p.lineTo(38f, 32f);
p.lineTo(32f, 25f);
p.lineTo(27f, 35f);
p.close();
fill.setColor(hair);
c.drawPath(p, fill);
c.drawPath(p, line);
line.setColor(hairLight);
line.setStrokeWidth(1.6f);
c.drawArc(oval(30f, 10f, 56f, 30f), 200f, 60f, false, line);
line.setColor(ink);
// The star clip.
fill.setColor(accentLight);
star(c, 70f, 19f, 4.5f);
line.setStrokeWidth(0.8f);
c.drawPath(p, line);
if (mood == MascotMood.CHEERING || mood == MascotMood.FAST || mood == MascotMood.CONTENT
|| mood == MascotMood.SLEEPING || mood == MascotMood.WORRIED) {
fill.setColor(blush);
c.drawOval(oval(29.5f, 50f, 37f, 54f), fill);
c.drawOval(oval(63f, 50f, 70.5f, 54f), fill);
}
eye(c, 39f, 44f, mood, blink, t);
eye(c, 61f, 44f, mood, blink, t);
brows(c, mood);
mouth(c, mood, t);
if (mood == MascotMood.WORRIED) {
fill.setColor(0xFF8FD3FF);
drop(c, 72f, 30f, 3f);
drop(c, 34.5f, 52f, 1.8f);
}
c.restore();
}
private void eye(Canvas c, float cx, float cy, MascotMood mood, boolean blink, long t) {
line.setColor(ink);
line.setStrokeWidth(1.5f);
if (mood == MascotMood.SLEEPING || (blink && mood != MascotMood.CHEERING && mood != MascotMood.FAST)) {
c.drawArc(oval(cx - 4.5f, cy - 3f, cx + 4.5f, cy + 2f), 20f, 140f, false, line);
return;
}
if (mood == MascotMood.FAST) {
// ^ ^
c.drawArc(oval(cx - 4.5f, cy - 2f, cx + 4.5f, cy + 5f), 200f, 140f, false, line);
return;
}
float look = mood == MascotMood.REVERSE ? -2f : 0f;
oval(cx - 4.6f, cy - 5.6f, cx + 4.6f, cy + 5.6f);
if (mood == MascotMood.REVERSE) {
fill.setColor(Color.WHITE);
c.drawOval(r, fill);
fill.setColor(iris);
c.drawOval(oval(cx - 3f + look, cy - 4f, cx + 3f + look, cy + 4.5f), fill);
} else {
fill.setColor(iris);
c.drawOval(r, fill);
fill.setColor(irisLight);
c.drawOval(oval(cx - 3.6f, cy + 0.5f, cx + 3.6f, cy + 5f), fill);
}
if (mood == MascotMood.CHEERING) {
fill.setColor(Color.WHITE);
star(c, cx, cy - 0.5f, 3.6f);
} else {
fill.setColor(Color.WHITE);
c.drawCircle(cx - 1.6f + look, cy - 2.4f, 2f, fill);
c.drawCircle(cx + 1.8f + look, cy + 2.4f, 0.9f, fill);
}
if (mood == MascotMood.DETERMINED) {
// A flat lid over the top: focused.
fill.setColor(skin);
c.drawRect(cx - 5.2f, cy - 6.4f, cx + 5.2f, cy - 2f, fill);
line.setStrokeWidth(1.6f);
c.drawLine(cx - 5f, cy - 2f, cx + 5f, cy - 2f, line);
return;
}
line.setStrokeWidth(1.6f);
c.drawArc(oval(cx - 5f, cy - 5.9f, cx + 5f, cy + 5.6f), 200f, 140f, false, line);
}
private void brows(Canvas c, MascotMood mood) {
line.setColor(ink);
line.setStrokeWidth(1.4f);
if (mood == MascotMood.DETERMINED) {
c.drawLine(34f, 33.5f, 43.5f, 36.5f, line);
c.drawLine(56.5f, 36.5f, 66f, 33.5f, line);
} else if (mood == MascotMood.WORRIED) {
c.drawLine(34f, 36f, 43f, 33f, line);
c.drawLine(57f, 33f, 66f, 36f, line);
}
}
private void mouth(Canvas c, MascotMood mood, long t) {
line.setColor(ink);
line.setStrokeWidth(1.2f);
switch (mood) {
case CHEERING:
case FAST:
p.reset();
p.moveTo(45f, 53.5f);
p.quadTo(50f, 61.5f, 55f, 53.5f);
p.close();
fill.setColor(mouth);
c.drawPath(p, fill);
fill.setColor(tongue);
c.drawOval(oval(47.5f, 56.4f, 52.5f, 58.4f), fill);
c.drawPath(p, line);
break;
case DETERMINED:
fill.setColor(Color.WHITE);
oval(44.5f, 53f, 55.5f, 57f);
c.drawRoundRect(r, 1.5f, 1.5f, fill);
c.drawRoundRect(r, 1.5f, 1.5f, line);
c.drawLine(44.8f, 55f, 55.2f, 55f, line);
break;
case WORRIED:
p.reset();
p.moveTo(45.5f, 56f);
p.quadTo(47f, 54.3f, 48.5f, 56f);
p.quadTo(50f, 57.7f, 51.5f, 56f);
p.quadTo(53f, 54.3f, 54.5f, 56f);
c.drawPath(p, line);
break;
case SLEEPING: {
fill.setColor(mouth);
c.drawOval(oval(48.6f, 54.5f, 51.4f, 57f), fill);
// A nose bubble that swells and pops.
float grow = (t % 2400) / 2400f;
fill.setColor(0x7090D8FF);
c.drawCircle(53.5f, 51f, 1f + grow * 4f, fill);
break;
}
case REVERSE:
fill.setColor(mouth);
c.drawOval(oval(48.6f, 54f, 51.4f, 57f), fill);
break;
case WAITING:
c.drawLine(47.5f, 55.5f, 52.5f, 55.5f, line);
break;
default:
// A cat smile: w.
p.reset();
p.moveTo(45.5f, 54f);
p.quadTo(47.75f, 57.5f, 50f, 54.5f);
p.quadTo(52.25f, 57.5f, 54.5f, 54f);
c.drawPath(p, line);
}
}
private void zs(Canvas c, long t) {
float phase = (t % 3000) / 3000f;
float[][] zs = { { 20f, 24f, 6f }, { 13f, 14f, 7.5f }, { 5f, 4f, 9f } };
for (float[] z : zs) {
text.setTextSize(z[2]);
text.setColor(AccentColor.withAlpha(accentLight, Math.round(255 * (1f - phase * 0.5f))));
c.drawText("Z", z[0] - phase * 2f, z[1] + z[2] - phase * 3f, text);
}
}
private void sparkles(Canvas c, long t) {
float[][] at = { { 14f, 30f }, { 86f, 26f }, { 12f, 62f }, { 88f, 60f }, { 50f, 1.5f } };
for (int i = 0; i < at.length; i++) {
float s = 2.4f + 1.8f * (float) Math.abs(Math.sin(t / 260.0 + i * 1.3));
fill.setColor(i % 2 == 0 ? regen : Color.WHITE);
star(c, at[i][0], at[i][1], s);
}
}
private void wind(Canvas c, long t) {
line.setStrokeWidth(1f);
line.setColor(0x88FFFFFF);
for (int i = 0; i < 5; i++) {
float x = 18f - ((t / 6f + i * 37f) % 20f);
float y = 20f + i * 14f;
c.drawLine(x - 10f, y, x, y, line);
}
line.setColor(ink);
}
private void question(Canvas c, long t) {
text.setTextSize(14f);
text.setColor(accentLight);
float bob = (float) Math.sin(t / 400.0) * 1.2f;
c.drawText("?", 16f, 18f + bob, text);
}
private void drop(Canvas c, float x, float y, float s) {
p.reset();
p.moveTo(x, y - s * 1.6f);
p.quadTo(x + s * 1.2f, y + s * 0.2f, x, y + s);
p.quadTo(x - s * 1.2f, y + s * 0.2f, x, y - s * 1.6f);
c.drawPath(p, fill);
}
/** A four-pointed sparkle; leaves its outline in {@link #p}. */
private void star(Canvas c, float x, float y, float s) {
p.reset();
p.moveTo(x, y - s);
p.quadTo(x, y, x + s, y);
p.quadTo(x, y, x, y + s);
p.quadTo(x, y, x - s, y);
p.quadTo(x, y, x, y - s);
p.close();
c.drawPath(p, fill);
}
private RectF oval(float left, float top, float right, float bottom) {
r.set(left, top, right, bottom);
return r;
}
}